Sport | Code Entity | Code | Order | Description | Note |
---|---|---|---|---|---|
SH | @IRM | DNF | Did not finish | ||
SH | @IRM | DNS | Did not start | ||
SH | @IRM | DQB | Disqualified for unsportsmanlike Behaviour | ||
SH | @IRM | DSQ | Disqualified | ||
SH | @PhaseIdentificator | Finals | Finals | ||
SH | @PhaseIdentificator | QS-off | Qualification Shoot-off | ||
SH | @QualificationMark | QB | Qualified for Bronze Medal Match | ||
SH | @QualificationMark | QF | Qualified for Finals | ||
SH | @QualificationMark | QG | Qualified for Gold Medal Match | ||
SH | @RangeCode | 1 | Range A | ||
SH | @RangeCode | 2 | Range B | ||
SH | @RangeCode | 3 | Range C | ||
SH | @ResultType | IRM | Invalid Result Mark | ||
SH | @ResultType | IRM_POINTS | For both, Points and Invalid Result Mark | ||
SH | @ResultType | POINTS | Points | ||
SH | @ShotGun | B | Hit (in Trap and Skeet) or both hits (in Double Trap) - solid black rectangle | ||
SH | @ShotGun | L | First target hit, second miss (Double Trap only) - upper left black | ||
SH | @ShotGun | M | MISS - in DT: both targets MISS - "hollow" rectangle | ||
SH | @ShotGun | R | First target miss, second hit (Double Trap only) - lower right black | ||
SH | @ShotStatus | - | Not yet fired | ||
SH | @ShotStatus | 0 | Miss | ||
SH | @ShotStatus | 1 | Hit | ||
SH | @ShotStatus | T | Over time (shot not scored because too late, happens frequently as they have only 4 or 2 seconds time) | ||
SH | @StageType | DAY1 | Day 1 | ||
SH | @StageType | DAY2 | Day 2 | ||
SH | @StageType | DAY3 | Day 3 | ||
SH | @StageType | KNEEL | Kneeling | ||
SH | @StageType | PRECN | Precision | ||
SH | @StageType | PRONE | Prone | ||
SH | @StageType | RAPID | Rapid | ||
SH | @StageType | STAG1 | Stage 1 | ||
SH | @StageType | STAG2 | Stage 2 | ||
SH | @StageType | STAND | Standing | ||
Sport | Code Entity | Code | Order | Description | Note |