Table of content

Table of content 3

1   Introduction   7

1.1.. This document 7

1.2.. Objective. 7

1.3.. Main Audience. 7

1.4.. Glossary. 7

1.5.. Related Documents. 9

2   Overall Perspective  10

2.1.. Objective. 10

2.2.. End to End data flow. 10

3   Messages  11

3.1.. Applicable Messages. 11

3.2.. Messages. 13

3.2.1... List of participants by discipline / List of participants by discipline Update. 13

3.2.1.1    Description. 13

3.2.1.2    Header Values. 13

3.2.1.2.1     PiT Header 13

3.2.1.3    Trigger and Frequency. 14

3.2.1.3.1     PiT Triggers. 14

3.2.1.4    Message Structure. 15

3.2.1.5    Message Values. 17

3.2.1.6    Message Sort 20

3.2.2... List of teams / List of teams update. 21

3.2.2.1    Description. 21

3.2.2.2    Header Values. 21

3.2.2.2.1     PiT Header 21

3.2.2.3    Trigger and Frequency. 22

3.2.2.3.1     PiT Triggers. 22

3.2.2.4    Message Structure. 23

3.2.2.5    Message Values. 24

3.2.2.6    Message Sort 25

3.2.3... Start List 26

3.2.3.1    Description. 26

3.2.3.2    Header Values. 26

3.2.3.2.1     PiT Header 26

3.2.3.3    Trigger and Frequency. 27

3.2.3.3.1     PiT Triggers. 27

3.2.3.4    Message Structure. 28

3.2.3.5    Message Values. 30

3.2.3.6    Message Sort 32

3.2.4... Event Unit Results. 33

3.2.4.1    Description. 33

3.2.4.2    Header Values. 33

3.2.4.2.1     PiT Header 33

3.2.4.2.2     RT Header 34

3.2.4.3    Trigger and Frequency. 35

3.2.4.3.1     PiT Triggers. 35

3.2.4.3.2     RT Triggers. 35

3.2.4.4    Message Structure. 36

3.2.4.5    Message Values. 38

3.2.4.6    Message Sort 47

3.2.5... Cumulative Results. 48

3.2.5.1    Description. 48

3.2.5.2    Header Values. 48

3.2.5.2.1     PiT Header 48

3.2.5.2.2     RT Header 49

3.2.5.3    Trigger and Frequency. 50

3.2.5.3.1     PiT Triggers. 50

3.2.5.3.2     RT Triggers. 50

3.2.5.4    Message Structure. 52

3.2.5.5    Message Values. 53

3.2.5.6    Message Sort 58

3.2.6... Pool Standings. 59

3.2.6.1    Description. 59

3.2.6.2    Header Values. 59

3.2.6.2.1     PiT Header 59

3.2.6.3    Trigger and Frequency. 60

3.2.6.3.1     PiT Triggers. 60

3.2.6.4    Message Structure. 61

3.2.6.5    Message Values. 62

3.2.6.6    Message Sort 64

3.2.7... Event Final Ranking. 65

3.2.7.1    Description. 65

3.2.7.2    Header Values. 65

3.2.7.2.1     PiT Header 65

3.2.7.3    Trigger and Frequency. 66

3.2.7.3.1     PiT Triggers. 66

3.2.7.4    Message Structure. 67

3.2.7.5    Message Values. 68

3.2.7.6    Message Sort 69

3.2.8... Statistics. 70

3.2.8.1    Description. 70

3.2.8.2    Header Values. 70

3.2.8.2.1     PiT Header 70

3.2.8.3    Trigger and Frequency. 71

3.2.8.3.1     PiT Triggers. 71

3.2.8.4    Message Structure. 72

3.2.8.5    Message Values. 74

3.2.8.6    Message Sort 88

3.2.9... Event’s Medallists. 89

3.2.9.1    Description. 89

3.2.9.2    Header Values. 89

3.2.9.2.1     PiT Header 89

3.2.9.3    Trigger and Frequency. 90

3.2.9.3.1     PiT Triggers. 90

3.2.9.4    Message Structure. 91

3.2.9.5    Message Values. 92

3.2.9.6    Message Sort 92

3.2.10   Brackets. 93

3.2.10.1  Description. 93

3.2.10.2  Header Values. 93

3.2.10.2.1     PiT Header 93

3.2.10.3  Trigger and Frequency. 94

3.2.10.3.1     PiT Triggers. 94

3.2.10.4  Message Structure. 95

3.2.10.5  Message Values. 97

3.2.10.6  Message Sort 99

3.2.11   Discipline Configuration. 100

3.2.11.1  Description. 100

3.2.11.2  Header Values. 100

3.2.11.2.1     PiT Header 100

3.2.11.3  Trigger and Frequency. 101

3.2.11.3.1     PiT Triggers. 101

3.2.11.4  Message Structure. 102

3.2.11.5  Message Values. 103

3.2.11.6  Message Sort 105

3.2.12   Event Unit Weather Conditions. 106

3.2.12.1  Description. 106

3.2.12.2  Header Values. 106

3.2.12.2.1     PiT Header 106

3.2.12.3  Trigger and Frequency. 107

3.2.12.3.1     PiT Triggers. 107

3.2.12.4  Message Structure. 108

3.2.12.5  Message Values. 109

3.2.12.6  Message Sort 109

3.2.13   Play by Play. 110

3.2.13.1  Description. 110

3.2.13.2  Header Values. 110

3.2.13.2.1     PiT Header 110

3.2.13.2.2     RT Header 111

3.2.13.3  Trigger and Frequency. 112

3.2.13.3.1     PiT Triggers. 112

3.2.13.3.2     RT Triggers. 112

3.2.13.4  Message Structure. 113

3.2.13.5  Message Values. 114

3.2.13.6  Message Sort 116

4   Messages Sequence  119

5   Codes  120

5.1.. Global Codes. 120

5.2.. Curling Codes. 122

6   General definitions  125

6.1.. ODF Message Structure. 125

6.1.1... ODF Declaration. 125

6.1.2... ODF Header 125

6.1.3... ODF Body. 127

6.2.. ODF Data Types and Formats. 130

6.2.1... Rules for rounding numbers. 131

6.2.2... Measures format 132

6.2.3... Rules for measures conversion. 132

6.3.. ODF Message Update. 133

7   DOCUMENT CONTROL   135

7.1.. File Reference. 135

7.2.. Version history. 135

7.3.. Change Log. 135

 

1   Introduction

1.1  This document

This document includes the ODF Curling Data Dictionary. This document refines the messages described in the ODF General Messages Interface Document specifically for Curling, as well as defines the codes used in these messages.

1.2  Objective

The objective of this document is to provide a complete and formal definition of the ODF Curling Data Dictionary, with the intention that the information message producer and the message consumer can successfully interchange the information as the Curling competition is run.

1.3  Main Audience

The main audience of this document is the IOC as the ODF promoter, ODF users such as the World News Press Agencies, Rights Holding Broadcasters and International Sports Federations.

1.4  Glossary

The following abbreviations are used in this document

Acronym

Description

IF or International Federation

The international governing body of an Olympic Sport as recognized by the IOC

IOC

International Olympic Committee

IPC

International Paralympic Committee

NOC

National Olympic Committee recognized as such by the IOC

NPC

National Paralympic Committee as recognized by the IPC

ODF

Olympic Data Feed

ODF Light

It is a type of ODF message that includes extensions to standard ODF messages in order to resolve references between messages and common codes. These extensions facilitate the message processing for ODF customers

ODF-PiT

Olympic Data Feed Point in Time, messages that are generated at certain point during competition

ODF-RT

Olympic Data Feed Real Time, messages that are generated when available

OPNS

Olympic and Paralympic News Service

RSC

Results System Codes, determine uniquely one unit of the competition, specifying the discipline, gender, event, phase and unit.

Sport

is administered by an international federation and can be composed of one or more disciplines

WNPA

World News Press Agencies

 

 

 


 

1.5  Related Documents

 

Document Reference

Document Title

Document Description

ODF/INT001

ODF Message Transmission Document

This document describes the technical standards to be used to transfer ODF messages between the message generators and the final ODF users

ODF/COD001

ODF Common Codes Document

This document describes the ODF codes used across the rest of the ODF documents

ODF/INT004

ODF General Messages Interface Document

This document describes the ODF general messages

 

 

2   Overall Perspective

2.1  Objective

The objective of this document is to focus on the formal definition of the ODF Curling Data Dictionary.

2.2  End to End data flow

In the following chapters, for each ODF message the general description, header values, triggers and frequency, structure, values and sort of the message will be defined.


3   Messages

3.1  Applicable Messages

The following table is a full list of all ODF messages and describes the list of messages used in this sport.

 

•   The column “Message type” indicates the DocumentType that identifies a message

 

•   The column “Message name” is the message name identified by the message type

 

•   The column “Feed” identifies the message feed (PiT for Point in Time messages, RT for Real Time messages and PDF for PDF messages)

 

•   The column “Message extended in this document” indicates whether a particular message has extended definition in regards to those that are general for all sports. If one message has extended definition, it should be considered both, the extensions as well as the general rules for one message that is used in the case of the sport. However, if one particular message is not extended, then it should follow the general definition rules.

 

Message Type

Message Name

Feed

Message extended

DT_SCHEDULE

Competition schedule

PiT

 

DT_SCHEDULE_UPDATE

Competition schedule update

PiT

 

DT_PARTIC / DT_PARTIC_UPDATE

List of participants by discipline / List of participants by discipline Update

PiT

X

DT_PARTIC_TEAMS / DT_PARTIC_TEAMS_UPDATE

List of teams / List of teams update

PiT

X

DT_MEDALS

Medal standings

PiT

 

DT_MEDALLISTS_DAY

Medallists of the day

PiT

 

DT_GLOBAL_GM

Global good morning

PiT

 

DT_GLOBAL_GN

Global good night

PiT

 

DT_START_LIST

Start List

PiT

X

DT_RESULT

Event Unit Results

PiT/RT

X

DT_CUMULATIVE_RESULT

Cumulative Results

PiT/RT

X

DT_POOL_STANDING

Pool Standings

PiT

X

DT_RANKING

Event Final Ranking

PiT

X

DT_STATS

Statistics

PiT

X

DT_MEDALLISTS

Event’s Medallists

PiT

X

DT_MEDALLISTS_DISCIPLINE

Medallists by discipline

PiT

 

DT_COMMUNICATION

Official Communication

PiT

 

DT_BRACKETS

Brackets

PiT

X

DT_GM

Discipline/venue good morning

PiT

 

DT_GN

Discipline/venue good night

PiT

 

DT_CONFIG

Discipline Configuration

PiT

X

DT_WEATHER

Event Unit Weather Conditions

PiT

X

DT_SERIAL

List of Current PiT Serial

PiT

 

DT_PLAY_BY_PLAY

Play by Play

PiT/RT

X

DT_RT_KA

RT Discipline/Venue keep alive

RT

 

DT_PDF

PDF Message

PDF

 

DT_PDF_GM

PDF Discipline/Venue good morning

PDF

 

DT_PDF_GN

PDF Discipline/Venue good night

PDF

 

DT_PDF_SERIAL

List of Current PDF Serial

PDF

 

DT_RT_GM

RT Discipline/venue good morning

RT

 

DT_RT_GN

RT Discipline/venue good night

RT

 

 

 

 

 


 

3.2  Messages

 

3.2.1    List of participants by discipline / List of participants by discipline Update

3.2.1.1  Description

A participant is considered as an individual competitor (type athlete, participating or not in the current games) or as an official in one or several disciplines or as a competitor being part of a team (team member).

 

Although the participant participates in more than one event or more than one discipline, this message just contains all the information for the discipline of the message, although listing the information of all the events for that discipline.

 

This message includes historical athletes that do not participate in the current competition. Historical athletes will not be registered to any event.

 

It is important to point out that all the sport messages that make references to athletes (start list, event unit results, etc.) will always match the athlete ID with the athlete ID as it is being sent in the List of athletes by discipline message. The historical athletes will be used to match historical athlete information as it is in the records message when sending the previous record information and this previous record was an historical record not being broken in the current competition.

 

This message also includes the historical team members of the historical teams’ messages. It could happen these historical athletes would appear in this message just for this reason (being part of historical teams).

 

List of participants by discipline (DT_PARTIC) is a bulk message, provided for each discipline. It is a complete participant information message for one particular discipline.  The arrival of this message resets all the previous participants’ information for one particular discipline. This message can include a list of current athletes, officials, coaches, guides, technical officials, Reserves and historical athletes.

 

List of participants by discipline update (DT_PARTIC_UPDATE) is an update message. It is not a complete list of participants’ information by discipline message, only the participant data being modified, i.e. if some data of one participant changes, the element Participant for it with all its children and attributes must mbe sent.

 

The key of the information updated consists of the following attribute: Participant @Code. Therefore, any new or updated Participant Discipline-Event will be identified by all these attributes.

 

 

3.2.1.2  Header Values

3.2.1.2.1  PiT Header

The following table describes the ODF header attributes

 

Attribute

Value

Comment

DocumentCode

DD0000000

DD is defined according to CC @Discipline

DocumentType

DT_PARTIC / DT_PARTIC_UPDATE

List of participants  by discipline message

Version

1..V

Version number associated to the message’s content. Ascendant number

FeedFlag

“P”-Production

“T”-Test

Test message or production message.

Date

Date

Date when the message is generated, expressed in the local time zone where the message was produced.

Time

MillisTime

Time up to milliseconds when the message is generated, expressed in the local time zone where the message was produced.

LogicalDate

Date

Logical Date of events that extends until next day.

If an event unit continues after midnight (24:00), all messages produced will be considered as happening at the logical date on which the event unit began (e.g. for a session which began at 21:00 on Aug 2 and ended at 1:20 on Aug 3, the output will be dated Aug 2).

 

The end of the logical day is defined by default at 03:00 a.m.

 

For messages corrections, like invalidating medals or Records, it will be the LogicalDate of the correction.

 

Logical Date is expressed in the local time zone where the message was produced

Serial

Numeric

Sequence number for ODF-PiT messages.

 

Serial starts with 1 each day session at every different venue.

 

In the case of RT transmission, this attribute contains the last PiT message Serial number in order to ensure that RT information is processed over the last PiT information

Venue

CC @VenueCode

Venue where the message is generated.

 

 

3.2.1.3  Trigger and Frequency

3.2.1.3.1  PiT Triggers

The DT_PARTIC message is sent as a bulk message one month before the Games.

 

It is sent several times up to the date from what only DT_PARTIC_UPDATE messages are sent.

 

 The DT_PARTIC_UPDATE message is triggered when there is a modification in a DT_PARTIC bulk message sent before.

 

 


3.2.1.4  Message Structure

Following table defines the structure of the message.

Level 1

Level 2

Level 3

Level 4

Level 5

Level 6

Competition

 

 

 

 

 

 

Code

 

 

 

 

 

Participant (1,N)

 

 

 

 

 

 

Code

 

 

 

 

 

Parent

 

 

 

 

 

Status

 

 

 

 

 

GivenName

 

 

 

 

 

FamilyName

 

 

 

 

 

PrintName

 

 

 

 

 

PrintInitialName

 

 

 

 

 

TVName

 

 

 

 

 

TVInitialName

 

 

 

 

 

Gender

 

 

 

 

 

Organisation

 

 

 

 

 

BirthDate

 

 

 

 

 

Height

 

 

 

 

 

Weight

 

 

 

 

 

PlaceofBirth

 

 

 

 

 

CountryofBirth

 

 

 

 

 

PlaceofResidence

 

 

 

 

 

CountryofResidence

 

 

 

 

 

Nationality

 

 

 

 

 

MainFunctionId

 

 

 

 

 

Current

 

 

 

 

 

OlympicSolidarity

 

 

 

 

 

ModificationIndicator

 

 

 

 

 

Discipline

 

 

 

 

 

 

Code

 

 

 

 

 

InternationalFederationId

 

 

 

 

 

RegisteredEvent (0,N)

 

 

 

 

 

 

Gender

 

 

 

 

 

Event

 

 

 

 

 

Bib

 

 

 

 

 

Class

 

 

 

 

 

Guide

 

 

 

 

 

EventEntry (0,N)

 

 

 

 

 

 

Code

 

 

 

 

 

Type

 

 

 

 

 

Pos

 

 

 

 

 

Value

 

 

OfficialFunction (0,N)

 

 

 

 

 

 

FunctionId

 

 

 


3.2.1.5  Message Values

Competition

Attribute

M/O

Value

Comments

Code

M

CC @Competition

Unique ID for competition

 

Participant

Attribute

M/O

Value

Comments

Code

M

S(20) with no leading zeroes

Participant’s ID.

 

It identifies an athlete or an official and the holding participant’s valid information for one particular period of time.

 

It is used to link other messages to the participant’s information.

 

Participant’s information (example @Organisation) will not be the latest for the athlete/official, unless the @Code attribute is the same as the @Parent attribute. However, this information could be the one being valid in the particular moment of a start list, event unit results, etc.

 

When the participant is an historical one, then this ID will start with “A” when it is an Athlete, “C” when Coach and “O” when Official.

Parent

M

S(20) with no leading zeroes

Participant’s parent ID, which is used to link to the latest valid information for one participant. @Parent attribute should be linked to the latest participant‘s information, by retrieving that Athlete/Official whose @Code attribute is the same as @Parent.

 

The participant containing @Code attribute being the same as the @Parent attribute will be the one with the latest information for the participant.

The @Parent attribute will only be different from @Code in the case that critial personal information has changed from previous competitions. The typical examples are Organisation (for change of country) or Name (particularly for women changing their name at marriage). Further to be clear, @Parent and @Code can only be different if Current = "false".

Status

O

CC @AccreditationStatus

Participant’s accreditation status this atribute is Mandatory in the case of @Current=”true” and it is optional in the case that @Current=”false”.

 

To delete a participant, a specific value of the Status attribute is used.

GivenName

O

S(25)

Given name in WNPA format (mixed case)

FamilyName

M

S(25)

Family name in WNPA format (mixed case)

PrintName

M

S(35)

Print name (family name in upper case + given name in mixed case)

PrintInitialName

M

S(18)

Print Initial name (for the given name it is sent just the initial, without dot)

TVName

M

S(35)

TV name

TVInitialName

M

S(18)

TV initial name

Gender

M

CC @PersonGender

Participant’s gender

Organisation

M

CC @Organisation

Organisation ID

BirthDate

O

YYYYMMDD

Date of birth. This information could be not known at the very beginning, but it will be completed for all participants after successive updates

Height

O

N(3)

999

Height in centimetres. It will be included if this information is available. This information is not needed in the case of officials/referees.

Weight

O

N(3)

999

Weight in kilograms. It will be included if this information is available.

This information is not needed in the case of officials/referees.

PlaceofBirth

O

S(75)

Place of Birth

CountryofBirth

O

CC @Country

Country ID of Birth

PlaceofResidence

O

S(75)

Place of Residence

CountryofResidence

O

CC @Country

Country ID of Residence

Nationality

O

CC @Country

Participant’s nationality.

 

Although this attribute is optional, in very exceptional situations it will not be known, and for this reason not ready to be sent.

MainFunctionId

O

CC @Function

Main function

In the Case of Current=”true” this attribute is Mandatory.

Current

M

boolean

It defines if a participant is participating in the games (true) or is a Historical participant (false).

OlympicSolidarity

O

Y or N

Flag to indicating if the participant participates in the Olympic Movement program.

ModificationIndicator

M

N, U

Attribute is mandatory in the  DT_PARTIC_UPDATE message only

 

N-New participant (in the case that this information comes as a late entry)

U-Update participant

 

If ModificationIndicator=’N’, then include new participant to the previous bulk-loaded list of participants

 

If ModificationIndicator=’U’, then update the participant to the previous bulk-loaded list of participants

 

To delete a participant, a specific value of the Status attribute is used.

 

Participant /Discipline

Although any participating athlete will be assigned at least one discipline, it could be more. Any accredited official will be assigned at least one discipline, but it could be more. If an athlete or official is assigned to more than one discipline, it will be included in the participant message of both disciplines.

Attribute

M/O

Value

Comments

Code

M

CC @Discipline

It is the discipline code used to fill the OdfBody @DocumentCode attribute.

InternationalFederationId

O

S(16)

Competitor’s federation number for the corresponding discipline (include if the discipline assigns international federation codes to athletes).

 

Participant /Discipline /RegisteredEvent

Any accredited athlete will be assigned to one or more events. There is one exception: in some sports, substitutes may be accredited without any associated event.

 

Historical athletes are not register to any event.

Attribute

M/O

Value

Comments

Gender

M

CC @DisciplineGender

Discipline Gender Code

Event

M

CC @Event

Event ID

Bib

O

N(2)

Bib number.

 

Bib number is in fact a special Event Entry. However, since it is very meaningful in the sports that make use of this attribute, it has been considered as an attribute, although it was part of EventEntry in the previous versions.

Send only in the Case of Current=”true”.

Class

O

CC @SportClass

Not used in Olympics.

Guide

O

S(20) with no leading zeroes

Not used in Olympics.

 

Participant /Discipline /RegisteredEvent /EventEntry

Send if there are specific athlete’s event entries.

Type

Code

Pos

Value

Description

E_ENTRY

E_POSITION

 

CC @Position

For @Type:

Send proposed type

For @Code:

Send proposed code

For @Value:

Position in the team

E_HAND

 

CC @Hand

For @Type:

Send proposed type

For @Code:

Send proposed code

For @Value:

Hand

E_ROLE

 

CC @Role

For @Type:

Send proposed type

For @Code:

Send proposed code

For @Value:

Role in the team

E_IRM

 

CC @EntryIRM

For @Type:

Send proposed type

For @Code:

Send proposed code

For @Value:

Athlete’s status in the team.

When the athlete has been suspended or disqualified.

(see codes section)

 

For the table above, we have the following additional/summary information:

 

Type/Code

Description

Expected

E_ENTRY/ E_POSITION

N/A

N/A

E_ENTRY/ E_HAND

N/A

N/A

E_ENTRY/ E_ROLE

N/A

N/A

E_ENTRY/ E_IRM

N/A

N/A

 

 

 

Participant /OfficialFunction

Send if the official has optional functions. Do not send, otherwise.

Attribute

M/O

Value

Comments

FunctionId

M

CC @Function

Additional officials’ function code

 

 

3.2.1.6  Message Sort

The message is sorted by Participant @Code


 

 

3.2.2    List of teams / List of teams update

3.2.2.1  Description

DT_PARTIC_TEAMS contains the list of teams related to the current competition.

 

A team is a type of competitor, being a group of two or more individual athletes participating together in one event. Pairs (tennis, figure skating, etc.) are also defined as team of two competitors. One team participates in one event of one discipline. When one team participates in multiple events, there will be one team for each event for the same group. Also when the same organisation participates in the same event twice, there will different teams.

 

A historical team is defined as a group of athletes (team members) competing in the past in a competition event for an organisation. The historical team members appearing in this message will be listed in the list of historical athletes’ messages. The list of historical teams just associates historical team members with the corresponding historical teams. Historical teams will not be registered to any event.

 

For equestrian one athlete and one horse are not considered a team, the horse is an attribute of the athlete.

 

List of teams (DT_PARTIC_TEAMS) is a bulk message by discipline. The list is always complete. The arrival of this message resets all the previous participant teams’ information for that discipline. It is assumed that all teams appearing in this list are valid, in the meaning that they are participating or they could participate in one event.

 

List of teams update (DT_PARTIC_TEAMS_UPDATE) is an update message. It is not a complete list of teams’ information message. It only contains the team data being modified.

 

The key of the information updated consists of the following attribute: Team @Code. Therefore, any new or updated Team Discipline-Event will be identified by all these attributes.

 

 

3.2.2.2  Header Values

3.2.2.2.1  PiT Header

The following table describes the ODF header attributes

 

Attribute

Value

Comment

DocumentCode

DD0000000

DD is defined according to CC @Discipline

DocumentType

DT_PARTIC_TEAMS_UPDATE / DT_PARTIC_TEAMS

List of participant teams message

Version

1..V

Version number associated to the message’s content. Ascendant number

FeedFlag

“P”-Production

“T”-Test

Test message or production message.

Date

Date

Date when the message is generated, expressed in the local time zone where the message was produced.

Time

MillisTime

Time up to milliseconds when the message is generated, expressed in the local time zone where the message was produced.

LogicalDate

Date

Logical Date of events that extends until next day.

If an event unit continues after midnight (24:00), all messages produced will be considered as happening at the logical date on which the event unit began (e.g. for a session which began at 21:00 on Aug 2 and ended at 1:20 on Aug 3, the output will be dated Aug 2).

 

The end of the logical day is defined by default at 03:00 a.m.

 

For messages corrections, like invalidating medals or Records, it will be the LogicalDate of the correction.

 

Logical Date is expressed in the local time zone where the message was produced

Serial

Numeric

Sequence number for ODF-PiT messages.

 

Serial starts with 1 each day session at every different venue.

 

In the case of RT transmission, this attribute contains the last PiT message Serial number in order to ensure that RT information is processed over the last PiT information

Venue

CC @VenueCode

Venue where the message is generated.

 

 

3.2.2.3  Trigger and Frequency

3.2.2.3.1  PiT Triggers

The DT_PARTIC_TEAMS message is sent as a bulk message one month before the Games.

 

It is sent several times up to the date from what only DT_PARTIC_TEAMS_UPDATE messages are sent.

 

The DT_PARTIC_TEAMS_UPDATE message is triggered when there is a modification in a DT_PARTIC_TEAMS bulk message sent before.

 

 


3.2.2.4  Message Structure

Following table defines the structure of the message.

Level 1

Level 2

Level 3

Level 4

Level 5

Competition

 

 

 

 

 

Code

 

 

 

 

Team (1,N)

 

 

 

 

 

Code

 

 

 

 

Organisation

 

 

 

 

Number

 

 

 

 

Name

 

 

 

 

Gender

 

 

 

 

Current

 

 

 

 

ModificationIndicator

 

 

 

 

Composition (0,1)

 

 

 

 

 

Athlete (1,N)

 

 

 

 

 

Code

 

 

 

 

Order

 

 

TeamOfficials (0,1)

 

 

 

 

 

Official (1,N)

 

 

 

 

 

Code

 

 

 

 

Function

 

 

Discipline (0,1)

 

 

 

 

 

Code

 

 

 

 

InternationalFederationId

 

 

 

 

RegisteredEvent (0,1)

 

 

 

 

 

Event

 

 

 

 

Gender

 


3.2.2.5  Message Values

Competition

Attribute

M/O

Value

Comments

Code

M

CC @Competition

Unique ID for competition

 

Team

Attribute

M/O

Value

Comments

Code

M

S(20) with no leading zeroes

Team’s ID (example ATM001ESP01, 393553)

 

When the Team is an historical one, then this ID starts with “T”.

Organisation

M

CC @Organisation

Team organisation’s ID

Number

M

N(2)

Team’s number.

 

If there is not more than one team for one organisation participating in one event, it is 1. Otherwise, it will be incremental, 1 for the first organisation’s team, 2 for the second organisation’s team, etc.

 

Required in the case of current teams.

Name

M

CC @Organisation

Code of the team’s organisation. It will be Optional in the case of  List of Team Update when the @ ModificationIndicator=D

Gender

M

CC @DisciplineGender

Discipline Gender Code of the Team

Current

M

boolean

It defines if a team is participating in the games (true) or it is a Historical team (false)

ModificationIndicator

M

N, U, D

Attribute is mandatory in the DT_PARTIC_TEAMS_UPDATE  message only

 

N-New team (in the case that this information comes as a late entry)

U-Update team

D-Delete team

 

If ModificationIndicator=’N’, then include new team to the previous bulk-loaded list of teams

 

If ModificationIndicator=’U’, then update the team to the previous bulk-loaded list of teams

 

If ModificationIndicator=’D’, then delete the team to the previous bulk-loaded list of teams

 

Team /Composition /Athlete

In the case of current teams the number of athletes is 2 or more.

Attribute

M/O

Value

Comments

Code

M

S(20) with no leading zeroes

Athlete’s ID of the listed team’s member. 

 

Therefore, he/she makes part of the team’s composition.

Order

O

Numeric

Team member order

 

Team /TeamOfficials /Official

Send if there are specific team’s officials.

 

Not apply to historical teams.

Attribute

M/O

Value

Comments

Code

M

S(20) with no leading zeroes

Official’s ID of the listed team’s official.

 

Therefore, he/she makes part of the team’s officials.

 

You should be able to find further information about the official in the list of officials’ message according to its @Code

Function

M

CC @Function

Official’s function for the team.

 

Team /Discipline

Each team is assigned just to one discipline.

Attribute

M/O

Value

Comments

Code

M

CC @Discipline

It must be the discipline code used to fill the OdfBody @DocumentCode attribute

InternationalFederationId

O

S(16)

Federation number for the corresponding discipline (include if the discipline assigns international federation codes to teams)

 

Team /Discipline /RegisteredEvent

Each team is assigned at least to one event, except for a historical team, which will not be registered to any event.

Attribute

M/O

Value

Comments

Event

M

CC @Event

Event ID

Gender

M

CC @DisciplineGender

Discipline Gender Code

 

 

3.2.2.6  Message Sort

The message is sorted by Team @Code.


 

 

3.2.3    Start List

3.2.3.1  Description

The Start List is a message containing the list of competitors for one particular event unit (individual or team event unit).

 

The Start List is a mandatory message for all disciplines.

 

Each ODF Sport Data Dictionary will include the mandatory attributes /elements of this message and redefine the optional ones.

 

 

3.2.3.2  Header Values

3.2.3.2.1  PiT Header

The following table describes the ODF header attributes

 

Attribute

Value

Comment

DocumentCode

DDGEEEPUU

DD according to CC @Discipline

G according to CC @DisciplineGender

EEE according to CC @Event

P according to CC @Phase

UU according to CC @Unit

DocumentType

DT_START_LIST

Start List message

Version

1..V

Version number associated to the message’s content. Ascendant number

FeedFlag

“P”-Production

“T”-Test

Test message or production message.

Date

Date

Date when the message is generated, expressed in the local time zone where the message was produced.

Time

MillisTime

Time up to milliseconds when the message is generated, expressed in the local time zone where the message was produced.

LogicalDate

Date

Logical Date of events that extends until next day.

If an event unit continues after midnight (24:00), all messages produced will be considered as happening at the logical date on which the event unit began (e.g. for a session which began at 21:00 on Aug 2 and ended at 1:20 on Aug 3, the output will be dated Aug 2).

 

The end of the logical day is defined by default at 03:00 a.m.

 

For messages corrections, like invalidating medals or Records, it will be the LogicalDate of the correction.

 

Logical Date is expressed in the local time zone where the message was produced

Venue

CC @VenueCode

Venue where the message is generated.

Serial

Numeric

Sequence number for ODF-PiT messages.

 

Serial starts with 1 each day session at every different venue.

 

In the case of RT transmission, this attribute contains the last PiT message Serial number in order to ensure that RT information is processed over the last PiT information

 

 

3.2.3.3  Trigger and Frequency

3.2.3.3.1  PiT Triggers

As general rule, the message is sent as soon as the expected information is available:

-  event unit related information (PhaseInfos, UnitInfos, and Officials)

-  event unit related competitors.

 

Trigger also after any major change.

 

 


3.2.3.4  Message Structure

Following table defines the structure of the message.

Level 1

Level 2

Level 3

Level 4

Level 5

Level 6

Level 7

Competition

 

 

 

 

 

 

 

Code

 

 

 

 

 

 

UnitInfos (0,1)

 

 

 

 

 

 

 

UnitDateTime (0,1)

 

 

 

 

 

 

 

StartDate

 

 

 

 

Officials (0,1)

 

 

 

 

 

 

 

Official (1,N)

 

 

 

 

 

 

 

Code

 

 

 

 

 

 

Function

 

 

 

 

 

 

Order

 

 

 

 

Start (0,N)

 

 

 

 

 

 

 

StartOrder

 

 

 

 

 

 

SortOrder

 

 

 

 

 

 

Competitor

 

 

 

 

 

 

 

Code

 

 

 

 

 

 

Type

 

 

 

 

 

 

Coaches (0,1)

 

 

 

 

 

 

 

Coach (1,N)

 

 

 

 

 

 

 

Code

 

 

 

 

 

 

Function

 

 

 

 

 

 

Order

 

 

 

 

EventUnitEntry (0,N)

 

 

 

 

 

 

 

Type

 

 

 

 

 

 

Code

 

 

 

 

 

 

Pos

 

 

 

 

 

 

Value

 

 

 

 

 

Composition (0,1)

 

 

 

 

 

 

 

Athlete (1,N)

 

 

 

 

 

 

 

Code

 

 

 

 

 

 

Order

 

 

 

 

 

 

EventUnitEntry (0,N)

 

 

 

 

 

 

 

Type

 

 

 

 

 

 

Code

 

 

 

 

 

 

Pos

 

 

 

 

 

 

Value

 


3.2.3.5  Message Values

Competition

Attribute

M/O

Value

Comments

Code

M

CC @Competition

Unique ID for competition

 

UnitInfos /UnitDateTime

Scheduled start date and time.

Attribute

M/O

Value

Comments

StartDate

M

DateTime

Actual start date and time. For multiday units, the start time is on the first day.

 

Officials /Official

Official associated to the event unit.

Attribute

M/O

Value

Comments

Code

M

S(20) with no leading zeroes

Official’s code

Function

M

CC @Function

Send the function code for:

Chief Umpire

Deputy Chief Umpire

Game Umpire

Chief Ice Technician

Deputy Chief Ice Technician

Chief Timer

Deputy Chief Timer

Order

M

Numeric

Order of the Officials following the Sports Rule.

 

Start

This element is optional (due to the information availability, the information related to the event unit can be sent before the competitors information).

Attribute

M/O

Value

Comments

StartOrder

M

Numeric

First, home team, then visiting team

SortOrder

M

Numeric

Used to sort all start list competitors in an event unit (for example, if there is not StartOrder). It is mainly used for display purposes.

 

Start /Competitor

Competitor participating in the event unit

 

Start /Competitor /Composition is optional for a similar reason: knowing the teams participating in one event unit, it is not known yet the team members participating.

Attribute

M/O

Value

Comments

Code

M

S(20) with no leading zeroes or TBD

Competitor’s ID,

TBD is sent when the competitor is not known.

Type

M

T,A

T for team

A for athlete

 

Start /Competitor /Coaches /Coach

Competitor’s coach.

Attribute

M/O

Value

Comments

Code

M

S(20) with no leading zeroes

Official ID for the official code.

Function

M

CC @Function

Send the function code for the coach.

Order

M

Numeric

Coach order (1,2,…9)

 

Start /Competitor /EventUnitEntry

Type

Code

Pos

Value

Description

EU_ENTRY

E_HOME

 

Not used

Key of the EventUnitEntry to uniquely identify if the Competitor is the Home Team.

E_AWAY

 

Not used

Key of the EventUnitEntry to uniquely identify if the Competitor is the Away Team.

 

For the table above, we have the following additional/summary information:

 

Type/Code

Description

Expected

EU_ENTRY/ E_HOME

Key of the EventUnitEntry to uniquely identify if the Competitor is the Home Team.

if the Competitor is the Home Team.

EU_ENTRY/ E_AWAY

Key of the EventUnitEntry to uniquely identify if the Competitor is the Away Team.

if the Competitor is the Away Team.

 

 

 

Start /Competitor /Composition /Athlete

Athlete or team member’s extended information.

Attribute

M/O

Value

Comments

Code

M

S(20) with no leading zeroes

Athlete’s ID, corresponding to either a team member or an individual athlete

Order

M

Numeric

N/A

 

Start /Competitor /Composition /Athlete /EventUnitEntry

Team member or individual athlete’s event unit entry.

Type

Code

Pos

Value

Description

EU_CU

CU_IRM

 

CC @IRM

For @Type:

Send proposed type

For @Code:

Send proposed code

For @Value:

IRM if applies

CU_POSITION

 

CC @Position

For @Type:

Send proposed type

For @Code:

Send proposed code

For @Value:

Position in the team

CU_FUNCTION

 

CC @Role

For @Type:

Send proposed type

For @Code:

Send proposed code

For @Value:

Role in the team

 

For the table above, we have the following additional/summary information:

 

Type/Code

Description

Expected

EU_CU/ CU_IRM

IRM if applies

As soon as known

EU_CU/ CU_POSITION

Position in the team

As soon as known

EU_CU/ CU_FUNCTION

Role in the team (Skip, Vice Skip)

As soon as known

 

 

 

 

3.2.3.6  Message Sort

The message is sorted by the Start@SortOrder attribute.


 

 

3.2.4    Event Unit Results

3.2.4.1  Description

The Event Unit Results is a message containing the results for the list of competitors in one event unit, either competing as single athletes or as aggregated athletes according to the team definition as it can be seen in the List of teams’ message in the ODF General Messages Interface Document.

 

 

3.2.4.2  Header Values

3.2.4.2.1  PiT Header

The following table describes the ODF header attributes

 

Attribute

Value

Comment

DocumentCode

DDGEEEPUU

The DocumentCode attribute in the ODF header will be sent according to the ODF Common Codes document (header values sheet).

DocumentType

DT_RESULT

Event Unit Results message

ResultStatus

CC @ResultStatus

It indicates whether the result is official or unofficial (or intermediate, interim, partial).

“OFFICIAL” /

“UNOFFICIAL” /

“INTERMEDIATE” /

“INTERIM”/

“PARTIAL”

Version

1..V

Version number associated to the message’s content. Ascendant number

FeedFlag

“P”-Production

“T”-Test

Test message or production message.

Date

Date

Date when the message is generated, expressed in the local time zone where the message was produced.

Time

MillisTime

Time up to milliseconds when the message is generated, expressed in the local time zone where the message was produced.

LogicalDate

Date

Logical Date of events that extends until next day.

If an event unit continues after midnight (24:00), all messages produced will be considered as happening at the logical date on which the event unit began (e.g. for a session which began at 21:00 on Aug 2 and ended at 1:20 on Aug 3, the output will be dated Aug 2).

 

The end of the logical day is defined by default at 03:00 a.m.

 

For messages corrections, like invalidating medals or Records, it will be the LogicalDate of the correction.

 

Logical Date is expressed in the local time zone where the message was produced

Venue

CC @VenueCode

Venue where the message is generated.

DocumentSubtype

N/A

Not used in CU

Serial

Numeric

Sequence number for ODF-PiT messages.

 

Serial starts with 1 each day session at every different venue.

 

In the case of RT transmission, this attribute contains the last PiT message Serial number in order to ensure that RT information is processed over the last PiT information

 

3.2.4.2.2  RT Header

The following table describes the ODF header attributes

 

Attribute

Value

Comment

DocumentCode

DDGEEEPUU

DD according to CC @Discipline

G according to CC @DisciplineGender

EEE according to CC @Event

P according to CC @Phase

UU according to CC @Unit

DocumentType

DT_RT_RESULT

Event Unit Real Time Results message

ResultStatus

CC @ResultStatus

It indicates whether the result is live update or live full (or live Mandatory, Live Last).

“LIVE_UPDATE” /

“LIVE_FULL” /

“LIVE_MANDATORY” /

“LIVE_LAST

Version

1..V

Version number associated to the message’s content. Ascendant number

FeedFlag

“P”-Production

“T”-Test

Test message or production message.

Date

Date

Date when the message is generated, expressed in the local time zone where the message was produced.

Time

MillisTime

Time up to milliseconds when the message is generated, expressed in the local time zone where the message was produced.

LogicalDate

Date

Logical Date of events that extends until next day.

If an event unit continues after midnight (24:00), all messages produced will be considered as happening at the logical date on which the event unit began (e.g. for a session which began at 21:00 on Aug 2 and ended at 1:20 on Aug 3, the output will be dated Aug 2).

 

The end of the logical day is defined by default at 03:00 a.m.

 

For messages corrections, like invalidating medals or Records, it will be the LogicalDate of the correction.

 

Logical Date is expressed in the local time zone where the message was produced

Venue

CC @VenueCode

Venue where the message is generated.

RTSerial

Numeric

Incremental and unique sequence number for ODF-RT messages.

Serial

Numeric

Sequence number for ODF-PiT messages.

 

Serial starts with 1 each day session at every different venue.

 

In the case of RT transmission, this attribute contains the last PiT message Serial number in order to ensure that RT information is processed over the last PiT information

 

 

3.2.4.3  Trigger and Frequency

3.2.4.3.1  PiT Triggers

Please, follow the general definition, taking also into account the following

After each end, the message should be sent for intermediate results:

ResultStatus in the headers will have the value “INTERMEDIATE”

In this case, the element Result will contain the result at the moment after the end, as it can also be determined in the Period element (the end can be seen in Period @Code).

 

Then proceed with unofficial and official results, as expected.

 

 

3.2.4.3.2  RT Triggers

For ResultStatus=LIVE_UPDATE:

 

o T1: Trigger at the beginning of the event unit.

 

o T2: Trigger when the competitor becomes current.

 

o T3: Trigger after the delivery (throw) of a stone, when the statistics are known.

 

o T4: Trigger after a change in the scores (when an end finishes).

 

o T5: Trigger when last stone draw result of a team is known.(Only in Round Robin)

 

o T6: After a line-up change

 

•  For ResultStatus=LIVE_FULL

Send as it will be defined for each RT transmission in the parameters of the DT_RT_GM message.

Use "LFDelay=999".

 

•  For ResultStatus=LIVE_MANDATORY

It is sent when a correction in the previous messages has to be done.

 

•  For ResultStatus=LIVE_LAST

Send as the last message (that indicates that no new messages are expected for the given ODF unique key, unless something unexpected, that needs correction of previous messages data, happens while the transmission is still open (Good night message has not been sent)).

 

 


3.2.4.4  Message Structure

Following table defines the structure of the message.

Level 1

Level 2

Level 3

Level 4

Level 5

Level 6

Level 7

Level 8

Competition

 

 

 

 

 

 

 

 

Code

 

 

 

 

 

 

 

UnitInfos (0,1)

 

 

 

 

 

 

 

 

UnitDateTime (0,1)

 

 

 

 

 

 

 

 

StartDate

 

 

 

 

 

 

 

EndDate

 

 

 

 

 

 

UnitInfo (0,N)

 

 

 

 

 

 

 

 

Type

 

 

 

 

 

 

 

Code

 

 

 

 

 

 

 

Pos

 

 

 

 

 

 

 

Value

 

 

 

 

 

Periods (0,1)

 

 

 

 

 

 

 

 

Period (1,N)

 

 

 

 

 

 

 

 

Code

 

 

 

 

 

 

 

HomeScore

 

 

 

 

 

 

 

AwayScore

 

 

 

 

 

 

 

HomePeriodScore

 

 

 

 

 

 

 

AwayPeriodScore

 

 

 

 

 

 

 

ExtendedPeriods (0,1)

 

 

 

 

 

 

 

 

ExtendedPeriod (1,N)

 

 

 

 

 

 

 

 

Code

 

 

 

 

 

 

 

Type

 

 

 

 

 

 

 

Pos

 

 

 

 

 

 

 

Value

 

 

 

Result (1,N)

 

 

 

 

 

 

 

 

Rank

 

 

 

 

 

 

 

RankEqual

 

 

 

 

 

 

 

Result

 

 

 

 

 

 

 

IRM

 

 

 

 

 

 

 

WLT

 

 

 

 

 

 

 

SortOrder

 

 

 

 

 

 

 

ResultType

 

 

 

 

 

 

 

Competitor (1,N)

 

 

 

 

 

 

 

 

Code

 

 

 

 

 

 

 

Type

 

 

 

 

 

 

 

ExtendedResults (0,1)

 

 

 

 

 

 

 

 

ExtendedResult (1,N)

 

 

 

 

 

 

 

 

Type

 

 

 

 

 

 

 

Code

 

 

 

 

 

 

 

Pos

 

 

 

 

 

 

 

Value

 

 

 

 

 

Stats (0,1)

 

 

 

 

 

 

 

 

Stat (1,N)

 

 

 

 

 

 

 

 

Type

 

 

 

 

 

 

 

Code

 

 

 

 

 

 

 

Pos

 

 

 

 

 

 

 

Value

 

 

 

 

 

Composition

 

 

 

 

 

 

 

 

Athlete (1,N)

 

 

 

 

 

 

 

 

Code

 

 

 

 

 

 

 

Order

 

 

 

 

 

 

 

ExtendedResults (0,1)

 

 

 

 

 

 

 

 

ExtendedResult (1,N)

 

 

 

 

 

 

 

 

Type

 

 

 

 

 

 

 

Code

 

 

 

 

 

 

 

Pos

 

 

 

 

 

 

 

Value

 

 

 

 

 

Stats (0,1)

 

 

 

 

 

 

 

 

Stat (1,N)

 

 

 

 

 

 

 

 

Type

 

 

 

 

 

 

 

Code

 

 

 

 

 

 

 

Pos

 

 

 

 

 

 

 

Value

 


3.2.4.5  Message Values

Competition

Attribute

M/O

Value

Comments

RT Only

RT Trigger

Code

M

CC @Competition

Unique ID for competition

N

When available

 

UnitInfos /UnitDateTime

Actual start –and/or end- dates and times.

 

This element is just for PiT.

Attribute

M/O

Value

Comments

RT Only

RT Trigger

StartDate

O

DateTime

Actual start date-time. For multi-day units, the start date-time is on the first day.

 

Not needed for Real Time.

N

Not needed for Real Time

EndDate

O

DateTime

Actual end date-time (The attribute should be informed, when available, for ResultStatus UNOFFICIAL and OFFICIAL)

 

Not needed for Real Time.

N

Not needed for Real Time

 

UnitInfos /UnitInfo

Unit info item associated to the event unit.

Type

Code

Pos

Value

Description

UI_GENERAL

CU_ATTENDANCE

 

Numeric

For @Type:

Send proposed type

For @Code:

Send proposed type

For @Value:

Number of spectators

UI_GAME

CU_EE

 

Y / N

For @Type:

Send proposed type

For @Code:

Send proposed type

For @Value:

Y if the game has Extra-Ends.

N if not.

CU_LASTEND

 

Numeric

For @Type:

Send proposed type

For @Code:

Send proposed type

For @Value:

Number of the last completed end.

CU_LAST_SCORE_HOME

 

Y / N

For @Type:

Send proposed type

For @Code:

Send proposed type

For @Value:

 Send Y if the Home team was the last team to score or in case of a blank end (0:0) or no score (X:X).

Else, send N.

CU_LAST_SCORE_AWAY

 

Y / N

For @Type:

Send proposed type

For @Code:

Send proposed type

For @Value:

 Send Y if the Away team was the last team to score or in case of a blank end (0:0) or no score (X:X).

Else, send N.

UI_MIS

CU_SHOT_NUMBER

 

Numeric

For @Type:

Send proposed type

For @Code:

Send proposed type

For @Value:

Number of the Most Important Shot.

CU_SHOT_DESC

 

S(n)

For @Type:

Send proposed type

For @Code:

Send proposed type

For @Value:

Explanation of the Most Important Shot.

 

For the table above, we have the following additional/summary information:

 

Type/Code

Description

Expected

RT Only

RT Trigger

UI_GENERAL/ CU_ATTENDANCE

Number of spectators

As soon as known

N

Not needed in RT

UI_GAME/ CU_EE

Y if the game has Extra-Ends.

N if not.

As soon as known

N

If needed

UI_GAME/ CU_LASTEND

Number of the last completed end in the current game.

After each end.

N

T4

UI_GAME/ CU_LAST_SCORE_HOME

Send Y if the Home team was the last team to score or in case of a blank end (0:0) or no score (X:X).

Else, send N.

After each end.

Y

T4

UI_GAME/ CU_LAST_SCORE_AWAY

Send Y if the Away team was the last team to score or in case of a blank end (0:0) or no score (X:X).

Else, send N.

After each end.

Y

T4

UI_MIS/ CU_SHOT_NUMBER

Number of the most important shot of match.

As soon as known

N

Not needed in RT

UI_MIS/ CU_SHOT_DESC

Explanation related with the most important shot of match.

As soon as known

N

Not needed in RT

 

 

 

Periods /Period

Period in which the event unit message arrives.

Attribute

M/O

Value

Comments

RT Only

RT Trigger

Code

M

Numeric

Numeric, beginning from 1, to indicate the end (key of Period element)

N

When available

HomeScore

M

Numeric

L, W

Home competitor score up to the end of the @Code end

N

When available

AwayScore

M

Numeric

L, W

Away competitor score up to the end of the @Code end

N

When available

HomePeriodScore

M

Numeric

X, /, or blank (nothing)

Home competitor score achieved in the @Code end (as isolated end)

N

When available

AwayPeriodScore

M

Numeric

X, /, or blank (nothing)

Away competitor score achieved in the @Code end (as isolated end)

N

When available

 

Periods /Period /ExtendedPeriods /ExtendedPeriod

ExtendedPeriod  information.

Type

Code

Pos

Value

Description

EP_CU

CU_TIME

N(1)

9

Text

For @Type:

Send proposed type

For @Code:

Send proposed type

For @Pos:

Send 1 for the first (Home) Team, 2 for the second (Away) Team

For @Value:

 Send the remaining time

CU_LSCE

 

Text

For @Type:

Send proposed type

For @Code:

Send proposed type

For @Value:

 Send which team gets the last stone in the current end corresponding to the period.

Send 1 for the first (Home) Team, 2 for the second (Away) Team

 

For the table above, we have the following additional/summary information:

 

Type/Code

Description

Expected

RT Only

RT Trigger

EP_CU/ CU_TIME

Time remaining after this end.

Only if it is needed.

N

if needed

EP_CU/ CU_LSCE

Who gets the last stone in the current end corresponding to the period.

Send 1 for the first (Home) Team, 2 for the second (Away) Team

When available

N

T4

 

 

 

Result

For each Event Unit Results message, there must be at least one competitor being awarded with a result in the event unit.

Attribute

M/O

Value

Comments

RT Only

RT Trigger

Rank

O

Text

Rank of the competitor in the result.

N

If needed

RankEqual

O

Y or N

It identifies if a rank has been equalled.

 

For Pit, send just ‘Y’ for equalled ranks.

N

When available

Result

O

N(2)

OR W OR L

The result of the competitor in the event unit

N

Never. Only PiT.

IRM

O

CC @IRM

The invalid rank mark, in case it is assigned

N

If needed.

WLT

O

CC @WLT

The code whether a competitor won or lost the match / game

N

If needed.

SortOrder

M

Numeric

Used to sort all the results of an  event unit

 

For Real Time this attribute is optional. Do not inform when the ResultType is empty.

 

Also for Real Time,  any sort order change from the initial start list order for any competitor will be provided in this attribute regardless the competitor is ranked or not (this includes ranked, none-ranked and IRM athletes/team).

N

If needed.

ResultType

O

CC @ResultType

Type of the @Result attribute.

 

In Real Time, when the ResultType attribute is sent empty that means that the Result element is not used. The message is used just to include some extended results for a particular kind of competitor.

 

On the contrary, if ResultType is informed, and the other attributes are blank (‘’‘’), it is assumed that these attributes are being reset.

 

In Real Time, when the ResultType attribute is sent empty that means that the Result element is not used. The message is used just to include some extended results for a particular kind of competitor.

 

On the contrary, if ResultType is informed, and the other attributes are blank (‘’‘’), it is assumed that these attributes are being reset.

N

If needed

 

Result /Competitor

Competitor related to the result of one event unit.

Attribute

M/O

Value

Comments

RT Only

RT Trigger

Code

M

S(20) with no leading zeroes

Competitor’s ID

N

If needed

Type

M

T,A

T for team

A for athlete

N

If needed

 

Result /Competitor /ExtendedResults /ExtendedResult

Type

Code

Pos

Value

Description

ER_CU

CU_LSFE

 

Y or N

For @Type:

Send proposed type

For @Code:

Send proposed type

For @Value:

Send Y to indicate that the team throws the “Last Stone First End”.

CU_LSD

 

N(3).N(1)

For @Type:

Send proposed type

For @Code:

Send proposed type

For @Value:

Send “Last Stone Draw” in cm.

CU_LSD_D

 

CC @LSD

For @Type:

Send proposed type

For @Code:

Send proposed type

For @Value:

 Send the proposed codes

CU_GAME_SITUATION

 

String

For @Type:

Send proposed type

For @Code:

Send proposed type

For @Value:

Send the description of the game situation.

 

For the table above, we have the following additional/summary information:

 

Type/Code

Description

Expected

RT Only

RT Trigger

ER_CU/ CU_LSFE

Send Y to indicate that the team throws the “Last Stone First End”.

Always, if the information is known

N

When available

ER_CU/ CU_LSD

Last Stone Draw

Only in Round Robin games

N

T5

ER_CU/ CU_LSD_D

Last Stone Draw description

Only if it is needed and only for Round Robin

N

T5

ER_CU/ CU_GAME_SITUATION

Send the description of the game situation.

When this information is available

N

T4

 

 

 

Result /Competitor /Stats /Stat

Type

Code

Pos

Value

Description

ST_CU

CU_CUM_PER

 

N(3)

999

or “-“

For @Type:

Send proposed type

For @Code:

Send proposed type

For @Value:

Cumulative percentage of the team until the end of the current game

CU_GAME_PER

 

N(3)

999

or “-“

For @Type:

Send proposed type

For @Code:

Send proposed type

For @Value:

Game percentage of the team

CU_GAME

 

N(2)

90

For @Type:

Send proposed type

For @Code:

Send proposed type

For @Value:

Game Total of the team

CU_DRAWS

 

N(2)

90

For @Type:

Send proposed type

For @Code:

Send proposed type

For @Value:

Draws number for the team

CU_DRAWS_PER

 

N(3)

999

or “-“

For @Type:

Send proposed type

For @Code:

Send proposed type

For @Value:

Draws  percentage of the team

CU_TAKEOUTS

 

N(2)

90

For @Type:

Send proposed type

For @Code:

Send proposed type

For @Value:

Takeouts number of the team

CU_TAKEOUTS_PER

 

N(3)

999

or “-“

For @Type:

Send proposed type

For @Code:

Send proposed type

For @Value:

Takeouts percentage of the team

CU_IN

 

N(2)

90

For @Type:

Send proposed type

For @Code:

Send proposed code

For @Value:

Send the In-Turn number in that game for the team.

CU_IN_PER

 

N(3)

999

or “-“

For @Type:

Send proposed type

For @Code:

Send proposed code

For @Value:

Send the In-Turn percentage of the team

CU_OUT

 

N(2)

90

For @Type:

Send proposed type

For @Code:

Send proposed code

For @Value:

Send the Out-Turn number in that game for the team.

CU_OUT_PER

 

N(3)

999

or “-“

For @Type:

Send proposed type

For @Code:

Send proposed code

For @Value:

Send the Out-Turn percentage of the team

 

For the table above, we have the following additional/summary information:

 

Type/Code

Description

Expected

RT Only

RT Trigger

ST_CU/ CU_CUM_PER

Cumulative percentage of the team until the end of the current game

Always

N

If needed

ST_CU/ CU_GAME_PER

Game percentage of the team

Always

N

If needed

ST_CU/ CU_GAME

Total number of stones considered in that game for the team

Always

N

If needed

ST_CU/ CU_DRAWS

Number of Draws considered in that game for the team

Always

N

If needed

ST_CU/ CU_DRAWS_PER

Draws percentage of the team

Always

N

If needed

ST_CU/ CU_TAKEOUTS

Number of Takeouts considered in that game  for the team

Always

N

If needed

ST_CU/ CU_TAKEOUTS_PER

Takeouts percentage of the team

Always

N

If needed

ST_CU/ CU_IN

In-Turn number in that game for the team.

Always

N

If needed

ST_CU/ CU_IN_PER

In-Turn Percentage of the team.

Always

N

If needed

ST_CU/ CU_OUT

Out-Turn number in that game for the team.

Always

N

If needed

ST_CU/ CU_OUT_PER

Out-Turn Percentage of the team.

Always

N

If needed

 

 

 

Result /Competitor /Composition /Athlete

Attribute

M/O

Value

Comments

RT Only

RT Trigger

Code

M

S(20) with no leading zeroes

Athlete’s ID. Can belong to a team member or an individual athlete.

N

Only if necessary

Order

M

Numeric

Order attribute used to sort team members in a team (if Competitor @Type=”T”) or 1 if Competitor @Type=”A”.

N

Only if necessary

 

Result /Competitor /Composition /Athlete /ExtendedResults /ExtendedResult

Team member or individual athlete’s extended result.

Type

Code

Pos

Value

Description

ER_CU

CU_CURRENT

 

S(1)

For @Type:

Send proposed type

For @Code:

Send proposed type

For @Value:

Send “Y” if the athlete is the current player.

Send “N” if he is not.

CU_LAST_PLAYER_DRAW

 

S(1)

For @Type:

Send proposed type

For @Code:

Send proposed type

For @Value:

Send “Y” if the athlete is the last to have played AND the shot was a Draw.

Send “N” if he is not.

CU_LAST_PLAYER_TAKEOUT

 

S(1)

For @Type:

Send proposed type

For @Code:

Send proposed type

For @Value:

Send “Y” if the athlete is the last to have played AND the shot was a Takeout.

Send “N” if he is not.

CU_POSITION

 

CC @Position

For @Type:

Send proposed type

For @Code:

Send proposed code

For @Value:

Position in the team

CU_ROLE

 

CC @Role

For @Type:

Send proposed type

For @Code:

Send proposed code

For @Value:

Role in the team

CU_STARTING_END

 

N(2)

90

For @Type:

Send proposed type

For @Code:

Send proposed code

For @Value:

The end where the player started.

 

For the table above, we have the following additional/summary information:

 

Type/Code

Description

Expected

RT Only

RT Trigger

ER_CU/ CU_CURRENT

Send “Y” if the athlete is the current player.

Send “N” if he is not.

Just if applies

Y

T2, T3

ER_CU/ CU_LAST_PLAYER_DRAW

Send “Y” if the athlete is the last to have played AND the shot was a Draw.

Send “N” if he is not.

Just if applies

Y

T2, T3

ER_CU/ CU_LAST_PLAYER_TAKEOUT

Send “Y” if the athlete is the last to have played AND the shot was a Takeout.

Send “N” if he is not.

Just if applies

Y

T2, T3

ER_CU/ CU_POSITION

Position in the team

As soon as known

Y

T6

ER_CU/ CU_ROLE

Role in the team (Skip, Vice Skip)

As soon as known

Y

T6

ER_CU/ CU_STARTING_END

End where the player started

Only after a line-up change

Y

T6

 

 

 

Result /Competitor /Composition /Athlete /Stats /Stat

Type

Code

Pos

Value

Description

ST_CU

CU_CUM_PER

 

N(3)

999

or “-“

For @Type:

Send proposed type

For @Code:

Send proposed type

For @Value:

Cumulative percentage of the player until the end of the current game

CU_GAME

 

N(2)

90

For @Type:

Send proposed type

For @Code:

Send proposed type

For @Value:

Game Total of the player

CU_GAME_PER

 

N(3)

999

or “-“

For @Type:

Send proposed type

For @Code:

Send proposed type

For @Value:

Game percentage of the player

CU_DRAWS

 

N(2)

90

For @Type:

Send proposed type

For @Code:

Send proposed type

For @Value:

Draws number for the player

CU_DRAWS_PER

 

N(3)

999

or “-“

For @Type:

Send proposed type

For @Code:

Send proposed type

For @Value:

Draws  percentage of the player

CU_TAKEOUTS

 

N(2)

90

For @Type:

Send proposed type

For @Code:

Send proposed type

For @Value:

Takeouts number of the player

CU_TAKEOUTS_PER

 

N(3)

999

or “-“

For @Type:

Send proposed type

For @Code:

Send proposed type

For @Value:

Takeouts percentage of the player

CU_IN

 

N(2)

90

For @Type:

Send proposed type

For @Code:

Send proposed code

For @Value:

Send the In-Turn number in that game for the member.

CU_IN_PER

 

N(3)

999

or “-“

For @Type:

Send proposed type

For @Code:

Send proposed code

For @Value:

Send the In-Turn percentage for the member.

CU_OUT

 

N(2)

90

For @Type:

Send proposed type

For @Code:

Send proposed code

For @Value:

Send the Out-Turn number in that game for the member.

CU_OUT_PER

 

N(3)

999

or “-“

For @Type:

Send proposed type

For @Code:

Send proposed code

For @Value:

Send the Out-Turn percentage for the member.

 

For the table above, we have the following additional/summary information:

 

Type/Code

Description

Expected

RT Only

RT Trigger

ST_CU/ CU_CUM_PER

Cumulative percentage of the team member until the end of the current game

Always

N

if needed

ST_CU/ CU_GAME

Total number of stones considered in that game for the member

Always

N

if needed

ST_CU/ CU_GAME_PER

Game percentage of the member

Always

N

if needed

ST_CU/ CU_DRAWS

Number of Draws considered in that game for the member

Always

N

if needed

ST_CU/ CU_DRAWS_PER

Draws percentage of the team member

Always

N

if needed

ST_CU/ CU_TAKEOUTS

Number of Takeouts considered in that game  for the team member

Always

N

if needed

ST_CU/ CU_TAKEOUTS_PER

Takeouts percentage of the team member

Always

N

if needed

ST_CU/ CU_IN

In-Turn number in that game for the member.

Always

N

if needed

ST_CU/ CU_IN_PER

In-Turn Percentage of the member.

Always

N

if needed

ST_CU/ CU_OUT

Out-Turn number in that game for the member

Always

N

if needed

ST_CU/ CU_OUT_PER

Out-Turn Percentage of the member.

Always

N

if needed

 

 

 

 

3.2.4.6  Message Sort

Sort by Result @SortOrder.


 

 

3.2.5    Cumulative Results

3.2.5.1  Description

The Cumulative Results is a message containing the cumulative results for the list of competitors in one phase, up to the end of this phase (including information regarding to previous phases), or up to the end of an event unit within a phase (including also the units prior the current one) either competing as single athletes or as aggregated athletes according to the team definition.

 

The difference between the Phase Results message (DT_PHASE_RESULTS) and the Cumulative Results (DT_CUMULATIVE_RESULT) is that the first one includes only the results for the phase independently from previous phases, while the Cumulative Results takes into account the results of previous phases, and therefore it gives an idea about how a competition is progressing up to the end of an intermediate phase.

 

The Cumulative Results message may be used to send an interim summary of results (including rank) part way through a phase. In this case, the DocumentSubtype is used to specify the last phase or event unit that contributed results to the message.

 

The mandatory attributes and mandatory elements defined in this message should to be used.

 

Only RealTime message is used for Curling.

 

 

3.2.5.2  Header Values

3.2.5.2.1  PiT Header

The following table describes the ODF header attributes

 

Attribute

Value

Comment

DocumentCode

DDGEEE000

DD according to CC @Discipline

G according to CC @DisciplineGender

EEE according to CC @Event

 

Each ODF Sport Data Dictionary will have to complete the explanation regarding to this attribute

DocumentType

DT_CUMULATIVE_RESULT

Cumulative Results message

ResultStatus

CC @ResultStatus

It indicates whether the result is official or unofficial.

“OFFICIAL” /

“UNOFFICIAL”

DocumentSubtype

DDGEEEP00 or

DDGEEEPUU

It is the DocumentCode code up to the moment the cumulative message contains information:

 

E.g.: DDGEEEPUU would be cumulative results up to the end of the referenced event unit

E.g.: DDGEEEP00 would be cumulative results up to the end of the referenced phase

Version

1..V

Version number associated to the message’s content. Ascendant number

FeedFlag

“P”-Production

“T”-Test

Test message or production message.

Date

Date

Date when the message is generated, expressed in the local time zone where the message was produced.

Time

MillisTime

Time up to milliseconds when the message is generated, expressed in the local time zone where the message was produced.

LogicalDate

Date

Logical Date of events that extends until next day.

If an event unit continues after midnight (24:00), all messages produced will be considered as happening at the logical date on which the event unit began (e.g. for a session which began at 21:00 on Aug 2 and ended at 1:20 on Aug 3, the output will be dated Aug 2).

 

The end of the logical day is defined by default at 03:00 a.m.

 

For messages corrections, like invalidating medals or Records, it will be the LogicalDate of the correction.

 

Logical Date is expressed in the local time zone where the message was produced

Venue

CC @VenueCode

Venue where the message is generated.

Serial

Numeric

Sequence number for ODF-PiT messages.

 

Serial starts with 1 each day session at every different venue.

 

In the case of RT transmission, this attribute contains the last PiT message Serial number in order to ensure that RT information is processed over the last PiT information

 

3.2.5.2.2  RT Header

The following table describes the ODF header attributes

 

Attribute

Value

Comment

DocumentCode

DDGEEE000

DD according to CC @Discipline

G according to CC @DisciplineGender

EEE according to CC @Event

DocumentType

DT_RT_CUMULATIVE_RESULT

Cumulative Real Time Results message

DocumentSubtype

CC @Phase

It is the RSC code up to the moment the cumulative message contains information:

 

E.g.: DDGEEEP00 would be cumulative results up to the end of the referenced phase

ResultStatus

CC @ResultStatus

It indicates whether the result is live update or live full (or live Mandatory, Live Last).

“LIVE_UPDATE” /

“LIVE_FULL” /

“LIVE_MANDATORY” /

“LIVE_LAST”

 

For Real Time, live update (for the normal operative), or live full for the resynchronization messages, as explained in chapter 6.1 and ResultStatus codes as seen in chapter 3, live Mandatory when there is a correction of previous messages and Live Last for the last message of this key of messages.

Version

1..V

Version number associated to the message’s content. Ascendant number

FeedFlag

“P”-Production

“T”-Test

Test message or production message.

Date

Date

Date when the message is generated, expressed in the local time zone where the message was produced.

Time

MillisTime

Time up to milliseconds when the message is generated, expressed in the local time zone where the message was produced.

LogicalDate

Date

Logical Date of events that extends until next day.

If an event unit continues after midnight (24:00), all messages produced will be considered as happening at the logical date on which the event unit began (e.g. for a session which began at 21:00 on Aug 2 and ended at 1:20 on Aug 3, the output will be dated Aug 2).

 

The end of the logical day is defined by default at 03:00 a.m.

 

For messages corrections, like invalidating medals or Records, it will be the LogicalDate of the correction.

 

Logical Date is expressed in the local time zone where the message was produced

Venue

CC @VenueCode

Venue where the message is generated.

RTSerial

Numeric

Incremental and unique sequence number for ODF-RT messages.

Serial

Numeric

Sequence number for ODF-PiT messages.

 

Serial starts with 1 each day session at every different venue.

 

In the case of RT transmission, this attribute contains the last PiT message Serial number in order to ensure that RT information is processed over the last PiT information

 

 

3.2.5.3  Trigger and Frequency

3.2.5.3.1  PiT Triggers

This message is used only in RealTime.

 

 

3.2.5.3.2  RT Triggers

• For ResultStatus=LIVE_UPDATE:

It is send after any change in the scores.

•  For ResultStatus=LIVE_FULL:

Send as it will be defined for each RT transmission in the parameters of the DT_RT_GM message.

• For ResultStatus=LIVE_MANDATORY

It is sending when a correction in the previous messages has been done.

• For ResultStatus=LIVE_LAST

Send as the last message (that indicates that no new messages are expected for the given ODF unique key, unless something unexpected, that needs correction of previous messages data, happens while the transmission is still open (Good night message has not been sent)).

 

 


3.2.5.4  Message Structure

Following table defines the structure of the message.

Level 1

Level 2

Level 3

Level 4

Level 5

Level 6

Competition

 

 

 

 

 

 

Code

 

 

 

 

 

ExtendedInfos (0,1)

 

 

 

 

 

 

ExtendedInfo (1,N)

 

 

 

 

 

 

Type

 

 

 

 

 

Code

 

 

 

 

 

Pos

 

 

 

 

 

Value

 

 

 

Result (1,N)

 

 

 

 

 

 

Rank

 

 

 

 

 

RankEqual

 

 

 

 

 

ResultType

 

 

 

 

 

QualificationMark

 

 

 

 

 

SortOrder

 

 

 

 

 

ResultItems

 

 

 

 

 

 

ResultItem (1,N)

 

 

 

 

 

 

Phase

 

 

 

 

 

Result

 

 

 

 

 

 

SortOrder

 

 

Competitor

 

 

 

 

 

 

Code

 

 

 

 

 

Type

 

 

 

 

 

Composition

 

 

 

 

 

 

Athlete (1,N)

 

 

 

 

 

 

Code

 

 

 

 

 

Order

 


3.2.5.5  Message Values

Competition

Attribute

M/O

Value

Comments

RT Only

RT Trigger

Code

M

CC @Competition

Unique ID for competition

N

When available

 

ExtendedInfos /ExtendedInfo

Type and extension Type

Code

Extension Code

Pos or extension Pos

Value or extension Value

Description

EI_CU

CU_TENTATIVE_STANDINGS

 

N(2)

90

S(20) with no leading zeroes

For @Type:

Send proposed type

For @Code:

Send proposed code

For @Pos:

Send the position in the tentative standings (from 1 to 10)

For @Value:

Send the id of the team in the tentative.

CU_RANK

 

N(2)

90

For @Type:

Send proposed type

For @Code:

Send proposed code

For @Pos:

Do not send anything

For @Value:

Send the rank of the team in the tentative standings.

CU_RANK_EQUAL

 

Y/N

For @Type:

Send proposed type

For @Code:

Send proposed code

For @Pos:

Do not send anything

For @Value:

Send Y if the Rank is equalled.

Send N if not.

CU_GAMES_PLAYED

 

N(1)

0

For @Type:

Send proposed type

For @Code:

Send proposed code

For @Pos:

Do not send anything

For @Value:

Send the number of games played

CU_ GAMES_WON

 

N(1)

0

For @Type:

Send proposed type

For @Code:

Send proposed code

For @Pos:

Do not sent anything

For @Value:

Send the number of games won

CU_ GAMES_LOST

 

N(1)

0

For @Type:

Send proposed type

For @Code:

Send proposed code

For @Pos:

Do not send anything

For @Value:

Send the number of games lost

CU_QUALIFICATION_MARK

 

CC @QualificationMark

For @Type:

Send proposed type

For @Code:

Send proposed code

For @Pos:

Do not send anything

For @Value:

The code which gives an indication on the qualification

CU_WINS_TIED

 

Text

For @Type:

Send proposed type

For @Code:

Send proposed code

For @Pos:

Do not send anything

For @Value:

Send the wins against tied number.

CU_DSC

 

Text

For @Type:

Send proposed type

For @Code:

Send proposed code

For @Pos:

Do not send anything

For @Value:

Send the draw shot challenge

 

For the table above, we have the following additional/summary information:

 

Type/Code/Extension Code

Description

Expected

RT Only

RT Trigger

EI_CU/ CU_TENTATIVE_STANDINGS

Code of the team for the tentative standings.

If available, in the games of the last session of the round robin.

Y

T4

EI_CU/ CU_TENTATIVE_STANDINGS/ CU_RANK

Rank of the team in the  tentative standing.

If available, in the games of the last session of the round robin.

Y

T4

EI_CU/ CU_TENTATIVE_STANDINGS/ CU_RANK_EQUAL

Send Y if the rank is equalled, N if it is not.

If available, in the games of the last session of the round robin.

Y

T4

EI_CU/ CU_TENTATIVE_STANDINGS/ CU_GAMES_PLAYED

Number of games played by the team at the group.

If available, in the games of the last session of the round robin.

Y

T4

EI_CU/ CU_TENTATIVE_STANDINGS/ CU_ GAMES_WON

Number of games won by the team at the group.

If available, in the games of the last session of the round robin.

Y

T4

EI_CU/ CU_TENTATIVE_STANDINGS/ CU_ GAMES_LOST

Number of games lost by the team at the group

If available, in the games of the last session of the round robin.

Y

T4

EI_CU/ CU_TENTATIVE_STANDINGS/ CU_QUALIFICATION_MARK

The code which gives an indication on the qualification.

If available, in the games of the last session of the round robin.

Y

T4

EI_CU/ CU_TENTATIVE_STANDINGS/ CU_WINS_TIED

Wins against tied number.

If available, in the games of the last session of the round robin.

Y

T4

EI_CU/ CU_TENTATIVE_STANDINGS/ CU_DSC

Draw shot challenge

If available, in the games of the last session of the round robin.

Y

T4

 

 

 

Result

For any cumulative results message, there should be at least one competitor being awarded a cumulative result after one event unit or phase.

Attribute

M/O

Value

Comments

RT Only

RT Trigger

Rank

O

Numeric

Rank of the competitor in the cumulative result

N

T4

RankEqual

O

Y or N

It identifies if a rank has been equalled.

In PiT message only Y value has sense.

N

T4

ResultType

O

CC @ResultType

Type of the @Result attribute

N

T4

QualificationMark

O

CC @QualificationMark

The code which gives an indication on the qualification of the competitor for the next round of the competition

N

T4

SortOrder

M

Numeric

Used to sort all cumulative results, based on rank, but to break rank ties, etc. It is mainly used for display purposes.

N

T4

 

Result /ResultItems /ResultItem

Identifier of either phase or unit, for the schedule item to which it is going to be included the result summary. ResultItem /Result will be for either one particular previous phase -identified by @Phase- or unit (if @Unit is also informed or just phase otherwise.

Attribute

M/O

Value

Comments

RT Only

RT Trigger

Phase

M

See table comment

Phase code of the latest RSC schedule item (either phase or unit) to which the cumulative results is updated to.

N

Only if necessary

 

Result /ResultItems /ResultItem /Result

For any Event Unit Results message, there should be at least one competitor being awarded a result for the event unit.

Attribute

M/O

Value

Comments

RT Only

RT Trigger

SortOrder

M

Numeric

See table comment

Used to sort all results in an event unit or phase identified by /ResultItems /ResultItem

N

Only if necessary

 

Result /Competitor

Competitor related to one cumulative result.

Attribute

M/O

Value

Comments

RT Only

RT Trigger

Code

M

S(20) with no leading zeroes

Or Organisation code in the case of NOC or NPC

Competitor’s ID

N

Only if necessary

Type

M

T,A, N

T for team

A for athlete

N for NOC or NPC

N

Only if necessary

 

Result /Competitor /Composition /Athlete

Attribute

M/O

Value

Comments

RT Only

RT Trigger

Code

M

S(20) with no leading zeroes

Athlete’s ID, corresponding to either a team member or a single athlete

N

Only if necessary

Order

M

Numeric

Order attribute used to sort team members in a team (if Competitor @Type=”T”) or 1 if Competitor @Type=”A”.

N

Only if necessary

 

 

3.2.5.6  Message Sort

The message sorting order is the same as that explained in the Event Unit / Phase Results messages.


 

 

3.2.6    Pool Standings

3.2.6.1  Description

The pool standings message contains the standings of a group in a competition. This message is triggered after each event unit and will be at phase level.

 

 

3.2.6.2  Header Values

3.2.6.2.1  PiT Header

The following table describes the ODF header attributes

 

Attribute

Value

Comment

DocumentCode

DDGEEEP00

Message at the phase level.

 

DD according to CC @Discipline

G according to CC @DisciplineGender

EEE according to CC @Event

P according to CC @Phase

DocumentType

DT_POOL_STANDING

Pool Standings message

DocumentSubtype

Round Robin : 9

For Round Robin, the value will be 9.

ResultStatus

CC @ResultStatus

Status of the message

Version

1..V

Version number associated to the message’s content. Ascendant number

FeedFlag

“P”-Production

“T”-Test

Test message or production message.

Date

Date

Date when the message is generated, expressed in the local time zone where the message was produced.

Time

MillisTime

Time up to milliseconds when the message is generated, expressed in the local time zone where the message was produced.

LogicalDate

Date

Logical Date of events that extends until next day.

If an event unit continues after midnight (24:00), all messages produced will be considered as happening at the logical date on which the event unit began (e.g. for a session which began at 21:00 on Aug 2 and ended at 1:20 on Aug 3, the output will be dated Aug 2).

 

The end of the logical day is defined by default at 03:00 a.m.

 

For messages corrections, like invalidating medals or Records, it will be the LogicalDate of the correction.

 

Logical Date is expressed in the local time zone where the message was produced

Venue

CC @VenueCode

Venue where the message is generated.

Serial

Numeric

Sequence number for ODF-PiT messages.

 

Serial starts with 1 each day session at every different venue.

 

 

3.2.6.3  Trigger and Frequency

3.2.6.3.1  PiT Triggers

Please, follow the general definition, taking also into account the following:

•  INTERIM: After each game of the preliminaries is finished

 

•  OFFICIAL: After last game of the preliminaries

 

 


3.2.6.4  Message Structure

Following table defines the structure of the message.

Level 1

Level 2

Level 3

Level 4

Level 5

Level 6

Competition

 

 

 

 

 

 

Code

 

 

 

 

 

Result (1,N)

 

 

 

 

 

 

Rank

 

 

 

 

 

RankEqual

 

 

 

 

 

ResultType

 

 

 

 

 

IRM

 

 

 

 

 

QualificationMark

 

 

 

 

 

SortOrder

 

 

 

 

 

Competitor

 

 

 

 

 

 

Code

 

 

 

 

 

Type

 

 

 

 

 

ExtendedResults (0,1)

 

 

 

 

 

 

ExtendedResult (1,N)

 

 

 

 

 

 

Type

 

 

 

 

 

Code

 

 

 

 

 

Pos

 

 

 

 

 

Value

 


3.2.6.5  Message Values

Competition

Attribute

M/O

Value

Comments

Code

M

CC @Competition

Unique ID for competition

 

Result

For any Phase Results message, there should be at least one competitor being awarded a result for the phase.

Attribute

M/O

Value

Comments

Rank

O

Text

Rank of the competitor in the phase.

RankEqual

O

S(1)

Send Y if the Rank is equalled.

ResultType

O

CC @ResultType

Result type, either points or IRM with points obtained by the competitor at all the games of the group.

IRM

O

CC @IRM

IRM

Send just in the case @ResultType is points and IRM (see codes section).

QualificationMark

O

CC @QualificationMark

The code which gives an indication on the qualification of the competitor for the next round of the competition

SortOrder

M

Numeric

This attribute is a sequential number with the order of the results for the group, if they were to be presented. It is mostly based on the rank, but it should be used to sort out disqualified teams.

 

Result /Competitor

Attribute

M/O

Value

Comments

Code

M

S(20) with no leading zeroes

Competitor’s ID

Type

M

T

T for team

 

Result /Competitor /ExtendedResults /ExtendedResult

Team competitor’s  extended results, according to competitors’ rules.

Type

Code

Pos

Value

Description

ER_CU

CU_GAMES_PLAYED

 

N(1)

0

For @Type:

Send proposed type

For @Code:

Send proposed code

For @Pos:

Do not send anything

For @Value:

Send the number of games played

CU_GAMES_WON

 

N(1)

0

For @Type:

Send proposed type

For @Code:

Send proposed code

For @Pos:

Do not sent anything

For @Value:

Send the number of games won

CU_GAMES_LOST

 

N(1)

0

For @Type:

Send proposed type

For @Code:

Send proposed code

For @Pos:

Do not send anything

For @Value:

Send the number of games lost

CU_TB_WON

 

N(2)

90

For @Type:

Send proposed type

For @Code:

Send proposed code

For @Pos:

Do not send anything

For @Value:

Send the TB games won

CU_TB_LOST

 

N(2)

90

For @Type:

Send proposed type

For @Code:

Send proposed code

For @Pos:

Do not send anything

For @Value:

Send the TB games lost

CU_WINS_TIED

 

Text

For @Type:

Send proposed type

For @Code:

Send proposed code

For @Pos:

Do not send anything

For @Value:

Send the wins against tied number.

CU_DSC

 

Text

For @Type:

Send proposed type

For @Code:

Send proposed code

For @Pos:

Do not send anything

For @Value:

Send the draw shot challenge

 

For the table above, we have the following additional/summary information:

 

Type/Code

Description

Expected

ER_CU/ CU_GAMES_PLAYED

Number of games played by the team at the group

If available

ER_CU/ CU_GAMES_WON

Number of games won by the team at the group

If available

ER_CU/ CU_GAMES_LOST

Number of games lost by the team at the group

If available

ER_CU/ CU_TB_WON

Number of tie break games won

Just if applies

ER_CU/ CU_TB_LOST

Number of tie break games lost

Just if applies

ER_CU/ CU_WINS_TIED

Wins against tied number

Just if applies

ER_CU/ CU_DSC

Draw shot challenge

Just if applies

 

 

 

 

3.2.6.6  Message Sort

The attribute used to sort the results is Result @SortOrder.


 

 

3.2.7    Event Final Ranking

3.2.7.1  Description

The event final ranking is a message containing the final results and ranking at the completion of one particular event, either for individual athletes or for aggregated athletes.

 

The final ranking message is a generic message for all sports, including the full event final result for all competitors who were either ranked, got an Invalid Rank Mark (disqualified, etc.), or both.

 

The mandatory attributes and mandatory elements defined in this message will have to be used by all the sports, although each ODF Sport Data Dictionary will have to explain with further detail the optional attributes or optional elements of the message.

 

Depending on the sport rules include all competitors in the competition as all can be ranked (as in Marathon) or only include those with a final ranking as other are unranked (as in tennis).

 

 

3.2.7.2  Header Values

3.2.7.2.1  PiT Header

The following table describes the ODF header attributes

 

Attribute

Value

Comment

DocumentCode

DDGEEE000

DD according to CC @Discipline

G according to CC @DisciplineGender

EEE according to CC @Event

DocumentType

DT_RANKING

Event Final ranking message

ResultStatus

CC @ResultStatus

Result status

Version

1..V

Version number associated to the message’s content. Ascendant number

FeedFlag

“P”-Production

“T”-Test

Test message or production message.

Date

Date

Date when the message is generated, expressed in the local time zone where the message was produced.

Time

MillisTime

Time up to milliseconds when the message is generated, expressed in the local time zone where the message was produced.

LogicalDate

Date

Logical Date of events that extends until next day.

If an event unit continues after midnight (24:00), all messages produced will be considered as happening at the logical date on which the event unit began (e.g. for a session which began at 21:00 on Aug 2 and ended at 1:20 on Aug 3, the output will be dated Aug 2).

 

The end of the logical day is defined by default at 03:00 a.m.

 

For messages corrections, like invalidating medals or Records, it will be the LogicalDate of the correction.

 

Logical Date is expressed in the local time zone where the message was produced

Venue

CC @VenueCode

Venue where the message is generated.

Serial

Numeric

Sequence number for ODF-PiT messages.

 

Serial starts with 1 each day session at every different venue.

 

 

3.2.7.3  Trigger and Frequency

3.2.7.3.1  PiT Triggers

This message is sent: at the end of the last event unit of the Round Robin phase, after each tie-breaker session, at the end of the bronze medal game and at the end of the gold medal game.

 

Trigger also after any change in the final ranking, and after any major change.

 

 


3.2.7.4  Message Structure

Following table defines the structure of the message.

Level 1

Level 2

Level 3

Level 4

Level 5

Level 6

Level 7

Level 8

Competition

 

 

 

 

 

 

 

 

Code

 

 

 

 

 

 

 

Result (1,N)

 

 

 

 

 

 

 

 

Rank

 

 

 

 

 

 

 

RankEqual

 

 

 

 

 

 

 

ResultType

 

 

 

 

 

 

 

IRM

 

 

 

 

 

 

 

SortOrder

 

 

 

 

 

 

 

Competitor

 

 

 

 

 

 

 

 

Code

 

 

 

 

 

 

 

Type

 

 

 

 

 

 

 

Composition

 

 

 

 

 

 

 

 

Athlete (1,N)

 

 

 

 

 

 

 

 

Code

 

 

 

 

 

 

 

Order

 

 

 

 

 

 

 

ExtendedResults (0,1)

 

 

 

 

 

 

 

 

ExtendedResult (1,N)

 

 

 

 

 

 

 

 

Type

 

 

 

 

 

 

 

Code

 

 

 

 

 

 

 

Pos

 

 

 

 

 

 

 

Value

 


3.2.7.5  Message Values

Competition

Attribute

M/O

Value

Comments

Code

M

CC @Competition

Unique ID for competition

 

Result

For any event final ranking message, there should be at least one competitor being awarded a result for the event.

Attribute

M/O

Value

Comments

Rank

O

Text

Rank of the competitor in the result.

RankEqual

O

Y

It identifies if a rank has been equalled.

ResultType

O

CC @ResultType

Result type, either “rank” or IRM for the corresponding event.

IRM

O

CC @IRM

The invalid rank mark, in case it is assigned.

SortOrder

M

Numeric

Used to sort all results in an event (based on rank, but to break rank ties, etc.). It is mainly used for display purposes.

 

Result /Competitor

Competitor related to one final event result.

Attribute

M/O

Value

Comments

Code

M

S(20) with no leading zeroes or NOC ID

Competitor’s ID.

If NOC or NPC, it will be the NOC ID.

Type

M

T,A, N

T for team

A for athlete

N for NOC’s or NPC’s

 

Result /Competitor /Composition /Athlete

Attribute

M/O

Value

Comments

Code

M

S(20) with no leading zeroes

Athlete’s ID, corresponding to an individual athlete or a team member.

 

Team members should be participating in the event.

Order

M

Numeric

Order attribute used to sort team members in a team (if Competitor @Type=”T”) or 1 if Competitor @Type=”A”.

 

Result /Competitor /Composition /Athlete /ExtendedResults /ExtendedResult

 Team member’s or individual athlete’s extended result, depending on whether Competitor @Type=”T” or Competitor @Type=”A” according to competitors’ rules.

Type

Code

Pos

Value

Description

ER_CU

CU_IRM

 

CC @IRM

For @Type:

Send proposed type

For @Code:

Send proposed type

For @Value:

IRM if applies

 

For the table above, we have the following additional/summary information:

 

Type/Code

Description

Expected

ER_CU/ CU_IRM

IRM if applies

As soon as known

 

 

 

 

3.2.7.6  Message Sort

Sort by Result @SortOrder


 

 

3.2.8    Statistics

3.2.8.1  Description

The Statistics message contains a list of statistics for a competitor (could be a single athlete or a team), that apply at one DocumentCode level, which could be for an event unit, a phase or an event.

 

 

3.2.8.2  Header Values

3.2.8.2.1  PiT Header

The following table describes the ODF header attributes

 

Attribute

Value

Comment

DocumentCode

RSC

The DocumentCode attribute in the ODF header will be sent according for all the competition events to the ODF Common Codes document (header values sheet).

DocumentSubcode

To be defined in each ODF Data Dictionary

Extension for the DocumentCode.

This is an optional attribute.

It is used when the RSC is not enough and it is required several different messages with the same RSC.

Each ODF Sport Data Dictionary will have to complete the explanation regarding to this attribute (it can be useful for example to separate statistics by NOC).

DocumentType

DT_STATS

Statistics message

DocumentSubtype

CUM

TOU

DSC

RANKING

•  CUM: For cumulative data of individual player statistics and team statistics. There will be one single message for each team. The DocumentSubcode is the NOC concatenated with the Team Number, e.g. BRA1. Concatenation will happen only when an NOC has more than one team.

•  TOU: For Tournament statistics (like Tournaments Total statistics)

•  DSC: Ranking of the Draw Shot Challenge

•  RANKING: Ranking of individual and team statistic

Version

1..V

Version number associated to the message’s content. Ascendant number

FeedFlag

“P”-Production

“T”-Test

Test message or production message.

Date

Date

Date when the message is generated, expressed in the local time zone where the message was produced.

Time

MillisTime

Time up to milliseconds when the message is generated, expressed in the local time zone where the message was produced.

LogicalDate

Date

Logical Date of events that extends until next day.

If an event unit continues after midnight (24:00), all messages produced will be considered as happening at the logical date on which the event unit began (e.g. for a session which began at 21:00 on Aug 2 and ended at 1:20 on Aug 3, the output will be dated Aug 2).

 

The end of the logical day is defined by default at 03:00 a.m.

 

For messages corrections, like invalidating medals or Records, it will be the LogicalDate of the correction.

 

Logical Date is expressed in the local time zone where the message was produced

Venue

CC @VenueCode

Venue where the message is generated.

Serial

Numeric

Sequence number for ODF-PiT messages.

 

Serial starts with 1 each day session at every different venue.

 

 

3.2.8.3  Trigger and Frequency

3.2.8.3.1  PiT Triggers

This message has to be sent after each game finishes.

 

 


3.2.8.4  Message Structure

Following table defines the structure of the message.

Level 1

Level 2

Level 3

Level 4

Level 5

Level 6

Level 7

Level 8

Level 9

Competition

 

 

 

 

 

 

 

 

 

Code

 

 

 

 

 

 

 

 

Stats

 

 

 

 

 

 

 

 

 

Code

 

 

 

 

 

 

 

 

StatsItems (0,1)

 

 

 

 

 

 

 

 

 

StatsItem (1,N)

 

 

 

 

 

 

 

 

 

Type

 

 

 

 

 

 

 

 

Code

 

 

 

 

 

 

 

 

Pos

 

 

 

 

 

 

 

 

Value

 

 

 

 

 

 

Competitor (0,N)

 

 

 

 

 

 

 

 

 

Code

 

 

 

 

 

 

 

 

Type

 

 

 

 

 

 

 

 

Order

 

 

 

 

 

 

 

 

StatsItems (0,1)

 

 

 

 

 

 

 

 

 

StatsItem (1,N)

 

 

 

 

 

 

 

 

 

Type

 

 

 

 

 

 

 

 

Code

 

 

 

 

 

 

 

 

Pos

 

 

 

 

 

 

 

 

Value

 

 

 

 

 

 

Composition (0,1)

 

 

 

 

 

 

 

 

 

Athlete (1,N)

 

 

 

 

 

 

 

 

 

Code

 

 

 

 

 

 

 

 

Order

 

 

 

 

 

 

 

 

StatsItems (0,1)

 

 

 

 

 

 

 

 

 

StatsItem (1,N)

 

 

 

 

 

 

 

 

 

Type

 

 

 

 

 

 

 

 

Code

 

 

 

 

 

 

 

 

Pos

 

 

 

 

 

 

 

 

Value

 

 

 

 

 

 

 

 

ExtendedStat (0,N)

 

 

 

 

 

 

 

 

 

Type

 

 

 

 

 

 

 

 

Code

 

 

 

 

 

 

 

 

Pos

 

 

 

 

 

 

 

 

Value

 


3.2.8.5  Message Values

Competition

Attribute

M/O

Value

Comments

Code

M

CC @Competition

Unique ID for competition

 

Stats

Attribute

M/O

Value

Comments

Code

M

CC @Statistics

A code to identify the statistics being listed.

 

Stats /StatsItems /StatsItem

Statistics for the event unit / phase or event – depending on the headers’ DocumentCode.

Type

Code

Pos

Value

Description

ST_CU

CU_GAMES_PLAYED

 

N(2)

90

For @Type:

Send proposed type

For @Code:

Send proposed code

For @Pos:

Do not send anything

For @Value:

Send the overall number of games played

CU_STOLEN

 

N(2)

90

For @Type:

Send proposed type

For @Code:

Send proposed code

For @Value:

Send the Stolen Ends

CU_PTS_0

 

N(2)

90

For @Type:

Send proposed type

For @Code:

Send proposed code

For @Value:

Send the No. Of times no points were scored in an end

CU_PTS_1

 

N(2)

90

For @Type:

Send proposed type

For @Code:

Send proposed code

For @Value:

Send the No. Of times 1 point were scored in an end

CU_PTS_2

 

N(2)

90

For @Type:

Send proposed type

For @Code:

Send proposed code

For @Value:

Send the No. Of times 2 points were scored in an end

CU_PTS_3

 

N(2)

90

For @Type:

Send proposed type

For @Code:

Send proposed code

For @Value:

Send the No. Of times 3 points were scored in an end

CU_PTS_4

 

N(2)

90

For @Type:

Send proposed type

For @Code:

Send proposed code

For @Value:

Send the No. Of times 4 points were scored in an end

CU_PTS_4+

 

N(2)

90

For @Type:

Send proposed type

For @Code:

Send proposed code

For @Value:

Send the No. Of times more than 4  points were scored in an end

CU_PTS

 

N(2)

90

For @Type:

Send proposed type

For @Code:

Send proposed code

For @Value:

Send the No. Of points that were scored.

 

For the table above, we have the following additional/summary information:

 

Type/Code

Description

Expected

ST_CU/ CU_GAMES_PLAYED

Overall number of games played

DocumentSubtype="TOU"

ST_CU/ CU_STOLEN

No. Of Ends stolen

DocumentSubtype="TOU"

ST_CU/ CU_PTS_0

No. of times no points were scored in an end

DocumentSubtype="TOU"

ST_CU/ CU_PTS_1

No. of times that 1  point were scored in an end

DocumentSubtype="TOU"

ST_CU/ CU_PTS_2

No. of times that 2  points were scored in an end

DocumentSubtype="TOU"

ST_CU/ CU_PTS_3

No. of times that 3  points were scored in an end

DocumentSubtype="TOU"

ST_CU/ CU_PTS_4

No. of times that 4  points were scored in an end

DocumentSubtype="TOU"

ST_CU/ CU_PTS_4+

No. of times that more than 4  points were scored in an end

DocumentSubtype="TOU"

ST_CU/ CU_PTS

No. of points that were scored.

DocumentSubtype="TOU"

 

 

 

Stats /Competitor

Competitor of the statistics.

Attribute

M/O

Value

Comments

Code

M

S(20) with no leading zeroes

Competitor’s ID to be assigned a specific type of statistic.

Type

M

T,A

T for team

A for athlete

Order

M

Numeric

Order of the competitor in the statistics

 

Stats /Competitor /StatsItems /StatsItem

Team competitor’s stats item, according to competitors’ rules.

Type and extension Type

Code

Extension Code

Pos or extension Pos

Value or extension Value

Description

ST_CU

CU_LSFE

 

N(1)

0

N(1)

0

For @Type:

Send proposed type

For @Code:

Send proposed code

For @Pos:

Send 1 for ‘For’ stat, 2 for ‘Against’ stat

For @Value:

Send the overall number of LSFE

CU_GAMES_PLAYED

 

 

N(2)

90

For @Type:

Send proposed type

For @Code:

Send proposed code

For @Pos:

Do not send anything

For @Value:

Send the overall number of games played

CU_PLUS_MINUS

 

 

+/-N(2)

+/-90

For @Type:

Send proposed type

For @Code:

Send proposed code

For @Pos:

Do not send anything

For @Value:

Send the Total For minus Total Against

CU_STOLEN

 

N(1)

0

N(2)

90

For @Type:

Send proposed type

For @Code:

Send proposed code

For @Pos:

Send 1 for ‘For’ stat, 2 for ‘Against’ stat

For @Value:

Send the Stolen Ends

CU_PTS_0

 

N(1)

0

N(2)

90

For @Type:

Send proposed type

For @Code:

Send proposed code

For @Pos:

Send 1 for ‘For’ stat, 2 for ‘Against’ stat

For @Value:

Send the No. of times no points were scored in an end

CU_PTS_1

 

N(1)

0

N(2)

90

For @Type:

Send proposed type

For @Code:

Send proposed code

For @Pos:

Send 1 for ‘For’ stat, 2 for ‘Against’ stat

For @Value:

Send the No. of times 1 point were scored in an end

CU_PTS_2

 

N(1)

0

N(2)

90

For @Type:

Send proposed type

For @Code:

Send proposed code

For @Pos:

Send 1 for ‘For’ stat, 2 for ‘Against’ stat

For @Value:

Send the No. of times 2 points were scored in an end

CU_PTS_3

 

N(1)

0

N(2)

90

For @Type:

Send proposed type

For @Code:

Send proposed code

For @Pos:

Send 1 for ‘For’ stat, 2 for ‘Against’ stat

For @Value:

Send the No. of times 3 points were scored in an end

CU_PTS_4

 

N(1)

0

N(2)

90

For @Type:

Send proposed type

For @Code:

Send proposed code

For @Pos:

Send 1 for ‘For’ stat, 2 for ‘Against’ stat

For @Value:

Send the No. of times 4 points were scored in an end

CU_PTS_4+

 

N(1)

0

N(2)

90

For @Type:

Send proposed type

For @Code:

Send proposed code

For @Pos:

Send 1 for ‘For’ stat, 2 for ‘Against’ stat

For @Value:

Send the No. of times more than 4  points were scored in an end

CU_PTS

 

N(1)

0

N(2)

90

For @Type:

Send proposed type

For @Code:

Send proposed code

For @Pos:

Send 1 for ‘For’ stat, 2 for ‘Against’ stat

For @Value:

Send the No. of points that were scored.

CU_CUM_PER

 

N(1)

0

N(3)

999 or "-"

For @Type:

Send proposed type

For @Code:

Send proposed code

For @Pos:

Send 0 for Average, x for Round number

For @Value:

Send the Cumulative percentage.

CU_RANK

 

 

S(3)

For @Type:

Send proposed type

For @Code:

Send proposed code

For @Pos:

Do not send anything

For @Value:

Send the rank of the team or IRM. See DocumentSubtype to know the type of ranking.

CU_RANK_EQUAL

 

 

Y/N

For @Type:

Send proposed type

For @Code:

Send proposed code

For @Pos:

Do not send anything

For @Value:

Send Y if the Rank is equalled.

CU_ROUND_LSD

 

N(1)

0

N(3).N(1)

For @Type:

Send proposed type

For @Code:

Send proposed code

For @Pos:

Send Round number

For @Value:

Send the Last Stone Distance

CU_LSD_ELIMINATED

 

Y/N

For @Type:

Send proposed type

For @Code:

Send proposed code

For @Pos:

Do not send anything

For @Value:

Send Y if this round’s LSD has been eliminated.

CU_DSC

 

 

N(3).N(2)

For @Type:

Send proposed type

For @Code:

Send proposed code

For @Pos:

Do not send anything

For @Value:

Send the Draw Shot Challenge

CU_TIMEOUT

 

 

N(1)

For @Type:

Send proposed type

For @Code:

Send proposed code

For @Pos:

Do not send anything

For @Value:

Send the number of Time-outs

CU_TIMEOUT_PER

 

 

N(1)

For @Type:

Send proposed type

For @Code:

Send proposed code

For @Pos:

Do not send anything

For @Value:

Send the Percentage after time-outs

CU_ALL_DRAW

 

 

?

N/A

CU_IN

 

N(2)

For @Type:

Send proposed type

For @Code:

Send proposed code

For @Pos:

Do not send anything

For @Value:

Send the In-Turn number

CU_IN_PER

 

N(3)

999 or "-"

For @Type:

Send proposed type

For @Code:

Send proposed code

For @Pos:

Do not send anything

For @Value:

Send the In-Turn percentage

CU_OUT

 

N(2)

For @Type:

Send proposed type

For @Code:

Send proposed code

For @Pos:

Do not send anything

For @Value:

Send the Out-Turn number

CU_OUT_PER

 

N(3)

999 or "-"

For @Type:

Send proposed type

For @Code:

Send proposed code

For @Pos:

Do not send anything

For @Value:

Send the Out-Turn percentage

CU_TOT

 

N(2)

For @Type:

Send proposed type

For @Code:

Send proposed code

For @Pos:

Do not send anything

For @Value:

Send the Total number

CU_TOT_PER

 

N(3)

999 or "-"

For @Type:

Send proposed type

For @Code:

Send proposed code

For @Pos:

Do not send anything

For @Value:

Send the Total  percentage

CU_ALL_TAKE

 

 

?

N/A

CU_IN

 

N(2)

For @Type:

Send proposed type

For @Code:

Send proposed code

For @Pos:

Do not send anything

For @Value:

Send the In-Turn number

CU_IN_PER

 

N(3)

999 or "-"

For @Type:

Send proposed type

For @Code:

Send proposed code

For @Pos:

Do not send anything

For @Value:

Send the In-Turn percentage

CU_OUT

 

N(2)

For @Type:

Send proposed type

For @Code:

Send proposed code

For @Pos:

Do not send anything

For @Value:

Send the Out-Turn number

CU_OUT_PER

 

N(3)

999 or "-"

For @Type:

Send proposed type

For @Code:

Send proposed code

For @Pos:

Do not send anything

For @Value:

Send the Out-Turn percentage

CU_TOT

 

N(2)

For @Type:

Send proposed type

For @Code:

Send proposed code

For @Pos:

Do not send anything

For @Value:

Send the Total number

CU_TOT_PER

 

N(3)

999 or "-"

For @Type:

Send proposed type

For @Code:

Send proposed code

For @Pos:

Do not send anything

For @Value:

Send the Total  percentage

CU_ALL_TOT

 

 

?

N/A

CU_IN

 

N(2)

For @Type:

Send proposed type

For @Code:

Send proposed code

For @Pos:

Do not send anything

For @Value:

Send the In-Turn number

CU_IN_PER

 

N(3)

999 or "-"

For @Type:

Send proposed type

For @Code:

Send proposed code

For @Pos:

Do not send anything

For @Value:

Send the In-Turn percentage

CU_OUT

 

N(2)

For @Type:

Send proposed type

For @Code:

Send proposed code

For @Pos:

Do not send anything

For @Value:

Send the Out-Turn number

CU_OUT_PER

 

N(3)

999 or "-"

For @Type:

Send proposed type

For @Code:

Send proposed code

For @Pos:

Do not send anything

For @Value:

Send the Out-Turn percentage

CU_TOT

 

N(2)

For @Type:

Send proposed type

For @Code:

Send proposed code

For @Pos:

Do not send anything

For @Value:

Send the Total number

CU_TOT_PER

 

N(3)

999 or "-"

For @Type:

Send proposed type

For @Code:

Send proposed code

For @Pos:

Do not send anything

For @Value:

Send the Total  percentage

 

For the table above, we have the following additional/summary information:

 

Type/Code/Extension Code

Description

Expected

ST_CU/ CU_LSFE

Overall number of LSFE

DocumentSubtype="TOU"

ST_CU/ CU_GAMES_PLAYED

Overall number of games played

DocumentSubtype="TOU"

DocumentSubtype="RANKING"

ST_CU/ CU_PLUS_MINUS

Total For minus Total Against

DocumentSubtype="TOU"

ST_CU/ CU_STOLEN

No. Of Ends stolen

DocumentSubtype="TOU"

ST_CU/ CU_PTS_0

No. of times no points were scored in an end

DocumentSubtype="TOU"

ST_CU/ CU_PTS_1

No. of times that 1  point were scored in an end

DocumentSubtype="TOU"

ST_CU/ CU_PTS_2

No. of times that 2  points were scored in an end

DocumentSubtype="TOU"

ST_CU/ CU_PTS_3

No. of times that 3  points were scored in an end

DocumentSubtype="TOU"

ST_CU/ CU_PTS_4

No. of times that 4  points were scored in an end

DocumentSubtype="TOU"

ST_CU/ CU_PTS_4+

No. of times that more than 4  points were scored in an end

DocumentSubtype="TOU"

ST_CU/ CU_PTS

No. of points that were scored.

DocumentSubtype="TOU"

ST_CU/ CU_CUM_PER

Cumulative percentage

DocumentSubtype="RANKING"

ST_CU/ CU_RANK

Send the rank of the team or IRM. See DocumentSubtype to know the type of ranking.

DocumentSubtype="DSC"

DocumentSubtype="RANKING"

ST_CU/ CU_RANK_EQUAL

Send Y if the Rank is equalled.

DocumentSubtype="DSC"

DocumentSubtype="RANKING"

ST_CU/ CU_ROUND_LSD

Last Stone Distance for a Round

DocumentSubtype="DSC"

ST_CU/ CU_ROUND_LSD/ CU_LSD_ELIMINATED

Send Y is this round’s LSD has been eliminated.

DocumentSubtype="DSC"

ST_CU/ CU_DSC

Draw Shot Challenge

DocumentSubtype="DSC"

ST_CU/ CU_TIMEOUT

Number of Time-outs

Always

ST_CU/ CU_TIMEOUT_PER

Percentage after time-outs.

Always

ST_CU/ CU_ALL_DRAW

N/A

N/A

ST_CU/ CU_ALL_DRAW/ CU_IN

In-Turn number (All Draws)

DocumentSubtype="CUM"

ST_CU/ CU_ALL_DRAW/ CU_IN_PER

In-Turn Percentage (All Draws)

DocumentSubtype="CUM"

ST_CU/ CU_ALL_DRAW/ CU_OUT

Out-Turn number (All Draws)

DocumentSubtype="CUM"

ST_CU/ CU_ALL_DRAW/ CU_OUT_PER

Out-Turn Percentage (All Draws)

DocumentSubtype="CUM"

ST_CU/ CU_ALL_DRAW/ CU_TOT

Total number (All Draws)

DocumentSubtype="CUM"

ST_CU/ CU_ALL_DRAW/ CU_TOT_PER

Total Percentage (All Draws)

DocumentSubtype="CUM"

ST_CU/ CU_ALL_TAKE

N/A

N/A

ST_CU/ CU_ALL_TAKE/ CU_IN

In-Turn number (All Takeouts)

DocumentSubtype="CUM"

ST_CU/ CU_ALL_TAKE/ CU_IN_PER

In-Turn Percentage (All Takeouts)

DocumentSubtype="CUM"

ST_CU/ CU_ALL_TAKE/ CU_OUT

Out-Turn number (All Takeouts)

DocumentSubtype="CUM"

ST_CU/ CU_ALL_TAKE/ CU_OUT_PER

Out-Turn Percentage (All Takeouts)

DocumentSubtype="CUM"

ST_CU/ CU_ALL_TAKE/ CU_TOT

Total number (All Takeouts)

DocumentSubtype="CUM"

ST_CU/ CU_ALL_TAKE/ CU_TOT_PER

Total Percentage (All Takeouts)

DocumentSubtype="CUM"

ST_CU/ CU_ALL_TOT

N/A

N/A

ST_CU/ CU_ALL_TOT/ CU_IN

In-Turn number (Total)

DocumentSubtype="CUM"

ST_CU/ CU_ALL_TOT/ CU_IN_PER

In-Turn Percentage (Total)

DocumentSubtype="CUM"

ST_CU/ CU_ALL_TOT/ CU_OUT

Out-Turn number (Total)

DocumentSubtype="CUM"

ST_CU/ CU_ALL_TOT/ CU_OUT_PER

Out-Turn Percentage (Total)

DocumentSubtype="CUM"

ST_CU/ CU_ALL_TOT/ CU_TOT

Total number (Total)

DocumentSubtype="CUM"

ST_CU/ CU_ALL_TOT/ CU_TOT_PER

Total Percentage (Total)

DocumentSubtype="CUM"

 

 

 

Stats /Competitor /Composition /Athlete

Attribute

M/O

Value

Comments

Code

M

S(20) with no leading zeroes

Athlete’s ID, corresponding to either a team member or an individual athlete

Order

M

Numeric

Order attribute used to sort team members in a team (if Competitor @Type=”T”)

 

Stats /Competitor /Composition /Athlete /StatsItems /StatsItem

Team member’s or individual athlete’s stats item, depending on whether Competitor @Type=”T” or Competitor @Type=”A” according to competitors’ rules.

Type and extension Type

Code

Extension Code

Pos or extension Pos

Value or extension Value

Description

ST_CU

CU_CUM_PER

 

N(1)

0

N(3)

999 or "-"

For @Type:

Send proposed type

For @Code:

Send proposed code

For @Pos:

Send 0 for Average, x for Round number

For @Value:

Send the Cumulative percentage.

CU_POS_DIFF

 

N(1)

0

S(1)

For @Type:

Send proposed type

For @Code:

Send proposed code

For @Pos:

Send Round number

For @Value:

Send the position when a player started the game at different position from the original line-up position

CU_GAMES_PLAYED

 

 

N(2)

90

For @Type:

Send proposed type

For @Code:

Send proposed code

For @Pos:

Do not send anything

For @Value:

Send the overall number of games played by the athlete.

CU_RANK

 

 

S(3)

For @Type:

Send proposed type

For @Code:

Send proposed code

For @Pos:

Do not send anything

For @Value:

Send the rank of the player.

CU_RANK_EQUAL

 

 

Y/N

For @Type:

Send proposed type

For @Code:

Send proposed code

For @Pos:

Do not send anything

For @Value:

Send Y if the Rank is equalled.

CU_ALL_DRAW

 

 

N/A

N/A

CU_IN

 

N(2)

For @Type:

Send proposed type

For @Code:

Send proposed code

For @Pos:

Do not send anything

For @Value:

Send the In-Turn number

CU_IN_PER

 

N(3)

999 or "-"

For @Type:

Send proposed type

For @Code:

Send proposed code

For @Pos:

Do not send anything

For @Value:

Send the In-Turn percentage

CU_OUT

 

N(2)

For @Type:

Send proposed type

For @Code:

Send proposed code

For @Pos:

Do not send anything

For @Value:

Send the Out-Turn number

CU_OUT_PER

 

N(3)

999 or "-"

For @Type:

Send proposed type

For @Code:

Send proposed code

For @Pos:

Do not send anything

For @Value:

Send the Out-Turn percentage

CU_TOT

 

N(2)

For @Type:

Send proposed type

For @Code:

Send proposed code

For @Pos:

Do not send anything

For @Value:

Send the Total number

CU_TOT_PER

 

N(3)

999 or "-"

For @Type:

Send proposed type

For @Code:

Send proposed code

For @Pos:

Do not send anything

For @Value:

Send the Total  percentage

CU_ALL_TAKE

 

 

N/A

N/A

CU_IN

 

N(2)

For @Type:

Send proposed type

For @Code:

Send proposed code

For @Pos:

Do not send anything

For @Value:

Send the In-Turn number

CU_IN_PER

 

N(3)

999 or "-"

For @Type:

Send proposed type

For @Code:

Send proposed code

For @Pos:

Do not send anything

For @Value:

Send the In-Turn percentage

CU_OUT

 

N(2)

For @Type:

Send proposed type

For @Code:

Send proposed code

For @Pos:

Do not send anything

For @Value:

Send the Out-Turn number

CU_OUT_PER

 

N(3)

999 or "-"

For @Type:

Send proposed type

For @Code:

Send proposed code

For @Pos:

Do not send anything

For @Value:

Send the Out-Turn percentage

CU_TOT

 

N(2)

For @Type:

Send proposed type

For @Code:

Send proposed code

For @Pos:

Do not send anything

For @Value:

Send the Total number

CU_TOT_PER

 

N(3)

999 or "-"

For @Type:

Send proposed type

For @Code:

Send proposed code

For @Pos:

Do not send anything

For @Value:

Send the Total  percentage

CU_ALL_TOT

 

 

N/A

N/A

CU_IN

 

N(2)

For @Type:

Send proposed type

For @Code:

Send proposed code

For @Pos:

Do not send anything

For @Value:

Send the In-Turn number

CU_IN_PER

 

N(3)

999 or "-"

For @Type:

Send proposed type

For @Code:

Send proposed code

For @Pos:

Do not send anything

For @Value:

Send the In-Turn percentage

CU_OUT

 

N(2)

For @Type:

Send proposed type

For @Code:

Send proposed code

For @Pos:

Do not send anything

For @Value:

Send the Out-Turn number

CU_OUT_PER

 

N(3)

999 or "-"

For @Type:

Send proposed type

For @Code:

Send proposed code

For @Pos:

Do not send anything

For @Value:

Send the Out-Turn percentage

CU_TOT

 

N(2)

For @Type:

Send proposed type

For @Code:

Send proposed code

For @Pos:

Do not send anything

For @Value:

Send the Total number

CU_TOT_PER

 

N(3)

999 or "-"

For @Type:

Send proposed type

For @Code:

Send proposed code

For @Pos:

Do not send anything

For @Value:

Send the Total  percentage

 

For the table above, we have the following additional/summary information:

 

Type/Code/Extension Code

Description

Expected

ST_CU/ CU_CUM_PER

Cumulative percentage

DocumentSubtype="RANKING"

ST_CU/ CU_POS_DIFF

The position when a player started the game at different position from the original line-up position

DocumentSubtype="RANKING"

ST_CU/ CU_GAMES_PLAYED

Send the overall number of games played by the athlete.

DocumentSubtype="RANKING"

ST_CU/ CU_RANK

Send the rank of the athlete.

DocumentSubtype="RANKING"

ST_CU/ CU_RANK_EQUAL

Send Y if the Rank is equalled.

DocumentSubtype="RANKING"

ST_CU/ CU_ALL_DRAW

N/A

N/A

ST_CU/ CU_ALL_DRAW/ CU_IN

In-Turn number (All Draws)

DocumentSubtype="CUM"

ST_CU/ CU_ALL_DRAW/ CU_IN_PER

In-Turn Percentage (All Draws)

DocumentSubtype="CUM"

ST_CU/ CU_ALL_DRAW/ CU_OUT

Out-Turn number (All Draws)

DocumentSubtype="CUM"

ST_CU/ CU_ALL_DRAW/ CU_OUT_PER

Out-Turn Percentage (All Draws)

DocumentSubtype="CUM"

ST_CU/ CU_ALL_DRAW/ CU_TOT

Total number (All Draws)

DocumentSubtype="CUM"

ST_CU/ CU_ALL_DRAW/ CU_TOT_PER

Total Percentage (All Draws)

DocumentSubtype="CUM"

ST_CU/ CU_ALL_TAKE

N/A

N/A

ST_CU/ CU_ALL_TAKE/ CU_IN

In-Turn number (All Takeouts)

DocumentSubtype="CUM"

ST_CU/ CU_ALL_TAKE/ CU_IN_PER

In-Turn Percentage (All Takeouts)

DocumentSubtype="CUM"

ST_CU/ CU_ALL_TAKE/ CU_OUT

Out-Turn number (All Takeouts)

DocumentSubtype="CUM"

ST_CU/ CU_ALL_TAKE/ CU_OUT_PER

Out-Turn Percentage (All Takeouts)

DocumentSubtype="CUM"

ST_CU/ CU_ALL_TAKE/ CU_TOT

Total number (All Takeouts)

DocumentSubtype="CUM"

ST_CU/ CU_ALL_TAKE/ CU_TOT_PER

Total Percentage (All Takeouts)

DocumentSubtype="CUM"

ST_CU/ CU_ALL_TOT

N/A

N/A

ST_CU/ CU_ALL_TOT/ CU_IN

In-Turn number (Total)

DocumentSubtype="CUM"

ST_CU/ CU_ALL_TOT/ CU_IN_PER

In-Turn Percentage (Total)

DocumentSubtype="CUM"

ST_CU/ CU_ALL_TOT/ CU_OUT

Out-Turn number (Total)

DocumentSubtype="CUM"

ST_CU/ CU_ALL_TOT/ CU_OUT_PER

Out-Turn Percentage (Total)

DocumentSubtype="CUM"

ST_CU/ CU_ALL_TOT/ CU_TOT

Total number (Total)

DocumentSubtype="CUM"

ST_CU/ CU_ALL_TOT/ CU_TOT_PER

Total Percentage (Total)

DocumentSubtype="CUM"

 

 

 

Stats /Competitor /Composition /Athlete /StatsItems /StatsItem /ExtendedStat

Team member’s or individual athlete’s extended stat, depending on whether Competitor @Type=”T” or Competitor @Type=”A” according to competitors’ rules.

 

3.2.8.6  Message Sort

Sort according to the @Order attributes.


 

 

3.2.9    Event’s Medallists

3.2.9.1  Description

The “Event’s Medallists” is a message containing the list of medallists awarded in one particular event.

 

 

3.2.9.2  Header Values

3.2.9.2.1  PiT Header

The following table describes the ODF header attributes

 

Attribute

Value

Comment

DocumentCode

DDGEEE000

DD according to CC @Discipline

G according to CC @DisciplineGender

EEE according to CC @Event

DocumentType

DT_MEDALLISTS

Event’s Medallists message

ResultStatus

CC @ResultStatus

It indicates whether the result is official or partial.

“OFFICIAL” /

“PARTIAL”

Version

1..V

Version number associated to the message’s content. Ascendant number

FeedFlag

“P”-Production

“T”-Test

Test message or production message.

Date

Date

Date when the message is generated, expressed in the local time zone where the message was produced.

Time

MillisTime

Time up to milliseconds when the message is generated, expressed in the local time zone where the message was produced.

LogicalDate

Date

Logical Date of events that extends until next day.

If an event unit continues after midnight (24:00), all messages produced will be considered as happening at the logical date on which the event unit began (e.g. for a session which began at 21:00 on Aug 2 and ended at 1:20 on Aug 3, the output will be dated Aug 2).

 

The end of the logical day is defined by default at 03:00 a.m.

 

For messages corrections, like invalidating medals or Records, it will be the LogicalDate of the correction.

 

Logical Date is expressed in the local time zone where the message was produced

Venue

CC @VenueCode

Venue where the message is generated.

Serial

Numeric

Sequence number for ODF-PiT messages.

 

Serial starts with 1 each day session at every different venue.

 

In the case of RT transmission, this attribute contains the last PiT message Serial number in order to ensure that RT information is processed over the last PiT information

 

 

3.2.9.3  Trigger and Frequency

3.2.9.3.1  PiT Triggers

The message should be sent with ResultStatus=PARTIAL after bronze medal, when the information of the medallist is know but the final event Unit is not finished.

 

The message should be sent with ResultStatus=OFFICIAL after gold medal, when the medallists are official known.

 

Trigger also after any major change.

 

 


3.2.9.4  Message Structure

Following table defines the structure of the message.

Level 1

Level 2

Level 3

Level 4

Level 5

Level 6

Competition

 

 

 

 

 

 

Code

 

 

 

 

 

Medal (1,N)

 

 

 

 

 

 

Code

 

 

 

 

 

Phase

 

 

 

 

 

Unit

 

 

 

 

 

Competitor

 

 

 

 

 

 

Type

 

 

 

 

 

Code

 

 

 

 

 

Order

 

 

 

 

 

Composition

 

 

 

 

 

 

Athlete (1,N)

 

 

 

 

 

 

Code

 

 

 

 

 

Order

 


3.2.9.5  Message Values

Competition

Attribute

M/O

Value

Comments

Code

M

CC @Competition

Unique ID for competition

 

Medal

Attribute

M/O

Value

Comments

Code

M

CC @MedalType

Medal type gold, silver or bronze

All the Competitors with the same CC@MedalType must not be grouped in the same element (it applies in the equalled medals).

Phase

M

CC @Phase

Phase code in which a medal was awarded.

 

It is used in case of disciplines like Ice Hockey or Basketball, with the bronze medal and the gold medal awarded in different event units.

Unit

M

CC @Unit

Unit code in which a medal was awarded.

 

It is used in case of disciplines like Ice Hockey or Basketball, with the bronze medal and the gold medal awarded in different event units.

 

Medal /Competitor

Attribute

M/O

Value

Comments

Type

M

T, A

T for team

A for athlete

Code

M

S(20) with no leading zeroes

Competitor’s ID

Order

M

Numeric

Competitor order (Send 1 by default). In the case of tie the order is defined for the sport rules.

 

Medal /Competitor /Composition /Athlete

(Include all members that won the medal according to sport rules if Competitor @Type=”T”)

Attribute

M/O

Value

Comments

Code

M

S(20) with no leading zeroes

Athlete’s ID, corresponding either to a team member or an individual athlete

Order

M

Numeric

Order of the team members in a team if Competitor @Type=”T”.

 

1 if Competitor @Type=”A”.

 

 

3.2.9.6  Message Sort

The message is sorted according to the medal type. Moreover, in case of tie the order is according to the Competitor@Order (given by the sport rule). Team members are sorted according to the Athlete@Order.


 

 

3.2.10   Brackets

3.2.10.1   Description

The brackets message contains the brackets information for one particular event. It is used in events where there is a necessity to know in advance how successive event units will be filled as the competition progresses. In the early stages of the competition, it indicates how each of the event units will be built from the winners/losers, or other competition rules of the previous event units.

 

 

3.2.10.2   Header Values

3.2.10.2.1   PiT Header

The following table describes the ODF header attributes

 

Attribute

Value

Comment

DocumentCode

DDGEEE000

DD should be according to CC @Discipline

G should be according to CC @DisciplineGender

EEE should be according to CC @Event

DocumentType

DT_BRACKETS

Brackets message

ResultStatus

CC @ResultStatus

Status of the message

Version

1..V

Version number associated to the message’s content. Ascendant number

FeedFlag

“P”-Production

“T”-Test

Test message or production message.

Date

Date

Date when the message is generated, expressed in the local time zone where the message was produced.

Time

MillisTime

Time up to milliseconds when the message is generated, expressed in the local time zone where the message was produced.

LogicalDate

Date

Logical Date of events that extends until next day.

If an event unit continues after midnight (24:00), all messages produced will be considered as happening at the logical date on which the event unit began (e.g. for a session which began at 21:00 on Aug 2 and ended at 1:20 on Aug 3, the output will be dated Aug 2).

 

The end of the logical day is defined by default at 03:00 a.m.

 

For messages corrections, like invalidating medals or Records, it will be the LogicalDate of the correction.

 

Logical Date is expressed in the local time zone where the message was produced

Venue

CC @VenueCode

Venue where the message is generated.

Serial

Numeric

Sequence number for ODF-PiT messages.

 

Serial starts with 1 each day session at every different venue.

 

In the case of RT transmission, this attribute contains the last PiT message Serial number in order to ensure that RT information is processed over the last PiT information

 

 

3.2.10.3   Trigger and Frequency

3.2.10.3.1   PiT Triggers

This message is sent at the very beginning of the competition, as soon as a brackets graph can be established.

 

Then it is sent after the Round Robin phase, after each tie-breaker game and after each semifinal, for Unofficial and Official status.

 

The @ResultStatus attribute will vary depending on the competition status.

 

•  Send with ResultStatus = "INTERMEDIATE" until the second semifinal is Unofficial (i.e. for all event units up until the second semifinal match is completed for an event)

•  Send with ResultStatus = "UNOFFICIAL" when the second semifinal has Unofficial status.

•  Send with ResultStatus = "OFFICIAL" when the second semifinal has Official status.

 

Trigger also after any major change.

 

 


3.2.10.4   Message Structure

Following table defines the structure of the message.

Level 1

Level 2

Level 3

Level 4

Level 5

Level 6

Level 7

Level 8

Competition

 

 

 

 

 

 

 

 

Code

 

 

 

 

 

 

 

Bracket

 

 

 

 

 

 

 

 

Code

 

 

 

 

 

 

 

BracketItems (1,N)

 

 

 

 

 

 

 

 

Code

 

 

 

 

 

 

 

BracketItem (1,N)

 

 

 

 

 

 

 

 

Code

 

 

 

 

 

 

 

Order

 

 

 

 

 

 

 

Unit (0,1)

 

 

 

 

 

 

 

 

Phase

 

 

 

 

 

 

 

Unit

 

 

 

 

 

 

NextUnit (0,1)

 

 

 

 

 

 

 

 

Phase

 

 

 

 

 

 

 

Unit

 

 

 

 

 

 

NextUnitLoser (0,1)

 

 

 

 

 

 

 

 

Phase

 

 

 

 

 

 

 

Unit

 

 

 

 

 

 

CompetitorPlace (1,N)

 

 

 

 

 

 

 

 

Pos

 

 

 

 

 

 

 

Code

 

 

 

 

 

 

 

ExtCompPlaces (0,1)

 

 

 

 

 

 

 

 

ExtCompPlace (1,N)

 

 

 

 

 

 

 

 

Type

 

 

 

 

 

 

 

Code

 

 

 

 

 

 

 

Pos

 

 

 

 

 

 

 

Value

 

 

 

 

 

PreviousUnit (0,1)

 

 

 

 

 

 

 

 

Phase

 

 

 

 

 

 

 

Unit

 

 

 

 

 

 

Competitor (0,1)

 

 

 

 

 

 

 

 

Code

 

 

 

 

 

 

 

Type

 

 


3.2.10.5   Message Values

Competition

Attribute

M/O

Value

Comments

Code

M

CC @Competition

Unique ID for competition

 

Bracket

Attribute

M/O

Value

Comments

Code

M

CC @Bracket

Bracket code to identify a bracket item.

It should be always a bracket of finals.

 

Bracket /BracketItems

Attribute

M/O

Value

Comments

Code

M

CC @BracketItems

Bracket code to identify a set of bracket items. It usually refers to the phase BracketItem /Unit @Phase

 

Bracket /BracketItems /BracketItem

Attribute

M/O

Value

Comments

Code

M

CC @BracketItems

Code that categorizes each bracket item

Order

M

Numeric

Sequential number inside of BracketItems to indicate the order, always start by 1

 

Bracket /BracketItems /BracketItem /Unit

Unit related to the BracketItem.

Attribute

M/O

Value

Comments

Phase

M

CC @Phase

Phase code for the bracket item

Unit

O

CC @Unit

Unit code for the bracket item

 

Bracket /BracketItems /BracketItem /NextUnit

Next event unit related to the current bracket item. It is always informed except for the terminal bracket items, which do not have continuation according to the brackets graph.

Attribute

M/O

Value

Comments

Phase

M

CC @Phase

Phase code of the next event unit for the current bracket item.

Unit

M

CC @Unit

Unit code of the next event unit for the current bracket item.

 

Bracket /BracketItems /BracketItem /NextUnitLoser

Next event unit related to the current bracket item, but related to the loser competitor. It is always informed except for the terminal bracket items, which do not have continuation according to the brackets graph.

Attribute

M/O

Value

Comments

Phase

M

CC @Phase

Phase code of the next event unit for the current bracket item, but related to the loser competitor.

Unit

M

CC @Unit

Unit code of the next event unit for the current bracket item, but related to the loser competitor.

 

Bracket /BracketItems /BracketItem /CompetitorPlace

- If the competitors are known, this element is used to place the competitors in the bracket.

- If they are not yet known, it contains some information (on the rule to access to this bracket...)

Attribute

M/O

Value

Comments

Pos

M

N(3)

999

This attribute is a sequential number to place the different competitors in the bracket (1, 2 …).

Code

O

CC @CompetitionPlace

It will be sent when there is no competitor team (BYE) o when it is not known yet (UNK).

 

Bracket /BracketItems /BracketItem /CompetitorPlace /ExtCompPlaces /ExtCompPlace

Type

Code

Pos

Value

Description

ECP_CU

CU_COMP_INF

CC @Desc

Text

For @Type:

Send proposed type

For @Code:

Send proposed code

For @Pos:

Send if the competitor is the winner or the loser.

(see codes section)

For @Value:

Send the match name.

 

For the table above, we have the following additional/summary information:

 

Type/Code

Description

Expected

ECP_CU/ CU_COMP_INF

The competitor is the winner or the loser of the specified game number.

Example:

@pos=1   @Value=SF1 -> “Winner SF1”

Just when the competitor is not known yet

(when the CompetitorPlace @Code is UNK)

 

 

 

Bracket /BracketItems /BracketItem /CompetitorPlace /PreviousUnit

Previous event unit related to the CompetitorPlace@Pos competitor of the current bracket item. It is always  informed except for the bracket items whose CompetitorPlace@Pos competitor do not have preceding event units in the bracket graph.

Attribute

M/O

Value

Comments

Phase

M

CC @Phase

Phase code of the previous event unit for the CompetitorPlace@Pos competitor of the bracket item.

Unit

M

CC @Unit

Unit code of the previous event unit for the CompetitorPlace@Pos competitor of the bracket item.

 

Bracket /BracketItems /BracketItem /CompetitorPlace /Competitor

CompetitorPlace @Pos competitor related to the bracket item. Only include if the competitor is known .

Attribute

M/O

Value

Comments

Code

M

S(20) with no leading zeroes

Competitor’s ID

Type

M

T, A

T for team

A for athlete

 

 

3.2.10.6   Message Sort

BracketItems @Code should be sorted by Semifinals (ordered by game number) and finals (first gold game, and then bronze game).


 

 

3.2.11   Discipline Configuration

3.2.11.1   Description

The Discipline Configuration is a message containing discipline general configuration.

 

Ideally the configuration for the discipline should be provided before competition. However it may be possible that the configuration for one particular event, phase or event unit is not known in advance. In that case send the unknown attributes blank (Value=“”).

 

 

3.2.11.2   Header Values

3.2.11.2.1   PiT Header

The following table describes the ODF header attributes

 

Attribute

Value

Comment

DocumentCode

DD0000000

DD according to CC @Discipline

DocumentType

DT_CONFIG

Discipline Configuration message

Version

1..V

Version number associated to the message’s content. Ascendant number

FeedFlag

“P”-Production

“T”-Test

Test message or production message.

Date

Date

Date when the message is generated, expressed in the local time zone where the message was produced.

Time

MillisTime

Time up to milliseconds when the message is generated, expressed in the local time zone where the message was produced.

LogicalDate

Date

Logical Date of events that extends until next day.

If an event unit continues after midnight (24:00), all messages produced will be considered as happening at the logical date on which the event unit began (e.g. for a session which began at 21:00 on Aug 2 and ended at 1:20 on Aug 3, the output will be dated Aug 2).

 

The end of the logical day is defined by default at 03:00 a.m.

 

For messages corrections, like invalidating medals or Records, it will be the LogicalDate of the correction.

 

Logical Date is expressed in the local time zone where the message was produced

Venue

CC @VenueCode

Venue where the message is generated.

Serial

Numeric

Sequence number for ODF-PiT messages.

 

Serial starts with 1 each day session at every different venue.

 

In the case of RT transmission, this attribute contains the last PiT message Serial number in order to ensure that RT information is processed over the last PiT information

 

 

3.2.11.3   Trigger and Frequency

3.2.11.3.1   PiT Triggers

The message is sent prior to any ODF Sports message, if requested by one particular discipline (ODF Sport Data Dictionary).

 

Trigger also after any major change, but considering that, if possible, the configuration for one particular event, phase or event unit must be provided before the start list.

 

 


3.2.11.4   Message Structure

Following table defines the structure of the message.

Level 1

Level 2

Level 3

Level 4

Level 5

Level 6

Competition

 

 

 

 

 

 

Code

 

 

 

 

 

Configs

 

 

 

 

 

 

Config (1,N)

 

 

 

 

 

 

Gender

 

 

 

 

 

Event

 

 

 

 

 

Phase

 

 

 

 

 

Unit

 

 

 

 

 

ExtendedConfig (1,N)

 

 

 

 

 

 

Type

 

 

 

 

 

Code

 

 

 

 

 

Pos

 

 

 

 

 

Value

 

 

 

 

 

ExtendedConfigItem (0,N)

 

 

 

 

 

 

Type

 

 

 

 

 

Code

 

 

 

 

 

Pos

 

 

 

 

 

Value

 


3.2.11.5   Message Values

Competition

Attribute

M/O

Value

Comments

Code

M

CC @Competition

Unique ID for competition

 

Configs /Config

Attribute

M/O

Value

Comments

Gender

O

Text

Gender code of the RSC.

Event

O

Numeric

Event code of the RSC.

Phase

O

Numeric

Phase code of the RSC.

Unit

O

Numeric

Unit code of the RSC.

 

Configs /Config /ExtendedConfig

Type and extension Type

Code

Extension Code

Pos or extension Pos

Value or extension Value

Description

EC_CU

CU_TB

 

 

Y/N

For @Type:

Send proposed type

For @Code:

Send the proposed code to notify if the game is a tie-break.

For @Pos:

Do not send anything

For @Value:

Y if the game is a tie-break.

If not, do not send.

CU_NUMBER_ENDS

 

 

Numeric

For @Type:

Send proposed type

For @Code:

Send the proposed code.

For @Pos:

Do not send anything

For @Value:

The number of ends for that competition.

CU_LRRS

 

 

Y/N

For @Type:

Send proposed type

For @Code:

Send the proposed code.

For @Pos:

Do not send anything

For @Value:

Send Y if this is the last Round Robin Session.

If not, do not send.

CU_SESSIONRSC

 

 

S(10)

For @Type:

Send proposed type

For @Code:

Send the proposed code.

For @Pos:

Do not send anything

For @Value:

Send the RSC Code of the session of the event unit.

CU_MATRIX

 

N(2)

90

S(20) with no leading zeroes

For @Type:

Send proposed type

For @Code:

Send the proposed code.

For @Pos:

Send a numeric, from 1 to n

For @Value:

Send the id of the competitor.

CU_OPPONENT

S(10)

Text

For @Type:

Send proposed type

For @Code:

Send the proposed code.

For @Pos:

Send a numeric, from 1 to n

For @Value:

Send the RSC of the game with the opponent competitor.

Do not send if CU_MATRIX/@Pos = CU_OPPONENT /@Pos

 

For the table above, we have the following additional/summary information:

 

Type/Code/Extension Code

Description

Expected

EC_CU/ CU_TB

Send Y if the game is a Tie-Break. If not, do not send.

If the game is a Tie-Break.

EC_CU/ CU_NUMBER_ENDS

Number of ends for that competition.

Send at event level.

EC_CU/ CU_LRRS

Send Y if this is the last Round Robin Session. If not, do not send.

If the game is in the last Round Robin session.

EC_CU/ CU_SESSIONRSC

Send the RSC Code of the session of the event unit.

Send for all games, including Roun Robin sessions.

EC_CU/ CU_MATRIX

Configuration of one line of the matrix for Round robin standings.

Send for phase Round Robin.

EC_CU/ CU_MATRIX/ CU_OPPONENT

RSC of a game corresponding to one cell of the Round Robin standings matrix.

Do not send if CU_MATRIX/@Pos = CU_OPPONENT /@Pos

Send for phase Round Robin

 

 

 

Configs /Config /ExtendedConfig /ExtendedConfigItem

 

3.2.11.6   Message Sort

There is no general message sorting rule.


 

 

3.2.12   Event Unit Weather Conditions

3.2.12.1   Description

The “Event Unit Weather Conditions” is a message containing the weather conditions in the session.

 

 

3.2.12.2   Header Values

3.2.12.2.1   PiT Header

The following table describes the ODF header attributes

 

Attribute

Value

Comment

DocumentCode

DDGEEEZnn

DD according to CC @Discipline

G according to CC @DisciplineGender

EEE according to CC @Event

Z for session

nn according to Session number

DocumentType

DT_WEATHER

Weather conditions in the match message

Version

1..V

Version number associated to the message’s content. Ascendant number

FeedFlag

“P”-Production

“T”-Test

Test message or production message.

Date

Date

Date when the message is generated, expressed in the local time zone where the message was produced.

Time

MillisTime

Time up to milliseconds when the message is generated, expressed in the local time zone where the message was produced.

LogicalDate

Date

Logical Date of events that extends until next day.

If an event unit continues after midnight (24:00), all messages produced will be considered as happening at the logical date on which the event unit began (e.g. for a session which began at 21:00 on Aug 2 and ended at 1:20 on Aug 3, the output will be dated Aug 2).

 

The end of the logical day is defined by default at 03:00 a.m.

 

For messages corrections, like invalidating medals or Records, it will be the LogicalDate of the correction.

 

Logical Date is expressed in the local time zone where the message was produced

Venue

CC @VenueCode

Venue where the message is generated.

Serial

Numeric

Sequence number for ODF-PiT messages.

 

Serial starts with 1 each day session at every different venue.

 

In the case of RT transmission, this attribute contains the last PiT message Serial number in order to ensure that RT information is processed over the last PiT information

 

 

3.2.12.3   Trigger and Frequency

3.2.12.3.1   PiT Triggers

The message is sent before the session and if weather data conditions change during an event unit.

 

 


3.2.12.4   Message Structure

Following table defines the structure of the message.

Level 1

Level 2

Level 3

Level 4

Level 5

Competition

 

 

 

 

 

Code

 

 

 

 

Weather

 

 

 

 

 

Conditions (1,N)

 

 

 

 

 

Code

 

 

 

 

Humidity

 

 

 

 

Condition (0,3)

 

 

 

 

 

Code

 

 

 

 

Value

 

 

 

Temperature (0,N)

 

 

 

 

 

Code

 

 

 

 

Unit

 

 

 

 

Value

 


3.2.12.5   Message Values

Competition

Attribute

M/O

Value

Comments

Code

M

CC @Competition

Unique ID for competition

 

Weather /Conditions

Attribute

M/O

Value

Comments

Code

M

CC @WeatherPoints

Weather Points

Humidity

M

N(3)

Humidity in %

 

Weather /Conditions /Condition

Send three times in the case of Winter conditions.

Attribute

M/O

Value

Comments

Code

M

ICE

Weather conditions type

Value

M

CC @SnowConditions

Or

Codes that describe the Weather Condition.

 

Weather /Conditions /Temperature

Send with three different @Code in the case of Winter conditions.

Attribute

M/O

Value

Comments

Code

M

AIR, ICE

Air and Ice temperature.

Unit

M

CC @TemperatureUnit

Metric system unit for temperature

Value

M

-N(3).N(1) -990.0 or N(3).N(1) 990.0

Temperature in centigrade degrees (in case of positive temperature, do not send '+')

 

 

3.2.12.6   Message Sort

There is not any special sort order requirement for this message. Usually, Conditions@code is the attribute used to sort the conditions.


 

 

3.2.13   Play by Play

3.2.13.1   Description

The Play by Play is a message containing official raw data from the results provider.

 

The message contains a generic definition that can be used to provide results data of different nature.

 

 

3.2.13.2   Header Values

3.2.13.2.1   PiT Header

The following table describes the ODF header attributes

 

Attribute

Value

Comment

DocumentCode

DDGEEEPUU

DD according to CC @Discipline

G according to CC @DisciplineGender

EEE according to CC @Event

P according to CC @Phase

UU according to CC @Unit

DocumentType

DT_PLAY_BY_PLAY

Play by Play message

ResultStatus

CC @ResultStatus

Status of the message

Version

1..V

Version number associated to the message’s content. Ascendant number

FeedFlag

“P”-Production

“T”-Test

Test message or production message.

Date

Date

Date when the message is generated, expressed in the local time zone where the message was produced.

Time

MillisTime

Time up to milliseconds when the message is generated, expressed in the local time zone where the message was produced.

LogicalDate

Date

Logical Date of events that extends until next day.

If an event unit continues after midnight (24:00), all messages produced will be considered as happening at the logical date on which the event unit began (e.g. for a session which began at 21:00 on Aug 2 and ended at 1:20 on Aug 3, the output will be dated Aug 2).

 

The end of the logical day is defined by default at 03:00 a.m.

 

For messages corrections, like invalidating medals or Records, it will be the LogicalDate of the correction.

 

Logical Date is expressed in the local time zone where the message was produced

Venue

CC @VenueCode

Venue where the message is generated.

Serial

Numeric

Sequence number for ODF-PiT messages.

 

Serial starts with 1 each day session at every different venue.

 

In the case of RT transmission, this attribute contains the last PiT message Serial number in order to ensure that RT information is processed over the last PiT information

 

3.2.13.2.2   RT Header

The following table describes the ODF header attributes

 

Attribute

Value

Comment

DocumentCode

DDGEEEPUU

DD according to CC @Discipline

G according to CC @DisciplineGender

EEE according to CC @Event

P according to CC @Phase

UU according to CC @Unit

DocumentType

DT_RT_PLAY_BY_PLAY

Real Time Play by Play message

ResultStatus

CC @ResultStatus

It indicates whether  the result is live update or live full (or live Mandatory, Live Last).

“LIVE_UPDATE” /

“LIVE_FULL” /

“LIVE_MANDATORY” /

“LIVE_LAST”

Version

1..V

Version number associated to the message’s content. Ascendant number

FeedFlag

“P”-Production

“T”-Test

Test message or production message.

Date

Date

Date when the message is generated, expressed in the local time zone where the message was produced.

Time

MillisTime

Time up to milliseconds when the message is generated, expressed in the local time zone where the message was produced.

LogicalDate

Date

Logical Date of events that extends until next day.

If an event unit continues after midnight (24:00), all messages produced will be considered as happening at the logical date on which the event unit began (e.g. for a session which began at 21:00 on Aug 2 and ended at 1:20 on Aug 3, the output will be dated Aug 2).

 

The end of the logical day is defined by default at 03:00 a.m.

 

For messages corrections, like invalidating medals or Records, it will be the LogicalDate of the correction.

 

Logical Date is expressed in the local time zone where the message was produced

Venue

CC @VenueCode

Venue where the message is generated.

RTSerial

Numeric

Incremental and unique sequence number for ODF-RT messages.

Serial

Numeric

Sequence number for ODF-PiT messages.

 

Serial starts with 1 each day session at every different venue.

 

In the case of RT transmission, this attribute contains the last PiT message Serial number in order to ensure that RT information is processed over the last PiT information

 

 

3.2.13.3   Trigger and Frequency

3.2.13.3.1   PiT Triggers

It is sent once after the game is official.

 

 

3.2.13.3.2   RT Triggers

For ResultStatus=LIVE_UPDATE:

 

o T3: Trigger after the delivery (throw) of a stone, when the statistics are known.

 

o T7: At the beginning of each end.

 

•  For ResultStatus=LIVE_MANDATORY

o It is sending when a correction in the previous messages has been done.

 

•  For ResultStatus=LIVE_LAST

o Send as the last message (that indicates that no new messages are expected for the given ODF unique key, unless something unexpected, that needs correction of previous messages data, happens while the transmission is still open (Good night message has not been sent)).

 

•  No message is sent for LIVE_FULL

 

 


3.2.13.4   Message Structure

Following table defines the structure of the message.

Level 1

Level 2

Level 3

Level 4

Level 5

Level 6

Competition

 

 

 

 

 

 

Code

 

 

 

 

 

UnitInfos (0,1)

 

 

 

 

 

 

UnitInfo (0,N)

 

 

 

 

 

 

Type

 

 

 

 

 

Code

 

 

 

 

 

Pos

 

 

 

 

 

Value

 

 

 

 

 

Extensions (0,1)

 

 

 

 

 

 

Extension (1,N)

 

 

 

 

 

 

Type

 

 

 

 

 

Code

 

 

 

 

 

Pos

 

 

 

 

 

Value

 

 

 

ImageData (0,1)

 

 

 

 

 

 

-

 

 


3.2.13.5   Message Values

Competition

Attribute

M/O

Value

Comments

RT Only

RT Trigger

Code

M

CC @Competition

Unique ID for competition

N

When available

 

UnitInfos /UnitInfo

Unitinfo item.

Type and extension Type

Code

Extension Code

Pos or extension Pos

Value or extension Value

Description

UI_CU

CU_SHOT

 

N(3)

990

N/A

For @Type:

Send proposed type

For @Code:

Send proposed code

For @Pos:

Unique sequential number for all the stones of the game, from 1 to n (from the first stone of the game to the last one).

For @Value:

Send nothing

CU_END_NUMBER

 

N(2)

90

For @Type:

Send proposed type

For @Code:

Send proposed code

For @Pos:

Do not send anything

For @Value:

Send the end’s number of the stone

CU_STONE_NUMBER

 

N(2)

90

For @Type:

Send proposed type

For @Code:

Send proposed code

For @Pos:

Do not sent anything

For @Value:

Send the stone’s number  in the end(from 1 to 16).

CU_CURRENT

 

Y / N

For @Type:

Send proposed type

For @Code:

Send proposed code

For @Pos:

Do not send anything

For @Value:

Send Y if this is the current shot of the end.

Send N if not.

CU_PREVIOUS

 

Y / N

For @Type:

Send proposed type

For @Code:

Send proposed code

For @Pos:

Do not send anything

For @Value:

Send Y if this was the previous shot of the end.

Send N if not.

CU_PLAYER

 

S(20) with no leading zeroes

For @Type:

Send proposed type

For @Code:

Send proposed code

For @Pos:

Do not send anything

For @Value:

Send the athlete’s ID of the athlete who did the shot.

CU_TASK

 

S(30)

For @Type:

Send proposed type

For @Code:

Send proposed code

For @Pos:

Do not send anything

For @Value:

Send the type of shot.

CU_HANDLE

 

S(10)

For @Type:

Send proposed type

For @Code:

Send proposed code

For @Pos:

Do not send anything

For @Value:

Send the handle: In-turn or Out-turn.

CU_POINTS

 

S(1)

For @Type:

Send proposed type

For @Code:

Send proposed code

For @Pos:

Do not send anything

For @Value:

Send the success of shot: 0,1,2,3,4 or X.

CU_COMMENT

 

S(50)

For @Type:

Send proposed type

For @Code:

Send proposed code

For @Pos:

Do not send anything

For @Value:

Send the comment on the shot.

CU_TEAM

 

S(20) with no leading zeroes

For @Type:

Send proposed type

For @Code:

Send proposed code

For @Pos:

Do not send anything

For @Value:

Send the team’s ID of the athlete who did the shot.

 

For the table above, we have the following additional/summary information:

 

Type/Code/Extension Code

Description

Expected

RT Only

RT Trigger

UI_CU/ CU_SHOT

The information about a shot, and the number of the stone in the game

Always during a game

N

T3, T7

UI_CU/ CU_SHOT/ CU_END_NUMBER

End’s number of the stone

If available

N

T3, T7

UI_CU/ CU_SHOT/ CU_STONE_NUMBER

Stone’s number in the end.

If available

N

T3, T7

UI_CU/ CU_SHOT/ CU_CURRENT

Send Y if this is the current shot of the end.

Send N if not.

If available

N

T3, T7

UI_CU/ CU_SHOT/ CU_PREVIOUS

Send Y if this was the previous shot of the end.

Send N if not.

If available

N

T3, T7

UI_CU/ CU_SHOT/ CU_PLAYER

Send the athlete’s ID of the athlete who did the shot.

If available

N

T3, T7

UI_CU/ CU_SHOT/ CU_TASK

Send the type of shot

If available

N

T3, T7

UI_CU/ CU_SHOT/ CU_HANDLE

Send the handle: In-turn or Out-turn.

If available

N

T3, T7

UI_CU/ CU_SHOT/ CU_POINTS

Send the success of shot: 0,1,2,3,4 or X.

If available

N

T3, T7

UI_CU/ CU_SHOT/ CU_COMMENT

Send the comment on the shot.

If available

N

T3, T7

UI_CU/ CU_SHOT/ CU_TEAM

Send the team’s ID of the athlete who did the shot.

If available

N

T3, T7

 

 

 

UnitInfos /UnitInfo /Extensions /Extension

Extensions of UnitInfos.

UnitInfos /UnitInfo /ImageData

Attribute

M/O

Value

Comments

RT Only

RT Trigger

-

M

Text

The ImageData element contains a body consisting of one Base64-encoded file

N

When available

 

 

3.2.13.6   Message Sort

The message is sorted by the @Pos attribute of the extension CU_SHOT in /UnitInfos /UnitInfo.


 

 


 

4   Messages Sequence

1. Preliminaries

Message

DocumentCode

DocumentSubType

ResultStatus

Comments

DT_START_LIST

DDGEEEPUU

N/A

N/A

Start List

DT_RESULT

DDGEEEPUU

N/A

LIVE_UPDAT

Real Time Results

DT_PLAY_BY_PLAY

DDGEEEPUU

N/A

LIVE_UPDAT

Real Time Play by Play

DT_RESULT

DDGEEEPUU

N/A

UNOFFICIAL

Unofficial Results

DT_RESULT

DDGEEEPUU

N/A

LIVE_LAST

End of Real Time Results

DT_PLAY_BY_PLAY

DDGEEEPUU

N/A

LIVE_LAST

End of RT Play by Play

DT_RESULT

DDGEEEPUU

N/A

OFFICIAL

Official Results

DT_PLAY_BY_PLAY

DDGEEEPUU

N/A

OFFICIAL

Official Play by Play

DT_POOL_STANDING

DDGEEEP00

9

INT./OFFI.

Pool Standings

DT_STATS

DDGEEE000

RANKING

N/A

Ind. And Team Ranking Statistics

DT_STATS

DDGEEE000

TOU

N/A

Tournament Statistics

DT_STATS

DDGEEE000

CUM

N/A

Team A Stats.

DT_STATS

DDGEEE000

CUM

N/A

Team B Stats.

 

2. Knock-Out

Message

DocumentCode

DocumentSubType

ResultStatus

Comments

DT_START_LIST

DDGEEEPUU

N/A

N/A

Start List

DT_RESULT

DDGEEEPUU

N/A

LIVE_UPDAT

Real Time Results

DT_PLAY_BY_PLAY

DDGEEEPUU

N/A

LIVE_UPDAT

Real Time Play by Play

DT_RESULT

DDGEEEPUU

N/A

UNOFFICIAL

Unofficial Results

DT_RESULT

DDGEEEPUU

N/A

LIVE_LAST

End of Real Time Results

DT_PLAY_BY_PLAY

DDGEEEPUU

N/A

LIVE_LAST

End of RT Play by Play

DT_RESULT

DDGEEEPUU

N/A

OFFICIAL

Official Results

DT_PLAY_BY_PLAY

DDGEEEPUU

N/A

OFFICIAL

Official Play by Play

DT_BRACKETS

DDGEEE000

N/A

INT./OFFI.

Brackets

DT_STATS

DDGEEE000

RANKING

N/A

Ind. And Team Ranking Statistics

DT_STATS

DDGEEE000

TOU

N/A

Tournament Statistics

DT_STATS

DDGEEE000

CUM

N/A

Team A Stats.

DT_STATS

DDGEEE000

CUM

N/A

Team B Stats.

 

 

 

5   Codes

5.1  Global Codes

Code Entity

Format

Entity Description

Link

CC @AccreditationStatus

S(6)

Defined in ODF Common Codes Document

 

See entity Accreditation Status

• The entity’s attribute to be used is Id

Link

CC @Competition

S(7)

Defined in ODF Common Codes Document

 

See entity Competition

• The entity’s attribute to be used is Id

Link

CC @Country

S(3)

Defined in ODF Common Codes Document

 

See entity Country

• The entity’s attribute to be used is Id

Link

CC @Discipline

S(2)

Defined in ODF Common Codes Document

 

See entity Discipline

• The entity’s attribute to be used is Id

 

Valid disciplines contains Non-Sport attribute=’N’

Link

CC @DisciplineGender

S(1)

Defined in ODF Common Codes Document

 

See entity Discipline Gender

• The entity’s attribute is to access to the Discipline Gender entity is the combination of Discipline + Gender

Link

CC @Event

S(3)

Defined in ODF Common Codes Document

 

See entity Event

• The entity’s attribute to be used is Event

• It will be related to Discipline and Gender

Link

CC @Function

S(30)

Defined in ODF Common Codes Document

 

See entity Function

• The entity’s attribute to be used is Id

Link

CC @MedalType

S(9)

ME_BRONZE : Bronze

ME_GOLD : Gold

ME_SILVER : Silver

 

CC @Organisation

S(3)

Defined in ODF Common Codes Document

 

See entity Organization

• The entity’s attribute to be used is Id

Link

CC @PersonGender

S(1)

Defined in ODF Common Codes Document

 

See entity Person Gender

• The entity’s attribute to be used is Id

Link

CC @Phase

S(1)

Defined in ODF Common Codes Document

 

See entity Phase

• The entity’s attribute to be used is Phase

• It will be related to Discipline, Gender and Event

Link

CC @PrecType

S(1)

R : Rain

S : Snow

 

CC @RecordCode

S(12)

Defined in ODF Common Codes Document

 

See entity Record

• The entity’s attribute to be used is Id

Link

CC @RecordType

S(4)

Defined in ODF Common Codes Document

 

See entity Record Type

• The entity’s attribute to be used is RecordTye

• It will be related to Discipline

Link

CC @ResultStatus

S(15)

INTERIM : Results of the top x competitors at the logical, predefined points released during or at the end of a event unit. Every next competitor may change the standing of those who already have results at a predefined point.

INTERMEDIATE : Results of the top x competitors at the logical, predefined points during race or match. The results at those points cannot change. The number of competitors may vary.

In the case of Bracket message its progression will be consider INTERMEDIATE until the last Event Unit is sent as OFFICIAL.

LIVE_FULL : This status is used only in real time messages.

LIVE_LAST : This status is used only in real time messages.

LIVE_MANDATORY : This status is used only in real time messages.

LIVE_UPDATE : This status is used only in real time messages.

PARTIAL : Results of the top x competitors are released at the end of a race and before all competitors finished their competition. The results including the ranking, from the competitors that finished the race do not change with the results from new competitors.

OFFICIAL : Results of the competition released as soon as the event is officially confirmed taking into account the resolution of the protests, etc.

UNOFFICIAL : Results of the competition released as soon as the event is over, not waiting any official decision of the International Federation. The correctness of data must be assured.

 

CC @SportClass

S(8)

Defined in ODF Common Codes Document

 

See entity Sport Class

• The entity’s attribute to be used is Id

 

CC @Unit

S(2)

Defined in ODF Common Codes Document

 

See entity Event Unit

• The entity’s attribute to be used is Eventunit

• It will be related to Discipline, Gender, Event and Phase

Link

CC @VenueCode

S(3)

Defined in ODF Common Codes Document

 

See entity Venue

• The entity’s attribute to be used is Id

Link

CC @WeatherConditions

S(6)

Defined in ODF Common Codes Document

 

See entity Weather Condition

• The entity’s attribute to be used is Id

Link

CC @WindDirection

S(3)

Defined in ODF Common Codes Document

 

See entity Wind Direction

• The entity’s attribute to be used is Id

Link

 

 

5.2  Curling Codes

Code Entity

Format

Entity Description

CC @Bracket

S(3)

FNL: Finals

CC @BracketItems

S(8)

BRN : Bronze Medal match

FNL : Finals

GLD : Gold Medal match

SFL : Semi-finals

SFL_1 : Semi-final 1

SFL_2 : Semi-final 2

CC @CompetitionPlace

S(3)

BYE : There is no competitor, the other team passes directly to the next round

UNK : The competitor is not known yet

CC @Desc

N(3)

990

0 : Loser

1 : Winner

CC @EntryIRM

S(3)

DSQ : Disqualified

SUS : Suspended

CC @Hand

S(1)

B : Both-handed

L : Left-handed

R : Right-handed

CC @IRM

S(5)

DNF : Did not finish

DNS : Did not start

DSQ : Disqualified

SUS : Suspended

(The codes order provided is according to the sport rules. In case of several DNF, DNS, SUS or DSQ, sort by organisation code).

CC @LSD

S(8)

OUT : Out

OUT-TOSS : Out-Toss

TOSS : Toss

CC @Position

S(2)

1 : Lead

2 : Second

3 : Third

4 : Fourth

A : Alternate

CC @QualificationMark

S(7)

Q : Qualified for the play-offs

TB : Involved in the tie-breaker

CC @ResultType

S(13)

IRM : Invalid Result Mark

IRM_WL : W or L result for a team under some specific circumstances (the result is not a score).

                   Besides, IRM information

RANK : Rank (in the Standings of group in a team competition message and Event final ranking message)

SCORE : Competitor’s score (just in the Event Unit Results message)

SCORE_WL : W or L result for a team under some specific circumstances (the result is not a score).

                        No IRM information

CC @Role

S(3)

S : Skip

V : Vice-Skip

CC @Statistics

S(12)

CUM : Cumulative Statistics of team and individual

DSC : Ranking of the Draw Shot Challenge

IND_RANKING : Ranking of Individual tournament statistics

RANKING : Ranking of individual and team statistics

TEAM_RANKING : Ranking of Team tournament statistics

TOU : Tournament Statistics

CC @TemperatureUnit

S(1)

C :    Celsius

F : Fahrenheit

CC @WeatherPoints

S(6)

GEN : General

CC @WLT

S(1)

L : Lost

T : Tied

W : Won

 


 

6   General definitions

 

6.1    ODF Message Structure

ODF interface defines ODF messages. ODF messages are data structures based on standard XML.

<?xml version="1.0" encoding="UTF-8"?>       ίDeclaration

<OdfBody  DocumentType=…  DocumentCode=… >

ίODF Header

[body]

ίODF Body

</OdfBody>

 

 

6.1.1  ODF Declaration

The first line in an ODF message is the XML declaration. It defines the XML version and the encoding used, UTF-8.

6.1.2  ODF Header

The next line after the declaration is the ODF header.

ODF header is the root element and it is always introduced by the element Odfbody.

Header attributes identifies ODF messages uniquely.

The message unique identifier is the aggregation of the following attributes:

 

·      DocumentCode,

·      DocumentSubcode (Optional)

·      DocumentType and

·      DocumentSubtype (Optional)

 

The following table describes the ODF header attributes. “M” designates mandatory attributes that must appear in all ODF messages. “O” designates optional attributes. Optional attributes can be required depending on other attributes in the header.

 

Attribute

M/O

Value

Comment

DocumentCode

M

S(9)

 

RSC for Results messages

DDGEEEPUU, where DD=discipline, G=discipline’s gender, EEE=event, P=phase, UU=unit

 

DocumentCode can have many different values depending on the nature of the message. Each message defines the value for this header attribute.

DocumentSubcode

O

S(10)

Extension for the DocumentCode

It is used when the RSC is not enough and it is required several different messages with the same RSC.

DocumentType

M

S(30)

Message Type (e.g. DT_RESULTS)

DocumentSubtype

O

S(20)

Attribute used to extend DocumentType for some messages.

Version

M

1..V

Version of the message

ResultStatus

O

CC @ResultStatus

 

Status of the messages for results message

Language

O

CC @Language

 

Language of the content of the message.

 

If the message accepts multi-language and the attribute is not included, then by default the language is English

 

If the message does not accept multi-language, then the attribute must not be included

FeedFlag

M

“P”-Production

“T”-Test

Test message or production message.

 

 

Date

M

Date

Date when the message is generated, expressed in the local time zone where the message was produced.

Time

M

MillisTime

Time up to milliseconds when the message is generated, expressed in the local time zone where the message was produced.

LogicalDate

M

Date

Logical Date of events that extends until next day.

If an event unit continues after midnight (24:00), all messages produced will be considered as happening at the logical date on which the event unit began (e.g. for a session which began at 21:00 on Aug 2 and ended at 1:20 on Aug 3, the output will be dated Aug 2).

 

The end of the logical day is defined by default at 03:00 a.m.

 

 

For messages corrections, like invalidating medals or Records, it will be the LogicalDate of the correction.

 

Logical Date is expressed in the local time zone where the message was produced.

Venue

O

CC @VenueCode

Venue where the message is generated.

RTSerial

O

Numeric

Sequence number for ODF-RT messages.

 

RTSerial starts with 1 each Real Time session at every different venue.

Serial

M

Numeric

Sequence number for ODF-PiT messages.

 

Serial starts with 1 each day session at every different venue.

 

In the case of RT transmission, this attribute contains the last PiT message Serial number in order to ensure that RT information is processed over the last PiT information.

 

 

6.1.3  ODF Body

The next line after the ODF header is the body of the ODF Message.

Declaration

<?xml version="1.0" encoding="UTF-8"?>      

Header

<OdfBody  DocumentType=… >

 

 

<Competition Code= …>

ί <Competition> element

 

….

Body

</Competition>

 

<Message> Athlete nnnn disqualified… </Message>

ί <Message> element

 

</OdfBody>

 

 

Some important considerations for the ODF messages:

Mandatory elements are sent always.

 

·     Empty optional elements are not sent neither in ODF-PiT nor ODF-RT

·     Mandatory attributes are sent always. If they do not have any value then they are sent empty (Attribute =”“)

·     Empty optional attributes are sent either empty (Attribute = ““) or not sent.

·     Order of the elements inside an ODF message must be followed as defined in the ODF documentation. Elements must be sorted according what it is stated in the corresponding ODF message definition

·     All elements in an ODF message are identified by one of the attributes (e.g. Code for an Competitor element) or a set of the attributes (e.g. Type + Code for an Extension element)

·     ODF is being designed in such way that elements and attributes are organized to minimize redundancy and dependency. The objective is to isolate data so that additions, deletions, and modifications of an attribute can be made with just one message and then propagated through the rest of the messages via the defined references. However, in some very special circumstances, some important information (such as team members) will be repeated in order to make some message processing a little bit easier. Also, the ODF Light definition repeats some data across messages to simplify message processing to ODF Light Customers.

·     ODF Light is a set of self-contained messages with the aim of simplifying the message processing to the clients as they do not have to resolve references

<Competition> Element

An ODF message contains a mandatory element <Competition>.

Element

Attribute

M/O

Value

Comment

Competition

Code

M

CC @Competition

 

Unique ID for the competition

 

 

<Message> Element

All ODF messages can have an optional element <Message> to include free non-formatted text in case more information is needed.

<Message> element follows the <Competition> element.

<Competitor> Element

ODF messages contain an optional element <Competitor> to include information for Athletes, Teams or Groups. Group is used when competitors of same or different organizations participate in an event together but they are not considered a team and their results are individuals.

 

Element

Attribute

M/O

Value

Comment

Competitor

Code

M

S(20) with no leading zeroes

Competitor’s ID

 

Type

M

T, A, G

T = Team

A = Athlete

G = Group

 

If Competitor is an Athlete:

·     <Competitor> element contains the attribute Type = ”A”

·     <Competitor> element contains the attribute Code = AthleteID. This attribute links to an athlete appearing in the DT_PARTIC message.

·     <Competitor> element contains the element <Composition>. This element is provided always.

·     <Composition> element contains the mandatory element <Athlete>. Both codes in the <Athlete> and in the <Competitor> elements are the same, the AthleteID

·     <Athlete> element contains the mandatory attribute Order with value 1.

·     Athlete’s Bib (if applicable) will be only sent in Competitor /Composition /Athlete element.

·     Sport specific extensions are in the <Athlete> element and defined in the ODF Discipline Data Dictionary.

 

<Competitor Code= “A1” Type=”A”>

<Composition>

  <Athlete Code=”A1”  Order=”1”/>

</Composition>

</Competition>

 

If Competitor is a Team:

·     <Competitor> element contains the attribute Type =”T”

·     <Competitor> element contains the attribute Code = TeamCode. This attribute links to a team appearing in the DT_PARTIC_TEAMS message.

·     <Competitor> element contains the element <Composition>. This element is optional because there are situations where the team members are not known when message is provided.

·     <Composition> element contains the mandatory element <Athlete> with the list of athletes that are the team members. The Code attribute links to an athlete appearing in the DT_PARTIC (athletes) message.

·     Although team members for the whole event will be able to be found in the DT_PARTIC_TEAMS message, the specific ODF Sport messages will also include always the team’s members particularized for the message.

·     <Athlete> element contains the mandatory attribute Order with the team members sort order.

·     Team’s Bib (if applicable) will be sent in Competitor element.

·     Team members’ Bib (if applicable) will be sent in Competitor /Composition /Athlete element.

·     Team sport specific extensions are in the <Competitor> element and defined in the ODF Discipline Data Dictionary.

·     Team members sport specific extensions are in the <Athlete> element and defined in the ODF Discipline Data Dictionary.

 

<Competitor Code= “T1” Type=”T”>

  <Composition>

     <Athlete Code=”A1”  Order=…/>

     <Athlete Code=”A2”  Order=…/>

     …

  </Composition>

</Competition>

 

If Competitor is a Group:

·     <Competitor> element contains the attribute Code = NOC/NPC when the athletes belong to the same organization, otherwise MIXn.

·     There will be several Competitor /Composition /Athlete elements, containing the group competitor members.

6.2    ODF Data Types and Formats

This chapter describes data types and formats for the attributes in the ODF messages.

 

Format

Format Description

CC @CodeEntity

Set of values included in the CodeEntity. CodeEntity is the name of the entity that identifies a particular set of codes.

String

Text strings without a predetermined length

S(n)

Text strings with a length of up to n characters

Date

YYYYMMDD

MillisTime

HHMMSSmmm

  • HH: hour
  • MM: minutes
  • SS: seconds
  • mmm: milliseconds

All formatted with leading zeroes (example: 090303020).

DateTime

YYYY-MM-DDThh:mm:ssTZD (e.g.: 2006-02-06T13:00:00+01:00)

  • YYYY: year
  • MM: Month
  • DD: day
  • hh: hour
  • Mm: minutes
  • Ss: seconds
  • TZD  in the Time Zone Designator (Z or +hh:mm or -hh:mm) where the message was produced and when the message was produced. "Z" is the zone designator for the zero UTC offset

Boolean

 ‘true’ or ‘false’

Numeric

Number with no predetermined length

 

 

  • If the number starts with 9 (e.g. 99), then leading zeroes are removed. Example: 10 in format 99 is 10, and 3 in format 99 is 3.
  • If the number starts with 0 (e.g. 00), then leading zeroes are kept. Example: 10 in format 00 is 10, and 3 in format 00 is 03.

·  If nothing is stated, it is assumed that the leading zeroes are removed

N(n)

Number with a length up to n digits

N(n).N(m)

Number with decimal

  • N(n) integer part up to n digits
  • N(m) decimal part up to m digits

Specific pattern

Attributes with an specific pattern not specified in this table

Free text

Free text is never used in a message attribute, but it can be used inside the element content

Example <element>Free text goes in here</element>

 

 

6.2.1  Rules for rounding numbers

This chapter describes the rules for rounding numbers to use in all messages, unless other rules are specified in the sport documentation.  (sport rules are applied before the transmission of the data)

·     Last digit in the number decimal part < 5 (0, 1, 2, 3, 4) ΰ no rounding (i.e. 1,544 = 1, 54)

·     Last digit in the number decimal part >= 5 (5, 6, 7, 8, 9) ΰ rounding up (i.e. 1,545 = 1, 55)

 

6.2.2  Measures format

This chapter describes the measure formats and the conversion rules to use in all messages, unless other formats or rules are specified in the sport documentation.

 

Measure

Value

Format

Example

Height/Distance

N(1).N(2)m

N(3)cm 

N(1)’N(2)’’

9.00m

900cm

9’09’’

1.83m

183cm

6’0’’

Weight

N(3)kg

N(3)lbs

900kg

900lbs

100kg

220lbs

Temperature

N(2)ΊC

N(3)ΊF

90ΊC

990ΊF

35ΊC

95ΊF

Distance

N(3).N(3)km

N(3).N(3)mi

90.000km

90.000m

1.789km

6.123mi

Speed

N(2).N(3)m/s

N(3).N(3)mph

N(3).N(3)km/h

90.000m/s

90.000mph

90.000km/h

1.789m/s

6.123mph

3.890km/h

Precipitation

N(2)cm

N(2)in

90cm

90in

2cm

1in

 

6.2.3  Rules for measures conversion

This chapter describes measure the conversion rules to use in all messages, unless other rules are specified in the sport documentation. When using these conversions for athlete heights and weights and fore mentioned rounding rules must be applied.

Measure

Conversion Rules

Distance

1 in = 0,0254 m

1 ft = 12 in = 0,3048 m

1 yd = 3 ft = 36 in = 0,9144 m

1 mi = 1.760 yd = 5.280 ft = 63360 in = 1609,344 m

1 nmi (nautical mile) = 1,852 m

Speed

1 km/h = 3,6 m/s

1 kts= 1 nmi/h

Weight

1 lbs = 0,453 592 37 kg

Temperature

T[°F] = 1,8 Χ T[°C] + 32

T[°C] = (T[°F] – 32) / 1.8

6.3    ODF Message Update

An update occurs when it is received a message whose identification is coinciding with the identification of an already received message.

Message identification is the combination of the header attributes:  DocumentCode + DocumentSubcode + DocumentType + DocumentSubtype.

ODF PiT:

The latest message substitutes completely the previous received message.

There are specific messages, (with an UPDATE suffix) for updating some elements and keep the rest of the message, e.g. DT_SCHEDULE_UPDATE, DT_PARTIC_UPDATE, DT_PARTIC_TEAMS_ UPDATE or DT_PARTIC_HORSES_UPDATE.

ODF RT:

When the message header contains the attribute ResultStatus = LIVE_FULL or LIVE_LAST or LIVE_MANDATORY, the latest message substitutes completely the previous received message.

When the message header contains the attribute ResultStatus = LIVE_UPDATE, only the elements and attributes in the new message must be updated by message receiver.  Elements and attributes provided before must be kept by message receiver. 

·     New message only includes the changed attributes, with the exception of the mandatory attributes that are always sent even if there is no modification.

When an attribute sent in the past has no value anymore, send the same message with ResultStatus=LIVE_MANDATORY and

·     If the attribute is mandatory send it empty (Attribute=””)

·     If the attribute is optional either do not send it or send it empty

 

 

 

 


 

7   DOCUMENT CONTROL

7.1  File Reference

ODF/INT008-R3-V5.8 APP

 

7.2  Version history

Version

Date

Comments

R3 v1.0

23 Dec 2011

Submitted for review version.

R3 v1.1

27 Jan 2012

Included some internal comments.

R3 v1.2

17 Feb 2012

Included Omega comments.

R3 v1.3

02 Mar 2012

New version after Interface Data Meeting.

R3 v2.0

05 Apr 2012

New version after internal comments.

R3 v3.0

08 May 2012

New version after Pre Integration Test 1.

R3 v 4.0

22 Jun 2012

Second version after Pre Integration Test 1.

R3 v4.0

16 Jul 2012

Version from SFA to APP.

R3 v5.0

29 Aug 2012

After WNPA meeting changes: ODF light information deletion and new messages proposal (APP-DRAFT).

R3 v5.1

26 Sep 2012

CR 306 and other changes.

R3 v5.2

11 Oct 2012

Changes after IDM.

R3 v5.3

14 December 2012

Changes after Omega’s comments.

R3 v5.4

31 January 2013

Defects and change in Play by Play

R3 v5.5

14 March 2013

Defects

R3 v5.6

09 August 2013

Version updated by CR’s: CR001073 (95811), CR000974, CR000666, CR000906, CR000827 applied

R3 v5.7

20 September 2013

CR001075, CR001144

R3 v5.8

11 October 2013

Corrections over last changes.

 

 

7.3  Change Log

Version

Status

Changes on version

R3 v1.0

SFR

• First version.

R3 v1.1

SFR

• Reviewer comments included.

R3 v1.2

SFR

• Included Omega comments.

R3 v1.3

SFA

• New version after Interface Data Meeting.

R3 v2.0

SFA

• DT_POOL_STANDINGS: / Competitor/ExtendedResults /ExtendedResult [Code = CU_OPPONENT] /@Value changed from CC @Organisation to team ID.

• DT_STATS: changed headers.

• DT_POOL_STANDINGS: CU_COMP_DATE changed from Date to DateTime.

• DT_RT_RESULTS_SUMMARY: new statistics in ExtendedInfos. Removed statistics from the Competitor Extended Result.

• DT_POOL_STANDINGS: Removed Phase from header in DocumentCode.

R3 v3.0

SFA

• DT_CONFIG: CU_SHEET has been removed. Now using only location from schedule.

• DT_CONFIG: Added CU_MATRIX and CU_OPPONENT to configure Round Robin standings matrix.

• DT_POOL_STANDINGS: Status possible values now INTERIM (instead of INTERMEDIATE) and official, as in the general documentation.

• DT_POOL_STANDINGS: DocumentCode changed to include phase: DDGEEEP00.

• DT_POOL_STANDINGS: Removed CU_OPPONENT and its extensions.

• DT_POOL_STANDINGS: Result/ Competitor/ExtendedResults /ExtendedResult changed and to the same level (extensions have been removed).

• DT_STATS: CU_GP changed to CU_GAMES_PLAYED (in various elements).

• DT_STATS: added new Document SubType: “DSC” for Draw Shot Challenge Ranking.

• DT_STATS: added new Document Subtype: “RANKING” with individual AND team statistics.

• DT_PARTIC_TEAMS: Name is now the code of the team’s organisation as organisations cannot be repeated in Curling. To retrieve the name, use Common Codes.

• DT_RT_EXTRA_DATA: Removed LIVE_FULL from triggers.

• DT_BRACKETS: BracketItem: @Order changed to mandatory (as in General Definition).

• DT_RESULTS: Result is now N(2) or W or L (W /L values added).

• DT_RESULTS: Added CU_IN, CU_IN_PER, CU_OUT, CU_OUT_PER for Result /Competitor /Stats /Stat and Result / Competitor / Composition /Athlete /Stats /Stat.

• DT_RESULTS: UnitInfo - added CU_GAME_SITUATION for PiT and RT.

• DT_RT_RESULTS: added "LFDelay=999" for LIVE_FULL message.

• DT_RT_RESULTS: added Trigger T0 for Draw Shot Challenge 20 min before game.

• DT_RT_RESULTS: added CU_POSITION, CU_FUNCTION and CU_STARTING_END.

• DT_RESULTS_SUMMARY: added EI_CU / HomePeriodScore and AwayPeriodScore.

• DT_RT_RESULTS_SUMMARY: EI_CU /CU_TENTATIVE_STANDINGS: Pos and CU_RANK set to N(2).

• DT_RT_RESULTS_SUMMARY: changed extensions of CU_TENTATIVE_STANDINGS to match the extensions used in Pool Standings.

R3 v 4.0

SFA

• Codes: added CC@CompetitorPlace.

• DT_CONFIG: Precision: CU_OPPONENT is not sent for CU_MATRIX/@Pos = CU_OPPONENT /@Pos.

• DT_RANKING: Triggers changed. Now the message is sent three times: after RR Phase, after bronze game and after gold game.

• DT_RESULTS: CU_GAME_SITUATION changed from UnitInfo to Competitor /ExtendedResults /ExtendedResult to have it for both teams.

• DT_STATS: clarification added for “expected” column.

• DT_STATS: Competition /Stats /StatsItems /StatsItem: renamed CU_TO and CU_TO_PER to CU_TIMEOUT and CU_TIMEOUT_PER.

• DT_STATS: Competitor /StatsItems /StatItem: added CU_RANK and CU_RANK_EQUAL.

• DT_STATS: Competitor /StatsItems /StatItem: added extension CU_ROUND_LSD / CU_LSD_ELIMINATED.

• DT_STATS: Competitor /StatsItems /StatItem: added extension CU_ROUND_LSD / CU_LSD_ELIMINATED.

• DT_STATS: Competitor /StatsItems /StatItem: renamed CU_TO and CU_TO_PER to CU_TIMEOUT and CU_TIMEOUT_PER.

• DT_STATS: Competitor /Composition /Athlete /StatsItems /StatsItem: added CU_GAMES_PLAYED,  CU_RANK and CU_RANK_EQUAL.

• DT_BRACKETS: Trigger adapted.

• DT_BRACKETS: added ExtCompPlace element.

• DT_RT_RESULT_SUMMARY: unused triggers removed. Expected column adapted.

• DT_RANKING: ResultStatus added, as the message is now sent multiple times.

• Added CC @Statistics associated to DT_STATS Stats/@Code.

R3 v4.0

APP

• Version goes APP.

R3 v5.0

APP (DRAFT)

• DT_PARTIC_TEAMS_UPDATE: Athlete and officials are now defined.

• DT_RANKING: Triggers updated. Trigger after each tie-break.

• DT_RT_EXTRA_DATA: trigger precision. No LIVE_FULL is sent.

• DT_RT_RESULT: new trigger. T6: after a line-up change.

• DT_RT_RESULT: CU_STARTING_END sent only after line-up change.

• DT_RT_RESULT: CU_GAME_SITUATION: expected “when available”.

• New messages proposal: Added the definition of DT_CUMULATIVE_RESULT and DT_RT_CUMULATIVE_RESULT messages (marked in blue color). These messages should be used (instead of DT_RESULT_SUMMARY and DT_RT_RESULT_SUMMARY) at the moment that these changes are approved until then the deprecated messages should be still used.

• Deletion messages proposal: DT_RESULT_SUMMARY and DT_RT_RESULT_SUMMARY (marked in pink color). These messages should be deleted at the moment that these changes are approved until then the deprecated messages should be still used.

• Deletion extensions proposal: ODF Light extensions from the DT_START_LIST Message. Marked in pink color the ODF Light extensions. These extensions should be deleted at the moment that these changes are approved until then they should be still used.

R3 v5.1

SFR

• DT_HIST_REC_UPDATE removed from applicable messages.

• Light  extension: ODF Light extensions from the DT_START_LIST and DT_CUMULATIVE_RESULT Message marked in pink colour. These extensions will be deleted at the moment that these changes are implemented by Omega for Non-Olympics projects from those messages and included in new messages.

• Light Extensions: DT_START_LIST PreviousResults defined as non-light extension.

• New messages: Added the definition of DT_CUMULATIVE_RESULT and DT_RT_CUMULATIVE_RESULT messages. These messages should be used (instead of DT_RESULT_SUMMARY and DT_RT_RESULT_SUMMARY).

• DT_EXTRA_DATA renamed to DT_PLAY_BY_PLAY.

• DT_CUMULATIVE_RESULT and DT_RT_CUMULATIVE_RESULT messages structure merged:

- CumulativeResults element of DT_CUMULATIVE_RESULT and DT_RT_CUMULATIVE_RESULT renamed to Results.

- Bib attribute added to Competitor and Athlete element of the DT_CUMULATIVE_RESULT and DT_RT_CUMULATIVE_RESULT messages.

• SortOrder attribute clarified so that any result sort order change from the initial start list order will be provided in the SortOrder attribute (or any extension used to sort competitors) of the DT_RT_RESULT and DT_RT_CUMULATIVE_RESULT messages (this includes ranked, none-ranked and IRM athletes/team).

R3 v5.2

SFA

• 2.2: End to End data flow. Removed old sentence about previous messages.

• Codes and DT_PARTIC(_UPDATE): CC @EntryStatus has been changed to CC @EntryIRM (#75877).

• DT_CUMULATIVE_RESULT is not used. Only the RT version is used.

• DT_RESULTS: CU_LAST_SCORE_HOME / AWAY also for “no score (X:X)”

• DT_RESULTS: UnitDateTime only for PiT.

• DT_RESULTS: Result /@Result is only PiT. For RT, use Period element.

• DT_(RT_)RESULTS: sort changed.

• DT_BRACKETS: Sort changed.

• DT_WEATHER: Header changed. Message is at session level.

• DT_WEATHER: trigger changed.

• DT_(RT_)PLAY_BY_PLAY: trigger and sort changed.

• DT_RT_CUMULATIVE_RESULT: Description modified.

• DT_RT_CUMULATIVE_RESULT: HomePeriodScore and AwayPeriodScore removed.

R3 v5.3

SFA

• Codes and DT_PARTIC: Attribute reverted to E_ENTRY_STATUS, but value will stay as @EntryIRM (for the common code).

•  Version APP

R3 v5.4

APP

•  88259: CC @TemperatureUnit and @WeatherPoints added to match Weather message.

•  88260: DT_CONFIG /ExtendedConfig / CU_SESSIONRSC changed from Numeric to S(10)

•  DT_PLAY_BY_PLAY: added CU_TEAM with the team of the player who made the shot (send team’s id, the code of the team).

R3 v5.5

APP

•88419: DT_STATS - CU_LSFE must have Pos

•88417: DT_STATS - In Competition /Stats /StatsItems /StatsItem Element and Competitor /StatsItems /StatsItem Element, some values changed from N(1) to N(2).

•88419: DT_STATS - Competitor /StatsItems /StatsItem ST_CU/CU_LSFE has position

                DT_STATS - Competitor /StatsItems /StatsItem  ST_CU/CU_PLUS_MINUS has +/-

•88403: DT_BRACKETS - Element BracketItem /@Code change to value CC@BracketItems

•88647: DT_RANKING - Result Element. Attribute ResultType changed from "N/A" to CC@ResultType

R3 v5.6

APP

• 95811: Functions definition updated 3.2.3.5. (CR001073)

• CR000974 - DT_WEATHER: Remove "+" symbol in weather attributes, when sending values above 0 degrees.

• CR000666 - Added Venue attribute as mandatory for DT_PARTIC / DT_PARTIC_UPDATE and DT_PARTIC_TEAMS_UPDATE / DT_PARTIC_TEAMS messages

• CR000906 - Removed ODF Light elements from DT_START_LIST and DT_CUMULATIVE_RESULTS messages

• CR000827 - For DT_PARTIC / DT_PARTIC_UPDATE messages and for Participant /Discipline /RegisteredEvent /EventEntry element change entry E_ENTRY_STATUS by E_IRM (consistency across sports)

R3 v5.7

APP

• CR001075 – Order added to Coach definition in Start_list message

• CR001075 – Header definition updated for DT_RESULT and DT_CUMULATIVE

• CR001075 – @Pos added to CU_TIME attribute

• CR001075 – DT_STASTS (CU_CUM_PER, CU_IN_PER, CU_OUT_PER, CU_TOT_PER format definition updated)

• CR001075 – DT_STASTS CU_TIMEOUT and CU_TIMEOUT_PER definition removed from Stats /StatsItems /StatsItem

• CR001075 – DT_CONFIG CU_TB format definition updated

• CR001075 – DT_CONFIG CU_MATRIX/CU_OPPONENT format definition updated

• CR001075 – PLAY_BY_PLAY extensions RT Only column values updated.

• CR001144 – DT_RESULT CU_LSCE RT Only column updated.

• CR001144 – DT_STASTS @Pos removed for CU_STOLEN, CU_PTS_0, CU_PTS_1, CU_PTS_2, CU_PTS_3, CU_PTS_4, CU_PTS_4+, CU_PTS

• CR001144 – DT_STASTS CU_CUM_PER definition removed from Stats /StatsItems /StatsItem

• CR001144 – DT_RANKING ExtendedResult added to Athlete. ER_CU/CU_IRM attribute added.

• CR001144 – DT_RESULT New attributes added to Unitinfo section related with Most Important Shot of the Match.

• CR001144 – DT_POOL_STANDING CU_WINS_TIED format definition updated.

• CR001144 – DT_STASTS CU_RANK format definition updated.

• CR001144 – DT_STASTS IND_RANKING and TEAM_RANKING removed from DocumentSubtype definition.

• DT_RT_RESULT T0 trigger removed, it was replaced by T5.

R3 v5.8

APP

• CU_WINS_TIED updated also in Tentative Standings.

• CU_RANK updated also at athlete level.

 

 

 

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