2 Messages
2.1 Applicable Messages
The following table is a full list of all ODF messages and describes the list of messages used in Basketball.
-
The column “Message type“ indicates the DocumentType that identifies a message
-
The column “Message name“ is the message name identified by the message type
-
The column “Message extended“ indicates whether a particular message has extended definition in regards to those that are general for all sports. If one particular message is not extended, then it should follow the general definition rules.
|
Message Type |
Message Name |
Message |
|
DT_SCHEDULE / DT_SCHEDULE_UPDATE |
Competition schedule / Competition schedule update |
|
|
DT_PARTIC / DT_PARTIC_UPDATE |
List of participants by discipline / List of participants by discipline update |
|
|
DT_PARTIC_TEAMS / DT_PARTIC_TEAMS_UPDATE |
List of teams / List of teams update |
|
|
DT_MEDALS |
Medal standings |
|
|
DT_MEDALLISTS_DAY |
Medallists of the day |
|
|
DT_GLOBAL_GM |
Global good morning |
|
|
DT_GLOBAL_GN |
Global good night |
|
|
DT_RESULT |
Event Unit Start List and Results |
|
|
DT_PLAY_BY_PLAY |
Play by Play |
|
|
DT_CURRENT |
Current Information |
|
|
DT_POOL_STANDING |
Pool Standings |
|
|
DT_BRACKETS |
Brackets |
|
|
DT_STATS |
Statistics |
|
|
DT_RANKING |
Event Final Ranking |
|
|
DT_COMMUNICATION |
Official Communication |
|
|
DT_CONFIG |
Configuration |
|
|
DT_MEDALLISTS |
Event's Medallists |
|
|
DT_MEDALLISTS_DISCIPLINE |
Medallists by discipline |
|
|
DT_LOCAL_OFF |
Discipline/venue stop transmission |
|
|
DT_LOCAL_ON |
Discipline/venue start transmission |
|
|
DT_KA |
Keep Alive |
|
2.2 Messages
2.2.1 Competition schedule / Competition schedule update
2.2.1.1 Description
The Competition schedule is a bulk message provided for one particular discipline. As a general rule, it contains the complete schedule information for all event units needed to run a competition and excludes event units for activities such as unofficial training and press conferences.
This message contains the competition timetable for a complete discipline as well as status for each competition unit and is updated from OVR via the schedule update message.
All event units in codes which have the 'schedule' flag set to 'Y' are included in schedule messages (and have status UNSCHEDULED or SCHEDULED).
The arrival of the competition schedule message resets all the previous schedule information for one particular discipline.
The StartList component of the message is only included in the case that the Unit Type is one of HATH, HCOUP, HNOC or HTEAM and at least one of the competitors are known.
The Composition component (i.e. listing athletes) is only included in the case that the Unit Type is one of HATH or HCOUP.
For reference the applicable unit types (from common codes) are:
HATH Individual Head to Head units (e.g. AR, BD, TE etc)
HCOUP Pairs/Couples Head to Head units (e.g. BD, TE etc)
HNOC NOC Head to Head units (e.g. AR)
HTEAM Teams Head to Head units (e.g. BK, BV, HB etc)
Managing when start times are not known.
In some disciplines the start time of each unit is not known and the unit are managed by order rather than time.
In these disciplines usually only the time of the first unit (or first unit per location) is known and distributed. In this case all units should be sent with the same start time and those following units flagged as HideStartDate (and finish). To be able to correctly order these units then the Order attribute is used.
To ensure there are no incorrectly ordered units then the start time must not be updated to the actual start time (there is an actual start time field to cater for this).
If the discipline requires some text describing the order then StartText is used. Typical uses include 'Not before 17:00' or 'SUN 29 - 2nd match on CC' or 'Follows'.
Where HideStartDate='Y' is used then all start times for the units may be the same, usually the same as the first unit in the session or location (which generally will not use HideStartDate='Y') but this is not mandatory and approximate start times may be used. The specific way this is managed in each sport is detailed in the specific sport data dictionary.
Advice for end users - how to sort event units and use DT_SCHEDULE:
- When displaying the schedule users must use the following sort order to display as intended:
1. By day (or filter by day)
2. By location if applicable (in a small number of sports)
3. By Time (regardless if HideStartDate='Y')
4. By Order
- The Order is sent for all units where HideStartDate='Y' else not sent. Start with 1 each new session each day
- End users should display StartText if HideStartDate='Y'
Competition schedule update:
Competition schedule update is an update message. It is not a complete schedule information message, but only the schedule data being modified.
The arrival of this message updates the previous schedule information for one particular event unit, but does not notify any other change for the rest of the event units except for those contained in the message.
The key of the information updated is Unit @Code. Therefore, any new unit, deleted unit or updated unit will be identified by all this attribute.
It has to be understood that if one DT_SCHEDULE message arrives, then all previous DT_SCHEDULE_UPDATE messages should be discarded.
2.2.1.2 Header Values
The following table describes the message header attributes.
|
Attribute |
Value |
Comment |
|
CompetitionCode |
Unique ID for competition |
|
|
DocumentCode |
DD0000000 |
DD should be defined according to CC @Discipline |
|
DocumentSubcode |
DDGEEEPUU |
Only used for DT_SCHEDULE_UPDATE. Should be the Code of the first Unit in the message. This attribute is mainly used for searching. |
|
DocumentType |
DT_SCHEDULE / DT_SCHEDULE_UPDATE |
Competition schedule bulk / update |
|
Version |
1...V |
Version number associated to the message's content. Ascendant number |
|
FeedFlag |
"P"-Production "T"-Test
|
Test message or production message. |
|
Date |
Date |
Refer to the ODF header definition |
|
Time |
Time |
Time up to milliseconds when the message is generated, expressed in the local time zone where the message was produced. |
|
LogicalDate |
Date |
Logical Date of events. This is the same as the physical day except when the unit or message transmission extends after midnight.
If an event unit continues after midnight (24:00), all messages produced will be considered as happening at the logical date on which the event unit began (e.g. for a session which began at 21:00 on Aug 2 and ended at 1:20 on Aug 3, the message will all be dated Aug 2).
The end of the logical day is defined by default at 03:00 a.m.
For messages corrections, like invalidating medals or Records, it will be the LogicalDate of the day of the correction.
Logical Date is expressed in the local time zone where the message was produced. |
|
Source |
Code indicating the system which generated the message. |
|
|
Serial |
Numeric |
Sequence number (positive integer) for ODF messages.
Serial starts with 1 each day for each Source. |
2.2.1.3 Trigger and Frequency
The competition schedule will be sent as a bulk message (DocumentType="DT_SCHEDULE") approximately 1 month before the Games and then sent multiple times until a date to be confirmed after which only update messages will be sent (DocumentType="DT_SCHEDULE_UPDATE") by OVR. There is no automatic triggering and this (DT_SCHEDULE) message must not be sent after the transfer of control to OVR.
The competition schedule update message should be triggered at any time there has been a competition schedule modification for any previously sent competition schedule bulk message or update message including the addition of start list details (H2H).
Generally start list details for H2H should be sent immediately when known and usually soon after the preceding unit changes to Official.
The triggers for status changes are described in each sport data dictionary where differences are needed.
If any text descriptions change in a message (as opposed to the code) then this message is not resent to correct previous messages however the new data is to be used in future messages.
2.2.1.4 Message Structure
The following table defines the structure of the message.
|
Level 1 |
Level 2 |
Level 3 |
Level 4 |
Level 5 |
Level 6 |
Level 7 |
|
|
Code |
|||||
|
|
||||||
|
|
Code |
|||||
|
|
PhaseType |
|||||
|
|
UnitNum |
|||||
|
|
ScheduleStatus |
|||||
|
|
StartDate |
|||||
|
|
HideStartDate |
|||||
|
|
EndDate |
|||||
|
|
HideEndDate |
|||||
|
|
ActualStartDate |
|||||
|
|
ActualEndDate |
|||||
|
|
Medal |
|||||
|
|
Venue |
|||||
|
|
Location |
|||||
|
|
ModificationIndicator |
|||||
|
|
||||||
|
|
Language |
|||||
|
|
Value |
|||||
|
|
||||||
|
|
Language |
|||||
|
|
Value |
|||||
|
|
||||||
|
|
VenueName |
|||||
|
|
LocationName |
|||||
|
|
||||||
|
|
||||||
|
|
StartOrder |
|||||
|
|
SortOrder |
|||||
|
|
||||||
|
|
Code |
|||||
|
|
Type |
|||||
|
|
Organisation |
|||||
|
|
||||||
|
|
TeamName |
|||||
|
|
IFId |
|||||
2.2.1.5 Message Values
|
Element: Competition (1,1) |
|
Table Note: "Competition schedule" and "Competition schedule update" share the same message structure and message attributes, except for the two ModificationIndicator attributes, which are specific to the "Competition schedule update message". |
|
Attribute |
M/O |
Value |
Description |
|
Code |
M |
Unique ID for competition Code is deprecated and value is duplicated in the header.
|
|
Element: Competition /Unit (0,N) |
|
Attribute |
M/O |
Value |
Description |
|
Code |
M |
Full RSC for the unit |
|
|
PhaseType |
M |
Phase type for the unit |
|
|
UnitNum |
O |
S(6)
|
Match / Game / Bout / Race Number or similar |
|
ScheduleStatus |
M |
Unit Status |
|
|
StartDate |
O |
DateTime |
Start date. This attribute may not be sent when the @ScheduleStatus is UNSCHEDULED. For other statuses the StartDate is expected otherwise ordering is display is incorrect (including CANCELLED and POSTPONED.)
This is the scheduled Start date and time and will not be updated when an event unit starts (updated only with RESCHEDULED status)
Example: 2006-02-26T10:00:00+01:00 |
|
HideStartDate |
O |
S(1) |
Send 'Y' if StartDate (scheduled start time) should not be displayed. It may be an estimate or 'fake' time. Do not send if StartDate (scheduled start time) is to be displayed.
Start times of some units depend on the finalisation of previous event units and therefore there is no fixed start time in these cases this field is set to 'Y'.
When the flag is set to 'Y' then the time is used for sorting purposes but should not be displayed.
|
|
EndDate |
O |
DateTime |
End date. This attribute may not be sent when the @ScheduleStatus is UNSCHEDULED, POSTPONED or CANCELLED.
Example: 2006-02-26T10:00:00+01:00
|
|
HideEndDate |
O |
S(1) |
Send 'Y' if EndDate scheduled end time is not to be displayed.
Some event units have a scheduled end time well bounded, however, some event units in some circumstances have a scheduled end time not quite variable (example, some press conferences or tennis matches, etc.) in these cases this field is set to 'Y' and should not be displayed.
|
|
ActualStartDate |
O |
DateTime |
This attribute is expected once the event unit has started. Example: 2006-02-26T10:03:22+01:00 |
|
ActualEndDate |
O |
DateTime |
This attribute is expected once the event unit has finished. Example: 2006-02-26T12:43:51+01:00 |
|
Medal |
O |
Gold medal event unit or bronze medal event unit. Do not send if not a medal event unit |
|
|
Venue |
M |
VVenue where the unit takes place Use TBD if the Venue is not known yet (CC). |
|
|
Location |
M |
Location where the unit takes place Use TBD if the Location is not known yet (CC) or a generic code for the discipline. |
|
|
ModificationIndicator |
O |
N, U |
Attribute is mandatory in the DT_SCHEDULE_UPDATE message only
N-New event unit U-Update event unit If ModificationIndicator='N', then include new event unit. It will be rarely used as most added units were available in "UNSCHEDULED" status.
If ModificationIndicator="U", then update the event unit.
|
|
Element: Competition /Unit /StartText (0,N) |
|
This element is only used for Competition Schedules when HideStartDate is 'Y'. In this case, English Language is mandatory. |
|
Attribute |
M/O |
Value |
Description |
|
Language |
M |
Code Language of the @Value |
|
|
Value |
M |
S(20) |
Text to be displayed in the case that StartDate is not to be displayed (e.g. "After M.1" or "Followed by") Using a code set or fixed text will also be directly displayed and allow end user translation. |
|
Element: Competition /Unit /ItemName (1,N) |
|
Attribute |
M/O |
Value |
Description |
|
Language |
M |
Code Language of the @Value |
|
|
Value |
M |
S(40) |
Item Name / Unit Description.
For competition units show the short unit description from common codes which matches the RSC.
For non-competition schedules (where the item description is not in common codes) then add the description.
|
|
Element: Competition /Unit /VenueDescription (1,1) |
|
Attribute |
M/O |
Value |
Description |
|
VenueName |
M |
S(25) |
Venue name in first language. This is the CC value from unit/venue |
|
LocationName |
M |
S(30) |
Location name in first language. This is the CC value from unit/location. |
|
Element: Competition /Unit /StartList /Start (1,N) |
|
StartList information is only sent in the case that the Unit type is one of HATH, HCOUP, HNOC or HTEAM and at least one of the competitors are known. (Sent as soon as known for applicable units) |
|
Attribute |
M/O |
Value |
Description |
|
StartOrder |
O |
Numeric |
Competitor's start order |
|
SortOrder |
M |
Numeric |
Used to sort competitors in an event unit (for example, if there is no StartOrder). It is mainly used for display purposes. |
|
Element: Competition /Unit /StartList /Start /Competitor (1,1) |
|
Attribute |
M/O |
Value |
Description |
|
Code |
M |
S(20) with no leading zeroes, TBD or NOCOMP.
|
Competitor's ID, TBD in case that the competitor is not known at this time AND the other competitor is known. NOCOMP is sent when there is no competitor (and will not come later) |
|
Type |
M |
T |
T for team |
|
Organisation |
O |
Should be sent when known |
|
Element: Competition /Unit /StartList /Start /Competitor /Description (0,1) |
|
Attribute |
M/O |
Value |
Description |
|
TeamName |
M |
S(73) |
Team Name where known, must send when available |
|
IFId |
O |
S(16) |
FIBA ID (competitor's federation number for the discipline). |
2.2.1.6 Message Sort
Sort by Session @SessionCode.
The message is sorted by Unit@StartDate then by Unit@Order then Unit@Code.
In case of event unit with no Unit@StartDate defined (example, they are in an event unit status such as UNSCHEDULED), they will be listed at the end in Unit@Code order.
2.2.2 List of participants by discipline / List of participants by discipline update
2.2.2.1 Description
A participant is considered to be any individual (type athlete, participating or not in the current games) or any official in one or several disciplines or a competitor being part of a team (team member).
Although the participant may participate in more than one event or more than one discipline, this message just contains the information for the discipline of the message, listing the information of all the events for that discipline.
This message includes historical athletes that do not participate in the current competition. Historical athletes will not be registered to any event.
It is important to note that all the sport messages that make references to athletes (start list, event unit results, etc.) will always match the athlete ID with the athlete ID in this message. The historical athletes will be used to match historical athlete information as it appears in the records message when sending the previous record information and this previous record was an historical record not being broken in the current competition.
List of participants by discipline (DT_PARTIC) is a bulk message, provided for each discipline. It is a complete participant information message for one particular discipline. The arrival of this message resets all the previous participants' information for one particular discipline. This message can include a list of current athletes, officials, coaches, guides, technical officials, Reserves and historical athletes.
List of participants by discipline update (DT_PARTIC_UPDATE) is an update message. It is not a complete list of participants' information by discipline message, only the participant data being modified, i.e. if some data of one participant changes, the element Participant for it with all its children and attributes must be sent.
The key of the information updated consists of the following attribute: Participant @Code. Therefore, any new or updated Participant Discipline-Event will be identified by all these attributes.
2.2.2.2 Header Values
The following table describes the message header attributes.
|
Attribute |
Value |
Comment |
|
CompetitionCode |
Unique ID for competition |
|
|
DocumentCode |
DD0000000 |
DD is defined according to CC @Discipline |
|
DocumentType |
DT_PARTIC / DT_PARTIC_UPDATE |
List of participants by discipline message |
|
Version |
1..V |
Version number associated to the message's content. Ascendant number |
|
FeedFlag |
"P"-Production "T"-Test |
Test message or production message. |
|
Date |
Date |
Date when the message is generated, expressed in the local time zone where the message was produced. |
|
Time |
Time |
Time up to milliseconds when the message is generated, expressed in the local time zone where the message was produced. |
|
LogicalDate |
Date |
Logical Date of events. This is the same as the physical day except when the unit or message transmission extends after midnight.
If an event unit continues after midnight (24:00), all messages produced will be considered as happening at the logical date on which the event unit began (e.g. for a session which began at 21:00 on Aug 2 and ended at 1:20 on Aug 3, the message will all be dated Aug 2).
The end of the logical day is defined by default at 03:00 a.m.
For messages corrections, like invalidating medals or Records, it will be the LogicalDate of the day of the correction.
Logical Date is expressed in the local time zone where the message was produced. |
|
Source |
Code indicating the system which generated the message. |
|
|
Serial |
Numeric |
Sequence number (positive integer) for ODF messages.
Serial starts with 1 each day for each Source. |
2.2.2.3 Trigger and Frequency
The DT_PARTIC message is sent as a bulk message approximately one month before the Games. It is sent several times up to the date of transfer of control to OVR after which only DT_PARTIC_UPDATE messages are sent.
The DT_PARTIC_UPDATE message is triggered when there is a modification in the data for any individual after the transfer of control to OVR.
2.2.2.4 Message Structure
The following table defines the structure of the message.
|
Level 1 |
Level 2 |
Level 3 |
Level 4 |
Level 5 |
Level 6 |
|
|
Code |
||||
|
|
|||||
|
|
Code |
||||
|
|
Parent |
||||
|
|
Status |
||||
|
|
GivenName |
||||
|
|
FamilyName |
||||
|
|
PrintName |
||||
|
|
PrintInitialName |
||||
|
|
TVName |
||||
|
|
TVInitialName |
||||
|
|
LocalFamilyName |
||||
|
|
LocalGivenName |
||||
|
|
Gender |
||||
|
|
Organisation |
||||
|
|
BirthDate |
||||
|
|
Height |
||||
|
|
Weight |
||||
|
|
PlaceofBirth |
||||
|
|
CountryofBirth |
||||
|
|
Nationality |
||||
|
|
MainFunctionId |
||||
|
|
Current |
||||
|
|
OlympicSolidarity |
||||
|
|
ModificationIndicator |
||||
|
|
|||||
|
|
Code |
||||
|
|
IFId |
||||
|
|
|||||
|
|
Gender |
||||
|
|
Event |
||||
|
|
Bib |
||||
|
|
|||||
|
|
Code |
||||
|
|
Type |
||||
|
|
Pos |
||||
|
|
Value |
||||
|
|
|||||
|
|
FunctionId |
||||
2.2.2.5 Message Values
|
Element: Competition (1,1) |
|
Attribute |
M/O |
Value |
Description |
|
Code |
M |
Unique ID for competition Code is deprecated and value is duplicated in the header. |
|
Element: Participant (1,N) |
|
Attribute |
M/O |
Value |
Description |
|
Code |
M |
S(20) with no leading zeroes |
Participant's ID.
It identifies an athlete or an official and the holding participant's valid information for one particular period of time.
It is used to link other messages to the participant's information.
Participant's information (example @Organisation) will not be the latest for the athlete/official, unless the @Code attribute is the same as the @Parent attribute. However, this information could be the one being valid in the particular moment of a start list, event unit results, etc.
When the participant is an historical one, then this ID will start with "A" when it is an Athlete, "C" when Coach and "O" when Official. |
|
Parent |
M |
S(20) with no leading zeroes |
Participant's parent ID, which is used to link to the latest valid information for one participant. @Parent attribute should be linked to the latest participant's information, by retrieving that Athlete/Official whose @Code attribute is the same as @Parent.
The participant containing @Code attribute being the same as the @Parent attribute will be the one with the latest information for the participant. The @Parent attribute will only be different from @Code in the case that critial personal information has changed from previous competitions. The typical examples are Organisation (for change of country) or Name (particularly for women changing their name at marriage). Further to be clear, @Parent and @Code can only be different if Current = "false". |
|
Status |
O |
Participant's accreditation status this atribute is Mandatory in the case of @Current="true" and it is optional in the case that @Current="false".
To delete a participant, a specific value of the Status attribute is used. |
|
|
GivenName |
O |
S(25) |
Given name in WNPA format (mixed case) |
|
FamilyName |
M |
S(25) |
Family name in WNPA format (mixed case) |
|
PrintName |
M |
S(35) |
Print name (family name in upper case + given name in mixed case) |
|
PrintInitialName |
M |
S(18) |
Print Initial name (for the given name it is sent just the initial, without dot) |
|
TVName |
M |
S(35) |
TV name |
|
TVInitialName |
M |
S(18) |
TV initial name |
|
LocalFamilyName |
O |
S(25) |
Family name in the local language in the appropriate case for the local language (usually mixed case) Not for use in Rio 2016 |
|
LocalGivenName |
O |
S(25) |
Given name in the local language in the appropriate case for the local language (usually mixed case). Not for use in Rio 2016 |
|
Gender |
M |
Participant's gender |
|
|
Organisation |
M |
Organisation ID |
|
|
BirthDate |
O |
YYYY-MM-DD |
Date of birth. This information may not be known at the very beginning, but it will be completed for all participants after successive updates |
|
Height |
O |
S(3) |
Height in centimetres. It will be included if this information is available. This information is not needed in the case of officials/referees. "-" may be used where the data is not available. |
|
Weight |
O |
S(3) |
Weight in kilograms. It will be included if this information is available. This information is not needed in the case of officials/referees. "-" may be used where the data is not available. |
|
PlaceofBirth |
O |
S(75) |
Place of Birth |
|
CountryofBirth |
O |
Country ID of Birth |
|
|
Nationality |
O |
Participant's nationality.
Although this attribute is optional, in very exceptional situations it will not be known, and for this reason not ready to be sent. |
|
|
MainFunctionId |
O |
Main function
In the Case of Current="true" this attribute is Mandatory. |
|
|
Current |
M |
boolean |
It defines if a participant is participating in the games (true) or is a Historical participant (false). |
|
OlympicSolidarity |
O |
S(1) |
'Y' or 'N' Flag to indicating if the participant participates in the Olympic Scholarship program. |
|
ModificationIndicator |
M |
S(1) |
'N' or 'U' Attribute is mandatory in the DT_PARTIC_UPDATE message only
N-New participant (in the case that this information comes as a late entry) U-Update participant
If ModificationIndicator='N', then include new participant to the previous bulk-loaded list of participants
If ModificationIndicator='U', then update the participant to the previous bulk-loaded list of participants
To delete a participant, a specific value of the Status attribute is used. |
|
Element: Participant /Discipline (1,1) |
|
All participating athletes will be assigned at least one discipline, it could be more. Each accredited official will be assigned at least one discipline, but it could be more. If an athlete or official is assigned to more than one discipline, it will be included in the participant message of both disciplines. |
|
Attribute |
M/O |
Value |
Description |
|
Code |
M |
It is the discipline code used to fill the OdfBody @DocumentCode attribute. |
|
|
IFId |
O |
S(16) |
FIBA ID (Competitor's federation number for the corresponding discipline) Include if the discipline assigns international federation codes to athletes. |
|
Element: Participant /Discipline /RegisteredEvent (0,N) |
|
All accredited athletes will be assigned to one or more events. There is one exception: in some sports, substitutes may be accredited without any associated event. Historical athletes are not registered to any event. |
|
Attribute |
M/O |
Value |
Description |
|
Gender |
M |
Discipline Gender Code |
|
|
Event |
M |
Event ID |
|
|
Bib |
O |
S(2) |
Shirt number.
Although this attribute is optional, it will be updated and informed as soon as this information is known.
Example: 00, 0, 8, 10...
This is in fact a special Event Entry. However, since it is very meaningful in the sports that make use of this attribute, it has been considered as an attribute, although it was part of EventEntry in the previous versions.
Send only in the Case of Current="true". |
|
Element: Participant /Discipline /RegisteredEvent /EventEntry (0,N) |
|
Send if there are specific athlete's event entries. |
|
|
Type |
Code |
Pos |
Description |
|
ENTRY |
STATUS |
N/A |
Element Expected: |
|
|
|
Attribute |
M/O |
Value |
Description |
|
Value |
M |
Send DSQ if the athlete is disqualified else do not send |
||
|
ENTRY |
POSITION |
N/A |
Element Expected: |
|
|
|
Attribute |
M/O |
Value |
Description |
|
Value |
M |
Position Code |
||
|
EENTRY |
CAPTAIN |
N/A |
Element Expected: |
|
|
|
Attribute |
M/O |
Value |
Description |
|
Value |
M |
S(1) |
Send "Y" in case the participant is a captain else do not send. |
|
|
ENTRY |
CLUB_NAME |
N/A |
Element Expected: |
|
|
|
Attribute |
M/O |
Value |
Description |
|
Value |
M |
S(25) |
Club name |
|
|
ENTRY |
CLUB_ORG |
N/A |
Element Expected: |
|
|
|
Attribute |
M/O |
Value |
Description |
|
Value |
M |
Club Country Code |
||
|
ENTRY |
CLUB_LEAGUE |
N/A |
Element Expected: |
|
|
|
Attribute |
M/O |
Value |
Description |
|
Value |
M |
S(10) |
League of the Club |
|
|
ENTRY |
NATURALISED |
N/A |
Element Expected: |
|
|
|
Attribute |
M/O |
Value |
Description |
|
Value |
M |
S(1) |
Send Y if the player is naturalised else do not send. |
|
|
ENTRY |
INTERNAT_PLAYED |
N/A |
Element Expected: |
|
|
|
Attribute |
M/O |
Value |
Description |
|
Value |
M |
Numeric ##0 |
International games played |
|
Sample (Sample)
<Discipline Code="BK" IFId="203258" >
<RegisteredEvent Gender="M" Event="400" >
<EventEntry Type="ENTRY" Code="POSITION" Value="PG" />
<EventEntry Type="ENTRY" Code="CLUB_NAME" Value="Cibona" />
<EventEntry Type="ENTRY" Code="CLUB_ORG" Value="CRO" />
<EventEntry Type="ENTRY" Code="CLUB_LEAGUE" Value="A1" />
<EventEntry Type="ENTRY" Code="INTERNAT_PLAYED" Value="22" />
</RegisteredEvent>
</Discipline>
|
Element: Participant /OfficialFunction (0,N) |
|
Send if the official has optional functions. Do not send, otherwise. |
|
Attribute |
M/O |
Value |
Description |
|
FunctionId |
M |
Additional officials' function code |
2.2.2.6 Message Sort
The message is sorted by Participant @Code
2.2.3 List of teams / List of teams update
2.2.3.1 Description
DT_PARTIC_TEAMS contains the list of teams related to the current competition.
A team is a type of competitor, being a group of two or more individual athletes participating together in one event. Pairs (tennis, figure skating, etc.) are also defined as team of two competitors. One team participates in one event of one discipline. When one team participates in multiple events, there will be one team for each event for the same group. Also when the same organisation participates in the same event twice, there will different teams.
A historical team is defined as a group of athletes (team members) competing in the past in a competition event for an organisation. The historical team members appearing in this message will be listed in the list of historical athletes' messages. The list of historical teams just associates historical team members with the corresponding historical teams. Historical teams will not be registered to any event.
For equestrian one athlete and one horse are not considered a team, the horse is an attribute of the athlete.
List of teams (DT_PARTIC_TEAMS) is a bulk message by discipline. The list is always complete. The arrival of this message resets all the previous participant teams' information for that discipline. It is assumed that all teams appearing in this list are valid, in the meaning that they are participating or they could participate in one event.
List of teams update (DT_PARTIC_TEAMS_UPDATE) is an update message. It is not a complete list of teams' information message. It only contains the data of a team being modified.
2.2.3.2 Header Values
The following table describes the message header attributes.
|
Attribute |
Value |
Comment |
|
CompetitionCode |
Unique ID for competition |
|
|
DocumentCode |
DD0000000 |
DD is defined according to CC @Discipline |
|
DocumentType |
DT_PARTIC_TEAMS / DT_PARTIC_TEAMS_UPDATE |
List of participant teams message |
|
Version |
1..V |
Version number associated to the message's content. Ascendant number |
|
FeedFlag |
"P"-Production "T"-Test |
Test message or production message. |
|
Date |
Date |
Date when the message is generated, expressed in the local time zone where the message was produced. |
|
Time |
Time |
Time up to milliseconds when the message is generated, expressed in the local time zone where the message was produced. |
|
LogicalDate |
Date |
Logical Date of events. This is the same as the physical day except when the unit or message transmission extends after midnight.
If an event unit continues after midnight (24:00), all messages produced will be considered as happening at the logical date on which the event unit began (e.g. for a session which began at 21:00 on Aug 2 and ended at 1:20 on Aug 3, the message will all be dated Aug 2).
The end of the logical day is defined by default at 03:00 a.m.
For messages corrections, like invalidating medals or Records, it will be the LogicalDate of the day of the correction.
Logical Date is expressed in the local time zone where the message was produced. |
|
Source |
Code indicating the system which generated the message. |
|
|
Serial |
Numeric |
Sequence number (positive integer) for ODF messages.
Serial starts with 1 each day for each Source. |
2.2.3.3 Trigger and Frequency
The DT_PARTIC_TEAMS message is sent as a bulk message approximately one month before the Games. It is sent several times up to the date of transfer of control to OVR after which only DT_PARTIC_TEAMS_UPDATE messages are sent.
The DT_PARTIC_TEAMS_UPDATE message is triggered when there is a modification in the data for any team after the transfer of control to OVR.
2.2.3.4 Message Structure
The following table defines the structure of the message.
|
Level 1 |
Level 2 |
Level 3 |
Level 4 |
Level 5 |
Level 6 |
|
|
Code |
||||
|
|
|||||
|
|
Code |
||||
|
|
Organisation |
||||
|
|
Number |
||||
|
|
Name |
||||
|
|
Gender |
||||
|
|
Current |
||||
|
|
ModificationIndicator |
||||
|
|
|||||
|
|
|||||
|
|
Code |
||||
|
|
Order |
||||
|
|
|||||
|
|
|||||
|
|
Code |
||||
|
|
Function |
||||
|
|
Order |
||||
|
|
|||||
|
|
Code |
||||
|
|
|||||
|
|
Event |
||||
|
|
Gender |
||||
|
|
|||||
|
|
Code |
||||
|
|
Type |
||||
|
|
Pos |
||||
|
|
Value |
||||
2.2.3.5 Message Values
|
Element: Competition (1,1) |
|
Attribute |
M/O |
Value |
Description |
|
Code |
M |
Unique ID for competition.
Code is deprecated and value is duplicated in the header. |
|
Element: Team (1,N) |
|
Attribute |
M/O |
Value |
Description |
|
Code |
M |
S(20) with no leading zeroes |
Team's ID (example ATM001ESP01, 393553)
When the Team is an historical one, then this ID starts with "T". |
|
Organisation |
M |
Team organisation's ID |
|
|
Number |
O |
Numeric #0 |
Team's number.
If there is not more than one team for one organisation participating in one event, it is 1. Otherwise, it will be incremental, 1 for the first organisation's team, 2 for the second organisation's team, etc.
Required in the case of current teams. |
|
Name |
O |
S(73) |
Team's name.
It will apply to some of the disciplines. If there is not any special rule for that discipline, send the Description of the code CC@Organisation. It is Optional in the case of List of Team Update when the @ ModificationIndicator=D |
|
Gender |
M |
Discipline Gender Code of the Team |
|
|
Current |
M |
boolean |
It defines if a team is participating in the games (true) or it is a Historical team (false) |
|
ModificationIndicator |
M |
N, U, D |
Attribute is mandatory in the DT_PARTIC_TEAMS_UPDATE message only
N-New team (in the case that this information comes as a late entry) U-Update team D-Delete team
If ModificationIndicator='N', then include new team to the previous bulk-loaded list of teams
If ModificationIndicator='U', then update the team to the previous bulk-loaded list of teams
If ModificationIndicator='D', then delete the team to the previous bulk-loaded list of teams |
|
Element: Team /Composition /Athlete (1,N) |
|
In the case of current teams the number of athletes is 2 or more. |
|
Attribute |
M/O |
Value |
Description |
|
Code |
M |
S(20) with no leading zeroes |
Athlete's ID of the listed team's member.
Therefore, he/she makes part of the team's composition. |
|
Order |
O |
Numeric |
Team member order |
|
Element: Team /TeamOfficials /Official (1,N) |
|
Send if there are specific officials for the team. Does not apply to historical teams. |
|
Attribute |
M/O |
Value |
Description |
|
Code |
M |
S(20) with no leading zeroes |
Official's ID of the listed team's official.
Therefore, he/she makes part of the team's officials. |
|
Function |
M |
Official's function for the team. |
|
|
Order |
O |
Numeric #0 |
Official's order in the team. |
|
Element: Team /Discipline (0,1) |
|
Each team is assigned just to one discipline. Discipline is expected unless ModificationIndicator="D" |
|
Attribute |
M/O |
Value |
Description |
|
Code |
M |
It must be the discipline code used to fill the OdfBody @DocumentCode attribute |
|
Element: Team /Discipline /RegisteredEvent (0,1) |
|
Each current team is assigned to one event. Historical teams will not be registered to any event. |
|
Attribute |
M/O |
Value |
Description |
|
Event |
M |
Event ID |
|
|
Gender |
M |
Discipline Gender Code |
|
Element: Team /Discipline /RegisteredEvent /EventEntry (0,N) |
|
Send if there are specific team's event entries. |
|
|
Type |
Code |
Pos |
Description |
|
ENTRY |
UNIFORM |
Numeric 0 |
Pos Description:
Element Expected: |
|
|
|
Attribute |
M/O |
Value |
Description |
|
Value |
M |
S(25) |
Uniform colour |
|
|
ENTRY |
GROUP |
N/A |
Element Expected: |
|
|
|
Attribute |
M/O |
Value |
Description |
|
Value |
M |
S(1) |
Pool of the team in the preliminaries |
|
|
ENTRY |
SEED |
N/A |
Element Expected: |
|
|
|
Attribute |
M/O |
Value |
Description |
|
Value |
M |
Numeric #0 |
Seed position |
|
Sample (Sample)
<Team Code="BKM400BLR01" Organisation="BLR" Number="1" Name="Belarus" Gender="M" Current="true">
<Composition>
<Athlete Code="1063192" Order="1"/>
<Athlete Code="1063249" Order="2"/>
<Athlete Code="1067349" Order="3"/>
....
</Composition>
<TeamOfficials>
<Official Code="7380750" Function="COACH" />
<Official Code="7380751" Function="AST_COA" />
<Official Code="7380752" Function="AST_COA" />
</TeamOfficials>
<Discipline Code="BK" >
<RegisteredEvent Gender="M" Event="400" >
<EventEntry Type="ENTRY" Code="UNIFORM" Pos="1" Value="White" /> <EventEntry Type="ENTRY" Code="UNIFORM" Pos="2" Value="Red" />
....
<EventEntry Type="ENTRY" Code="GROUP" Value="A" />
</RegisteredEvent>
</Discipline>
</Team>
2.2.3.6 Message Sort
The message is sorted by Participant @Bib, taking into account the federation rules (00, 0, 1, 2,...).
2.2.4 Event Unit Start List and Results
2.2.4.1 Description
The Event Unit Start List and Results is a message containing both the start list and results information of the competitors in one (individual or team) event unit.
The Event Unit Start List and Results is a mandatory message for all sports. The definition includes as much generic information as possible due to the fact that each discipline and event has its own format for the results information (example: score of a match, time in a race, distance in a throw...).
This is always a full message and all applicable elements and attributes are always sent.
2.2.4.2 Header Values
The following table describes the message header attributes.
|
Attribute |
Value |
Comment |
|
CompetitionCode |
Unique ID for competition |
|
|
DocumentCode |
DDGEEEPUU |
DD according to CC @Discipline G according to CC @DisciplineGender EEE according to CC @Event P according to CC @Phase UU according to CC @Unit |
|
DocumentType |
DT_RESULT |
Event Unit Start List and Results message |
|
DocumentSubtype |
Not used |
Not used |
|
Version |
1..V |
Version number associated to the message's content. Ascendant number |
|
ResultStatus |
It indicates whether the result is official or unofficial (or intermediate etc). START_LIST OFFICIAL UNOFFICIAL INTERMEDIATE (used after the competition has started and is not finished but not currently live) LIVE (used during the competition when nothing else applies). |
|
|
FeedFlag |
"P"-Production "T"-Test |
Test message or production message. |
|
Date |
Date |
Date when the message is generated, expressed in the local time zone where the message was produced. |
|
Time |
Time |
Time up to milliseconds when the message is generated, expressed in the local time zone where the message was produced. |
|
LogicalDate |
Date |
Logical Date of events. This is the same as the physical day except when the unit or message transmission extends after midnight.
If an event unit continues after midnight (24:00), all messages produced will be considered as happening at the logical date on which the event unit began (e.g. for a session which began at 21:00 on Aug 2 and ended at 1:20 on Aug 3, the message will all be dated Aug 2).
The end of the logical day is defined by default at 03:00 a.m.
For messages corrections, like invalidating medals or Records, it will be the LogicalDate of the day of the correction.
Logical Date is expressed in the local time zone where the message was produced. |
|
Source |
Code indicating the system which generated the message. |
|
|
StartListMod |
S(1) |
Send Y if the start list has been changed with this message and the ResultStatus is not START_LIST. Do not send the attribute if it is not Y. Only send once for each start list change. In this case the full current message is sent with whatever is the current ResultStatus.
The Start List is considered to be changed if any of the following changes: * Competitors or athletes are added, changed or removed including in <ExtendedInfos /Competitor> * Any change in <Officials> * Any change in StartOrder or StartSortOrder * Any changes in <Coaches> * Any changes in <EventUnitEntry> Changing descriptions is not considered a start list change. |
|
Serial |
Numeric |
Sequence number (positive integer) for ODF messages.
Serial starts with 1 each day for each Source. |
2.2.4.3 Trigger and Frequency
This message is sent with ResultStatus 'START_LIST' as soon as the expected information is available and any changes to the information. Possible information is:
* START LIST: As soon as the team/teams are known, before the match begins.
* START LIST: As soon as any of the line-up and starters are known and any change/addition to these only before the start of the match.
This message is then sent with ResultStatus 'LIVE' as soon as the unit starts and continues to be triggered on all updates.
* LIVE: At the beginning of each period.
* LIVE: After every change in any data (scores, substitute, DQ etc).
This message is also sent when the event unit finishes and the results are still unofficial. Also, this message is expected when the results become official. The official/unofficial status is included in the ODF headers (ResultStatus attribute). The message is sent as 'INTERMEDIATE' during extended breaks.
* INTERMEDIATE: After each period (if it is not the last period).
* UNOFFICIAL / OFFICIAL: After the game.
* Trigger also after any change.
2.2.4.4 Message Structure
The following table defines the structure of the message.
|
Level 1 |
Level 2 |
Level 3 |
Level 4 |
Level 5 |
Level 6 |
Level 7 |
Level 8 |
Level 9 |
|
|
Code |
|||||||
|
|
||||||||
|
|
||||||||
|
|
StartDate |
|||||||
|
|
EndDate |
|||||||
|
|
||||||||
|
|
Type |
|||||||
|
|
Code |
|||||||
|
|
Pos |
|||||||
|
|
Value |
|||||||
|
|
||||||||
|
|
Code |
|||||||
|
|
Pos |
|||||||
|
|
Value |
|||||||
|
|
||||||||
|
|
DisciplineName |
|||||||
|
|
EventName |
|||||||
|
|
Gender |
|||||||
|
|
SubEventName |
|||||||
|
|
||||||||
|
|
Venue |
|||||||
|
|
VenueName |
|||||||
|
|
Location |
|||||||
|
|
LocationName |
|||||||
|
|
||||||||
|
|
Code |
|||||||
|
|
Win |
|||||||
|
|
Loss |
|||||||
|
|
||||||||
|
|
Unit |
|||||||
|
|
Order |
|||||||
|
|
Opponent |
|||||||
|
|
WLT |
|||||||
|
|
Result |
|||||||
|
|
OppResult |
|||||||
|
|
ResultType |
|||||||
|
|
IRM |
|||||||
|
|
||||||||
|
|
||||||||
|
|
Code |
|||||||
|
|
Function |
|||||||
|
|
Order |
|||||||
|
|
||||||||
|
|
GivenName |
|||||||
|
|
FamilyName |
|||||||
|
|
Gender |
|||||||
|
|
Organisation |
|||||||
|
|
IFId |
|||||||
|
|
||||||||
|
|
Home |
|||||||
|
|
Away |
|||||||
|
|
||||||||
|
|
Code |
|||||||
|
|
HomeScore |
|||||||
|
|
AwayScore |
|||||||
|
|
HomePeriodScore |
|||||||
|
|
AwayPeriodScore |
|||||||
|
|
||||||||
|
|
||||||||
|
|
Code |
|||||||
|
|
Type |
|||||||
|
|
Pos |
|||||||
|
|
Value |
|||||||
|
|
||||||||
|
|
Result |
|||||||
|
|
IRM |
|||||||
|
|
WLT |
|||||||
|
|
SortOrder |
|||||||
|
|
StartOrder |
|||||||
|
|
StartSortOrder |
|||||||
|
|
ResultType |
|||||||
|
|
||||||||
|
|
Code |
|||||||
|
|
Type |
|||||||
|
|
Organisation |
|||||||
|
|
||||||||
|
|
TeamName |
|||||||
|
|
||||||||
|
|
||||||||
|
|
Code |
|||||||
|
|
Order |
|||||||
|
|
Function |
|||||||
|
|
||||||||
|
|
GivenName |
|||||||
|
|
FamilyName |
|||||||
|
|
Gender |
|||||||
|
|
Nationality |
|||||||
|
|
||||||||
|
|
Type |
|||||||
|
|
Code |
|||||||
|
|
Pos |
|||||||
|
|
Value |
|||||||
|
|
||||||||
|
|
||||||||
|
|
Type |
|||||||
|
|
Code |
|||||||
|
|
Pos |
|||||||
|
|
Value |
|||||||
|
|
||||||||
|
|
Code |
|||||||
|
|
Pos |
|||||||
|
|
Value |
|||||||
|
|
||||||||
|
|
||||||||
|
|
Code |
|||||||
|
|
Order |
|||||||
|
|
StartSortOrder |
|||||||
|
|
Bib |
|||||||
|
|
||||||||
|
|
GivenName |
|||||||
|
|
FamilyName |
|||||||
|
|
Gender |
|||||||
|
|
Organisation |
|||||||
|
|
BirthDate |
|||||||
|
|
IFId |
|||||||
|
|
||||||||
|
|
Type |
|||||||
|
|
Code |
|||||||
|
|
Pos |
|||||||
|
|
Value |
|||||||
|
|
||||||||
|
|
||||||||
|
|
Type |
|||||||
|
|
Code |
|||||||
|
|
Pos |
|||||||
|
|
Value |
|||||||
|
|
||||||||
|
|
||||||||
|
|
Type |
|||||||
|
|
Code |
|||||||
|
|
Pos |
|||||||
|
|
Value |
|||||||
|
|
||||||||
|
|
Code |
|||||||
|
|
Pos |
|||||||
|
|
Value |
|||||||
2.2.4.5 Message Values
|
Element: Competition (1,1) |
|
Attribute |
M/O |
Value |
Description |
|
Code |
M |
Unique ID for competition
Code is deprecated and value is duplicated in the header. |
|
Element: ExtendedInfos /UnitDateTime (0,1) |
|
Scheduled start date and time. (where available update with actual start time)
Actual start -and/or end- dates and times. |
|
Attribute |
M/O |
Value |
Description |
|
StartDate |
O |
DateTime |
Actual start date and time. For multiday units, the start time is on the first day. |
|
EndDate |
O |
DateTime |
Actual end date-time (The attribute should only be included when required in the particular sport). Generally do not include. |
|
Element: ExtendedInfos /ExtendedInfo (0,N) |
|
|
Type |
Code |
Pos |
Description |
|
UI |
ATTENDANCE |
N/A |
Element Expected: |
|
|
|
Attribute |
M/O |
Value |
Description |
|
Value |
M |
Numeric ####0 |
Number of spectators at the match |
|
|
UI |
DURATION |
N/A |
Element Expected: |
|
|
|
Attribute |
M/O |
Value |
Description |
|
Value |
M |
h:mm |
Match Duration |
|
|
UI |
PERIOD |
N/A |
Element Expected: |
|
|
|
Attribute |
M/O |
Value |
Description |
|
Value |
M |
Send current period |
||
|
STATS |
LEAD_CHANGES |
N/A |
Element Expected: |
|
|
|
Attribute |
M/O |
Value |
Description |
|
Value |
M |
Numeric #0 |
Lead Changes at the match |
|
|
STATS |
TIED_NUM |
N/A |
Element Expected: |
|
|
|
Attribute |
M/O |
Value |
Description |
|
Value |
M |
Numeric #0 |
Times Tied at the match |
|
|
DISPLAY |
String |
Numeric 0 |
Code Description: or Result /Competitor /Composition /Athlete /Stats /Stat May be: FG, P2, P3, FT, REB, ASSIST, TO, ST, BLC, PF, TREB, TTO, PF_COACH
Pos Description:
Element Expected: Send multiple if applicable |
|
|
|
Attribute |
M/O |
Value |
Description |
|
Value |
M |
S(20) |
Send the competitor ID of the athlete or team who was updated |
|
|
Sub Element: ExtendedInfos /ExtendedInfo /Extension |
||||
|
Attribute |
Value |
Description |
||
|
Code |
String |
Send the @ExtendedStat Code of the last updated Result /Competitor /Composition /Athlete /Stats /Stat. May be: OR or DR. Only applies to REB and TREB |
||
|
Pos |
N/A |
N/A |
||
|
Value |
S(1) |
Send "Y" |
||
Sample (Sample)
....
<ExtendedInfos>
<UnitDateTime StartDate="2012-08-07T22:15:00+01:00" />
<ExtendedInfo Type="UI" Code="ATTENDANCE" Value="9174" />
<ExtendedInfo Type="STATS" Code="TIED_NUM" Value="5" />
<ExtendedInfo Type="STATS" Code="LEAD_CHANGES" Value="8" />
<ExtendedInfo Type="DISPLAY" Code="P2" Pos="1" Value="2518090" />
<ExtendedInfo Type="DISPLAY" Code="P2" Pos="2" Value=" BKM400GER01" />
</ExtendedInfos>
....
|
Element: ExtendedInfos /SportDescription (0,1) |
|
Sport Descriptions in Text. |
|
Attribute |
M/O |
Value |
Description |
|
DisciplineName |
M |
S(40) |
Discipline name (not code) from Common Codes |
|
EventName |
M |
S(40) |
Event name (not code) from Common Codes |
|
Gender |
M |
Gender code for the event unit |
|
|
SubEventName |
M |
S(40) |
EventUnit short name (not code) from Common Codes |
|
Element: ExtendedInfos /VenueDescription (0,1) |
|
Venue Names in Text. |
|
Attribute |
M/O |
Value |
Description |
|
Venue |
M |
Venue Code |
|
|
VenueName |
M |
S(25) |
Venue short name (not code) from Common Codes |
|
Location |
M |
Location code |
|
|
LocationName |
M |
S(30) |
Location short name (not code) from Common Codes |
|
Element: ExtendedInfos /PreviousResults (0,N) |
|
Attribute |
M/O |
Value |
Description |
|
Code |
M |
S(20) with no leading zeroes |
Competitor's ID |
|
Win |
M |
Numeric #0 |
Number of games won by the team |
|
Loss |
M |
Numeric #0 |
Number of games lost by the team |
|
Element: ExtendedInfos /PreviousResults /PreviousResult (0,N) |
|
Attribute |
M/O |
Value |
Description |
|
Unit |
O |
S(40) |
Full RSC of the previous event unit. Must always send unless it does not exist (like for a bye) |
|
Order |
M |
Numeric #0 |
Order of the units. This will be chronological with the most recent at the bottom. |
|
Opponent |
M |
S(20) with no leading zeroes or BYE |
Competitor ID of the opponent or in the case of a bye send BYE |
|
WLT |
M |
Indicates if the competitor at PreviousResults/Code is the winner (W), loser (L) |
|
|
Result |
O |
Numeric 0 |
Result for the particular event unit, i.e. the classification points in the corresponding match. |
|
OppResult |
O |
Numeric 0 |
Result for the particular event unit, i.e. the classification points in the corresponding match. |
|
ResultType |
M |
Result type, either points or IRM with points for the corresponding match |
|
|
IRM |
O |
IRM of the Team for the particular match
Send just in the case @ResultType both Points and IRM |
|
Element: Officials /Official (1,N) |
|
Attribute |
M/O |
Value |
Description |
|
Code |
M |
S(20) with no leading zeroes |
Official's code |
|
Function |
M |
Official's function. Send according to the codes, the referee, the umpires and the commissioner |
|
|
Order |
M |
Numeric |
Send by Order as on official score sheet |
|
Element: Officials /Official /Description (1,1) |
|
Officials extended information. |
|
Attribute |
M/O |
Value |
Description |
|
GivenName |
O |
S(25) |
Given name in WNPA format (mixed case) |
|
FamilyName |
M |
S(25) |
Family name in WNPA format (mixed case) |
|
Gender |
M |
Gender of the official |
|
|
Organisation |
M |
Officials' organisation |
|
|
IFId |
O |
S(16) |
International Federation ID |
|
Element: Periods (0,1) |
|
Attribute |
M/O |
Value |
Description |
|
Home |
M |
S(20) with no leading zeroes |
Home Competitor ID |
|
Away |
M |
S(20) with no leading zeroes |
Away Competitor ID |
|
Element: Periods /Period (1,N) |
|
Period in which the event unit message arrives. |
|
Attribute |
M/O |
Value |
Description |
|
Code |
M |
Period's code |
|
|
HomeScore |
M |
Numeric ##0 |
Overall score of the home competitor at the end of the period. |
|
AwayScore |
M |
Numeric ##0 |
Overall score of the away competitor at the end of the period |
|
HomePeriodScore |
O |
Numeric ##0 |
Score of the home competitor just for this period. Only send for full quarters (not half quarter) and each overtime |
|
AwayPeriodScore |
O |
Numeric ##0 |
Score of the away competitor just for this period Only send for full quarters (not half quarter) and each overtime |
|
Element: Periods /Period /ExtendedPeriods /ExtendedPeriod (1,N) |
|
ExtendedPeriod information. |
|
|
Type |
Code |
Pos |
Description |
|
STARTER |
HOME |
Numeric 0 |
Pos Description:
Element Expected: |
|
|
|
Attribute |
M/O |
Value |
Description |
|
Value |
M |
S(20) with no leading zeroes |
ID of home team starter for each Period |
|
|
STARTER |
AWAY |
Numeric 0 |
Pos Description:
Element Expected: |
|
|
|
Attribute |
M/O |
Value |
Description |
|
Value |
M |
S(20) with no leading zeroes |
ID of away team starter in each Period |
|
Sample (Sample)
....
<Periods>
<Period Code="Q1_H" HomeScore="10" AwayScore="4" />
<Period Code="Q1" HomeScore="16" AwayScore="12" HomePeriodScore="16" AwayPeriodScore="12">
<ExtendedPeriods>
<ExtendedPeriod Type="STARTER" Code="HOME" Pos="1" Value="1102201" />
<ExtendedPeriod Type="STARTER" Code="HOME" Pos="2" Value="1102199" />
<ExtendedPeriod Type="STARTER" Code="HOME" Pos="3" Value="1102203" />
<ExtendedPeriod Type="STARTER" Code="HOME" Pos="4" Value="1102213" />
<ExtendedPeriod Type="STARTER" Code="HOME" Pos="5" Value="1102198" />
<ExtendedPeriod Type="STARTER" Code="AWAY" Pos="1" Value="1109414" />
<ExtendedPeriod Type="STARTER" Code="AWAY" Pos="2" Value="1109236" />
<ExtendedPeriod Type="STARTER" Code="AWAY" Pos="3" Value="1109275" />
<ExtendedPeriod Type="STARTER" Code="AWAY" Pos="4" Value="1109309" />
<ExtendedPeriod Type="STARTER" Code="AWAY" Pos="5" Value="1109417" />
</ExtendedPeriods>
</Period>
<Period Code="Q2_H" HomeScore="20" AwayScore="20" />
<Period Code="Q2" HomeScore="28" AwayScore="28" HomePeriodScore="12" AwayPeriodScore="16">
<ExtendedPeriods>
....
|
Element: Result (1,N) |
|
For each Event Unit Results message, there must be at least one competitor with a result element in the event unit. |
|
Attribute |
M/O |
Value |
Description |
|
Result |
O |
Numeric ##0 |
Result of the Team for the particular event unit. |
|
IRM |
O |
The invalid rank mark, in case it is assigned. IRM of the Team for the particular event unit Send just in the case @ResultType both Points and IRM (see codes section) |
|
|
WLT |
O |
The code whether a competitor won (W) or lost (L) |
|
|
SortOrder |
M |
Numeric |
This attribute is a sequential number with the order of the Home (1) and the Visitor (2) |
|
StartOrder |
O |
Numeric |
Competitor's start order Send 1 for Home, send 2 for Visitor |
|
StartSortOrder |
M |
Numeric |
Same @StartOrder |
|
ResultType |
O |
Type of the @Result attribute. Result type, either points or IRM with points for the corresponding event unit |
|
Element: Result /Competitor (1,1) |
|
Competitor related to the result of one event unit. |
|
Attribute |
M/O |
Value |
Description |
|
Code |
M |
S(20) with no leading zeroes or TBD or NOCOMP |
Competitor's ID or TBD in case that the competitor is unknown at this time but will be available
NOCOMP is sent when there is no competitor (and will not come later) |
|
Type |
M |
T |
T for team |
|
Organisation |
O |
Competitor's organisation |
|
Element: Result /Competitor /Description (0,1) |
|
Competitors extended information. |
|
Attribute |
M/O |
Value |
Description |
|
TeamName |
O |
S(73) |
Name of the team. |
|
Element: Result /Competitor /Coaches /Coach (1,N) |
|
Competitor's Coach |
|
Attribute |
M/O |
Value |
Description |
|
Code |
M |
S(20) with no leading zeroes |
Official code |
|
Order |
M |
Numeric |
Coach order (if more than one coach is needed).
Send 1 if just one coach, sequential number if more than one (order as they are presented on NOC entry form) |
|
Function |
M |
Coach function |
|
Element: Result /Competitor /Coaches /Coach /Description (1,1) |
|
Coach extended information. |
|
Attribute |
M/O |
Value |
Description |
|
GivenName |
O |
S(25) |
Given name in WNPA format (mixed case) |
|
FamilyName |
M |
S(25) |
Family name in WNPA format (mixed case) |
|
Gender |
M |
Gender of the official |
|
|
Nationality |
M |
Coach's nationality |
|
Element: Result /Competitor /EventUnitEntry (0,N) |
|
For team event information |
|
|
Type |
Code |
Pos |
Description |
|
EUE |
AGE_AVG |
N/A |
Element Expected: |
|
|
|
Attribute |
M/O |
Value |
Description |
|
Value |
M |
Numeric #0.0 |
Average Age of the team at the day of the match |
|
|
EUE |
HEIGHT_AVG |
N/A |
Element Expected: |
|
|
|
Attribute |
M/O |
Value |
Description |
|
Value |
M |
Numeric 0.00 |
Average Height of the team in metres |
|
|
EUE |
UNIFORM |
N/A |
Element Expected: |
|
|
|
Attribute |
M/O |
Value |
Description |
|
Value |
M |
S(25) |
Send the uniform colour for the team |
|
|
EUE |
HOME_AWAY |
N/A |
Element Expected: |
|
|
|
Attribute |
M/O |
Value |
Description |
|
Value |
M |
Send Home or Away |
||
Sample (Sample)
....
<EventUnitEntry Type="EUE" Code="AGE_AVG" Value="28.0" />
<EventUnitEntry Type="EUE" Code="HEIGHT_AVG" Value="1.92" />
<EventUnitEntry Type="EUE" Code="UNIFORM" Value="BLUE" />
<EventUnitEntry Type="EUE" Code="HOME_AWAY" Value="AWAY" />S()
....
|
Element: Result /Competitor /Stats /Stat (1,N) |
|
|
Type |
Code |
Pos |
Description |
|
ST |
PTS |
N/A |
Element Expected: |
|
|
|
Attribute |
M/O |
Value |
Description |
|
Value |
M |
Numeric ##0 |
Total Points for the team |
|
|
Sub Element: Result /Competitor /Stats /Stat /ExtendedStat |
||||
|
Attribute |
Value |
Description |
||
|
Code |
2CHANCE |
|
||
|
Pos |
N/A |
N/A |
||
|
Value |
Numeric #0 |
Second Chance Points |
||
|
Sub Element: Result /Competitor /Stats /Stat /ExtendedStat |
||||
|
Attribute |
Value |
Description |
||
|
Code |
BENCH |
|
||
|
Pos |
N/A |
N/A |
||
|
Value |
Numeric #0 |
Bench Points |
||
|
Sub Element: Result /Competitor /Stats /Stat /ExtendedStat |
||||
|
Attribute |
Value |
Description |
||
|
Code |
FAST_BRK |
|
||
|
Pos |
N/A |
N/A |
||
|
Value |
Numeric #0 |
Fast Break Points |
||
|
Sub Element: Result /Competitor /Stats /Stat /ExtendedStat |
||||
|
Attribute |
Value |
Description |
||
|
Code |
PAINT |
|
||
|
Pos |
N/A |
N/A |
||
|
Value |
Numeric #0 |
Points in the Paint |
||
|
Sub Element: Result /Competitor /Stats /Stat /ExtendedStat |
||||
|
Attribute |
Value |
Description |
||
|
Code |
TO |
|
||
|
Pos |
N/A |
N/A |
||
|
Value |
Numeric #0 |
Points from Turnovers |
||
|
ST |
LEAD_MAX |
N/A |
Element Expected: |
|
|
|
Attribute |
M/O |
Value |
Description |
|
Value |
M |
Numeric #0 |
Biggest Lead |
|
|
Sub Element: Result /Competitor /Stats /Stat /ExtendedStat |
||||
|
Attribute |
Value |
Description |
||
|
Code |
SCORE |
|
||
|
Pos |
N/A |
N/A |
||
|
Value |
String |
Current score when biggest lead occurs |
||
|
ST |
SCORE_RUN_MAX |
N/A |
Element Expected: |
|
|
|
Attribute |
M/O |
Value |
Description |
|
Value |
M |
String |
Biggest Scoring Run. |
|
|
Sub Element: Result /Competitor /Stats /Stat /ExtendedStat |
||||
|
Attribute |
Value |
Description |
||
|
Code |
SCORE |
|
||
|
Pos |
N/A |
N/A |
||
|
Value |
String |
Current score when biggest scoring run occurs |
||
|
ST |
LEADING |
N/A |
Element Expected: |
|
|
|
Attribute |
M/O |
Value |
Description |
|
Value |
M |
m:ss |
Total time leading |
|
|
ST |
FG P2 P3 FT PAINT |
SC @Period |
Code Description: Use P2 for2pt Use P3 for 3pt Use FT for Free Throw Use PAINT for Paint
Pos Description: Element Expected: |
|
|
|
Sub Element: Result /Competitor /Stats /Stat /ExtendedStat |
|||
|
Attribute |
Value |
Description |
||
|
Code |
ATT |
|
||
|
Pos |
N/A |
N/A |
||
|
Value |
Numeric #0 |
Attempts |
||
|
Sub Element: Result /Competitor /Stats /Stat /ExtendedStat |
||||
|
Attribute |
Value |
Description |
||
|
Code |
MADE |
|
||
|
Pos |
N/A |
N/A |
||
|
Value |
Numeric #0 |
Successful attempts |
||
|
Sub Element: Result /Competitor /Stats /Stat /ExtendedStat |
||||
|
Attribute |
Value |
Description |
||
|
Code |
PERCENT |
|
||
|
Pos |
N/A |
N/A |
||
|
Value |
Numeric ##0 |
Shooting Percentage |
||
|
ST |
REB |
SC @Period |
Pos Description:
Element Expected: |
|
|
|
Attribute |
M/O |
Value |
Description |
|
Value |
M |
Numeric #0 |
Total rebounds |
|
|
Sub Element: Result /Competitor /Stats /Stat /ExtendedStat |
||||
|
Attribute |
Value |
Description |
||
|
Code |
DR |
|
||
|
Pos |
N/A |
N/A |
||
|
Value |
Numeric #0 |
Defensive Rebounds |
||
|
Sub Element: Result /Competitor /Stats /Stat /ExtendedStat |
||||
|
Attribute |
Value |
Description |
||
|
Code |
OR |
|
||
|
Pos |
N/A |
N/A |
||
|
Value |
Numeric #0 |
Offensive Rebounds |
||
|
ST |
TREB |
N/A |
Element Expected: |
|
|
|
Attribute |
M/O |
Value |
Description |
|
Value |
M |
Numeric #0 |
Total Team Rebounds |
|
|
Sub Element: Result /Competitor /Stats /Stat /ExtendedStat |
||||
|
Attribute |
Value |
Description |
||
|
Code |
DR |
|
||
|
Pos |
N/A |
N/A |
||
|
Value |
Numeric #0 |
Team Defensive Rebounds |
||
|
Sub Element: Result /Competitor /Stats /Stat /ExtendedStat |
||||
|
Attribute |
Value |
Description |
||
|
Code |
OR |
|
||
|
Pos |
N/A |
N/A |
||
|
Value |
Numeric #0 |
Team Offensive Rebounds |
||
|
ST |
ASSIST |
SC @Period |
Pos Description:
Element Expected: |
|
|
|
Attribute |
M/O |
Value |
Description |
|
Value |
M |
Numeric #0 |
Assists |
|
|
ST |
TO |
SC @Period |
Pos Description:
Element Expected: |
|
|
|
Attribute |
M/O |
Value |
Description |
|
Value |
M |
Numeric #0 |
Turnovers |
|
|
ST |
TTO |
N/A |
Element Expected: |
|
|
|
Attribute |
M/O |
Value |
Description |
|
Value |
M |
Numeric #0 |
Team turnovers |
|
|
ST |
ST |
SC @Period |
Pos Description:
Element Expected: |
|
|
|
Attribute |
M/O |
Value |
Description |
|
Value |
M |
Numeric #0 |
Steals |
|
|
ST |
BLC |
SC @Period |
Pos Description:
Element Expected: |
|
|
|
Attribute |
M/O |
Value |
Description |
|
Value |
M |
Numeric #0 |
Blocked Shots |
|
|
ST |
PF |
SC @Period |
Pos Description:
Element Expected: |
|
|
|
Attribute |
M/O |
Value |
Description |
|
Value |
M |
Numeric #0 |
Fouls |
|
|
ST |
PF_TEAM |
N/A |
Element Expected: |
|
|
|
Attribute |
M/O |
Value |
Description |
|
Value |
O |
Numeric #0 |
Team Period fouls of the current period |
|
|
ST |
EFF |
N/A |
Element Expected: |
|
|
|
Attribute |
M/O |
Value |
Description |
|
Value |
M |
Numeric #0 |
Team efficiency |
|
|
ST |
PF_COACH |
N/A |
Element Expected: |
|
|
|
Attribute |
M/O |
Value |
Description |
|
Value |
M |
Numeric #0 |
Coach Fouls |
|
|
ST |
FD |
SC @Period |
Pos Description:
Element Expected: |
|
|
|
Attribute |
M/O |
Value |
Description |
|
Value |
M |
Numeric #0 |
Total Fouls Drawn |
|
|
ST |
PLUS_MINUS |
N/A |
Element Expected: |
|
|
|
Attribute |
M/O |
Value |
Description |
|
Value |
M |
Numeric #0 or -#0
|
Plus / Minus for the team |
|
|
ST |
TOUT |
N/A |
Element Expected: |
|
|
|
Attribute |
M/O |
Value |
Description |
|
Value |
M |
Numeric #0 |
Number of time outs totally taken |
|
|
Sub Element: Result /Competitor /Stats /Stat /ExtendedStat |
||||
|
Attribute |
Value |
Description |
||
|
Code |
MAX |
|
||
|
Pos |
N/A |
N/A |
||
|
Value |
Numeric #0 |
Maximum possible Time outs |
||
Sample (Sample)
....
<Stats>
<Stat Type="ST" Code="PTS" Value="71">
<ExtendedStat Code="TO" Value="7" />
<ExtendedStat Code="PAINT" Value="20" />
<ExtendedStat Code="2CHANCE" Value="15" />
</Stat>
<Stat Type="ST" Code="LEAD_MAX" Value="9" />
<Stat Type="ST" Code="SCORE_RUN_MAX" Value="6-0 (16-7)" />
<Stat Type="ST" Code="TTO" Value="2" />
<Stat Type="ST" Code="TREB" Value="3" >
<ExtendedStat Code="OR" Value="1" />
<ExtendedStat Code="DR" Value="2" />
</Stat>
<Stat Type="ST" Code="FG" Pos="TOT">
<ExtendedStat Code="MADE" Value="25" />
<ExtendedStat Code="ATT" Value="54" />
<ExtendedStat Code="PERCENT" Value="46" />
</Stat>
<Stat Type="ST" Code="P2" Pos="TOT">
<ExtendedStat Code="MADE" Value="20" />
<ExtendedStat Code="ATT" Value="40" />
<ExtendedStat Code="PERCENT" Value="50" />
</Stat>
<Stat Type="ST" Code="P3" Pos="TOT">
<ExtendedStat Code="MADE" Value="5" />
<ExtendedStat Code="ATT" Value="14" />
<ExtendedStat Code="PERCENT" Value="36" />
</Stat>
<Stat Type="ST" Code="FT" Pos="TOT">
<ExtendedStat Code="MADE" Value="16" />
<ExtendedStat Code="ATT" Value="18" />
<ExtendedStat Code="PERCENT" Value="89" />
</Stat>
<Stat Type="ST" Code="REB" Pos="TOT" Value="34" >
<ExtendedStat Code="OR" Value="11" />
<ExtendedStat Code="DR" Value="23" />
</Stat>
<Stat Type="ST" Code="ASSIST" Pos="TOT" Value="13" />
<Stat Type="ST" Code="TO" Pos="TOT" Value="15" />
<Stat Type="ST" Code="ST" Pos="TOT" Value="3" />
<Stat Type="ST" Code="BLC" Pos="TOT" Value="2" />
<Stat Type="ST" Code="PF" Pos="TOT" Value="14" />
<Stat Type="ST" Code="FD" Pos="TOT" Value="14" />
....
|
Element: Result /Competitor /Composition /Athlete (1,N) |
|
Attribute |
M/O |
Value |
Description |
|
Code |
M |
S(20) with no leading zeroes |
Athlete's ID. Can belong to a team member or an individual athlete. |
|
Order |
M |
Numeric #0
|
Firstly, send order according to Start @Bib, Family Name and Given Name. Next, send suspended players at the period.
Order attribute used to sort team members in a team. |
|
StartSortOrder |
M |
Numeric #0 |
Order the players should appear in the Start List.
Order attribute used to sort team members in a team on the start list. |
|
Bib |
M |
S(2) |
Shirt number |
|
Element: Result /Competitor /Composition /Athlete /Description (1,1) |
|
Athletes extended information. |
|
Attribute |
M/O |
Value |
Description |
|
GivenName |
O |
S(25) |
Given name in WNPA format (mixed case) |
|
FamilyName |
M |
S(25) |
Family name in WNPA format (mixed case) |
|
Gender |
M |
Gender of the athlete |
|
|
Organisation |
M |
Athletes' organisation |
|
|
BirthDate |
O |
Date |
Birth date (example: YYYY-MM-DD). Must include if the data is available |
|
IFId |
O |
S(16) |
International Federation ID |
|
Element: Result /Competitor /Composition /Athlete /EventUnitEntry (0,N) |
|
Individual athletes entry information. |
|
|
Type |
Code |
Pos |
Description |
|
EUE |
STARTER |
N/A |
Element Expected: |
|
|
|
Attribute |
M/O |
Value |
Description |
|
Value |
M |
S(1) |
Send Y in case of the athlete is an starter else do not send |
|
|
EUE |
STATUS |
N/A |
Element Expected: |
|
|
|
Attribute |
M/O |
Value |
Description |
|
Value |
M |
Athlete's status in the team. When the athlete has been Suspended. |
||
|
EUE |
CAPTAIN |
N/A |
Element Expected: |
|
|
|
Attribute |
M/O |
Value |
Description |
|
Value |
M |
S(1) |
Send Y in case of the athlete is the captain else do not send |
|
|
EUE |
POSITION |
N/A |
Element Expected: |
|
|
|
Attribute |
M/O |
Value |
Description |
|
Value |
M |
Position of the player in the team. |
||
|
EUE |
AGE |
N/A |
Element Expected: |
|
|
|
Attribute |
M/O |
Value |
Description |
|
Value |
M |
Numeric #0 |
Player age at the day of the match. |
|
Sample (Sample)
....
<EventUnitEntry Type="EUE" Code="CAPTAIN" Value="Y" />
<EventUnitEntry Type="EUE" Code="STARTER" Value="Y" />
<EventUnitEntry Type="EUE" Code="POSITION" Value="G" />
<EventUnitEntry Type="EUE" Code="AGE" Value="22" />
....
|
Element: Result /Competitor /Composition /Athlete /ExtendedResults /ExtendedResult (1,N) |
|
Team member or individual athlete's extended result. |
|
|
Type |
Code |
Pos |
Description |
|
ER |
CURRENT |
N/A |
Element Expected: |
|
|
|
Attribute |
M/O |
Value |
Description |
|
Value |
M |
S(1) |
Send Y in case of the athlete is on the field else do not send. |
|
Sample (Sample)
....
<ExtendedResults>
<ExtendedResult Type="ER" Code="CURRENT" Value="Y" />
</ExtendedResults>
....
|
Element: Result /Competitor /Composition /Athlete /Stats /Stat (1,N) |
|
|
Type |
Code |
Pos |
Description |
|
ST |
FG P2 P3 FT |
N/A |
Code Description: Use P2 for 2pts Use P3 for 3pts Use FT for Free Throw
Element Expected: |
|
|
|
Sub Element: Result /Competitor /Composition /Athlete /Stats /Stat /ExtendedStat |
|||
|
Attribute |
Value |
Description |
||
|
Code |
ATT |
|
||
|
Pos |
N/A |
N/A |
||
|
Value |
Numeric #0 |
Attempts |
||
|
Sub Element: Result /Competitor /Composition /Athlete /Stats /Stat /ExtendedStat |
||||
|
Attribute |
Value |
Description |
||
|
Code |
MADE |
|
||
|
Pos |
N/A |
N/A |
||
|
Value |
Numeric #0 |
Successful attempts |
||
|
Sub Element: Result /Competitor /Composition /Athlete /Stats /Stat /ExtendedStat |
||||
|
Attribute |
Value |
Description |
||
|
Code |
PERCENT |
|
||
|
Pos |
N/A |
N/A |
||
|
Value |
Numeric ##0 |
Shooting Percentage |
||
|
ST |
REB |
N/A |
Element Expected: |
|
|
|
Attribute |
M/O |
Value |
Description |
|
Value |
M |
Numeric #0 |
Total rebounds |
|
|
Sub Element: Result /Competitor /Composition /Athlete /Stats /Stat /ExtendedStat |
||||
|
Attribute |
Value |
Description |
||
|
Code |
DR |
|
||
|
Pos |
N/A |
N/A |
||
|
Value |
Numeric #0 |
Defensive Rebounds |
||
|
Sub Element: Result /Competitor /Composition /Athlete /Stats /Stat /ExtendedStat |
||||
|
Attribute |
Value |
Description |
||
|
Code |
OR |
|
||
|
Pos |
N/A |
N/A |
||
|
Value |
Numeric #0 |
Offensive Rebounds |
||
|
ST |
ASSIST |
N/A |
Element Expected: |
|
|
|
Attribute |
M/O |
Value |
Description |
|
Value |
M |
Numeric #0 |
Assists |
|
|
ST |
TO |
N/A |
Element Expected: |
|
|
|
Attribute |
M/O |
Value |
Description |
|
Value |
M |
Numeric #0 |
Turnovers |
|
|
ST |
ST |
N/A |
Element Expected: |
|
|
|
Attribute |
M/O |
Value |
Description |
|
Value |
M |
Numeric #0 |
Steals |
|
|
ST |
BLC |
N/A |
Element Expected: |
|
|
|
Attribute |
M/O |
Value |
Description |
|
Value |
M |
Numeric #0 |
Blocked Shots |
|
|
ST |
PF |
N/A |
Element Expected: |
|
|
|
Attribute |
M/O |
Value |
Description |
|
Value |
M |
Numeric #0 |
Fouls |
|
|
ST |
FD |
N/A |
Element Expected: |
|
|
|
Attribute |
M/O |
Value |
Description |
|
Value |
M |
Numeric #0 |
Fouls Drawn |
|
|
ST |
EFF |
N/A |
Element Expected: |
|
|
|
Attribute |
M/O |
Value |
Description |
|
Value |
M |
Numeric #0 |
Player efficiency |
|
|
ST |
PTS |
N/A |
Element Expected: |
|
|
|
Attribute |
M/O |
Value |
Description |
|
Value |
M |
Numeric ##0 |
Total Points |
|
|
ST |
MINS |
N/A |
Element Expected: |
|
|
|
Attribute |
M/O |
Value |
Description |
|
Value |
M |
m:ss or S(3) |
Minutes Played or DNP if the player did not play |
|
|
ST |
PLUS_MINUS |
N/A |
Element Expected: |
|
|
|
Attribute |
M/O |
Value |
Description |
|
Value |
M |
Numeric #0 or -#0 |
Plus / minus |
|
Sample (Sample)
....
<Stats>
<Stat Type="ST" Code="FG">
<ExtendedStat Code="MADE" Value="1" />
<ExtendedStat Code="ATT" Value="5" />
<ExtendedStat Code="PERCENT" Value="20" />
</Stat>
<Stat Type="ST" Code="P2">
<ExtendedStat Code="MADE" Value="1" />
<ExtendedStat Code="ATT" Value="5" />
<ExtendedStat Code="PERCENT" Value="20" />
</Stat>
<Stat Type="ST" Code="FT">
<ExtendedStat Code="MADE" Value="7" />
<ExtendedStat Code="ATT" Value="8" />
<ExtendedStat Code="PERCENT" Value="88" />
</Stat>
<Stat Type="ST" Code="REB" Value="6" >
<ExtendedStat Code="OR" Value="2" />
<ExtendedStat Code="DR" Value="4" />
</Stat>
<Stat Type="ST" Code="ASSIST" Value="1" />
<Stat Type="ST" Code="TO" Value="1" />
<Stat Type="ST" Code="PF" Value="2" />
<Stat Type="ST" Code="FD" Value="4" />
<Stat Type="ST" Code="PTS" Value="9" />
<Stat Type="ST" Code="MINS" Value="20:05" />
</Stats>
....
2.2.4.6 Message Sort
Sort by Result @SortOrder
2.2.5 Play by Play
2.2.5.1 Description
The Play by Play is a message containing official raw data from the results provider.
The message contains a generic definition that can be used to provide results data of different nature as well as all of the actions in a unit.
2.2.5.2 Header Values
The following table describes the message header attributes.
|
Attribute |
Value |
Comment |
|
CompetitionCode |
Unique ID for competition |
|
|
DocumentCode |
DDGEEEPUU |
DD according to CC @Discipline G according to CC @DisciplineGender EEE according to CC @Event P according to CC @Phase UU according to CC @Unit |
|
DocumentSubcode |
Not used |
Not used |
|
DocumentType |
DT_PLAY_BY_PLAY |
Play by Play message |
|
Version |
1..V |
Version number associated to the message's content. Ascendant number |
|
ResultStatus |
Status of the message. Possible values are: START_LIST (only used if there are actions before the start) LIVE (used during the competition when nothing else applies) INTERMEDIATE UNOFFICIAL OFFICIAL (when results official) |
|
|
FeedFlag |
"P"-Production "T"-Test |
Test message or production message. |
|
Date |
Date |
Date when the message is generated, expressed in the local time zone where the message was produced. |
|
Time |
Time |
Time up to milliseconds when the message is generated, expressed in the local time zone where the message was produced. |
|
LogicalDate |
Date |
Logical Date of events. This is the same as the physical day except when the unit or message transmission extends after midnight.
If an event unit continues after midnight (24:00), all messages produced will be considered as happening at the logical date on which the event unit began (e.g. for a session which began at 21:00 on Aug 2 and ended at 1:20 on Aug 3, the message will all be dated Aug 2).
The end of the logical day is defined by default at 03:00 a.m.
For messages corrections, like invalidating medals or Records, it will be the LogicalDate of the day of the correction.
Logical Date is expressed in the local time zone where the message was produced. |
|
Source |
Code indicating the system which generated the message. |
|
|
Serial |
Numeric |
Sequence number (positive integer) for ODF messages.
Serial starts with 1 each day for each Source. |
2.2.5.3 Trigger and Frequency
This message is sent:
* LIVE: After every action
* LIVE: At the start of every period/OT
* INTERMEDIATE: After each period (if it is not the last period)
* UNOFFICIAL/OFFICIAL: After the match (unit)
2.2.5.4 Message Structure
The following table defines the structure of the message.
|
Level 1 |
Level 2 |
Level 3 |
Level 4 |
Level 5 |
Level 6 |
Level 7 |
Level 8 |
|
|
Code |
||||||
|
|
|||||||
|
|
|||||||
|
|
DisciplineName |
||||||
|
|
EventName |
||||||
|
|
SubEventName |
||||||
|
|
Gender |
||||||
|
|
|||||||
|
|
Venue |
||||||
|
|
VenueName |
||||||
|
|
Location |
||||||
|
|
LocationName |
||||||
|
|
|||||||
|
|
Home |
||||||
|
|
Away |
||||||
|
|
|||||||
|
|
Code |
||||||
|
|
Type |
||||||
|
|
Pos |
||||||
|
|
Value |
||||||
|
|
Result |
||||||
|
|
Time |
||||||
|
|
ScoreH |
||||||
|
|
ScoreA |
||||||
|
|
LeadH |
||||||
|
|
LeadA |
||||||
|
|
Text |
||||||
|
|
X |
||||||
|
|
Y |
||||||
|
|
Id |
||||||
|
|
PId |
||||||
|
|
TimeStamp |
||||||
|
|
|||||||
|
|
Code |
||||||
|
|
Pos |
||||||
|
|
Value |
||||||
|
|
|||||||
|
|
Code |
||||||
|
|
Type |
||||||
|
|
Order |
||||||
|
|
Organisation |
||||||
|
|
|||||||
|
|
|||||||
|
|
Code |
||||||
|
|
Order |
||||||
|
|
Bib |
||||||
|
|
Role |
||||||
|
|
|||||||
|
|
GivenName |
||||||
|
|
FamilyName |
||||||
|
|
Gender |
||||||
|
|
Organisation |
||||||
|
|
BirthDate |
||||||
|
|
IFId |
||||||
|
|
|||||||
|
|
|||||||
|
|
Code |
||||||
|
|
|||||||
|
|
GivenName |
||||||
|
|
FamilyName |
||||||
|
|
Gender |
||||||
|
|
Nationality |
||||||
2.2.5.5 Message Values
|
Element: Competition (1,1) |
|
Attribute |
M/O |
Value |
Description |
|
Code |
M |
Unique ID for competition
Code is deprecated and value is duplicated in the header. |
|
Element: ExtendedInfos /SportDescription (0,1) |
|
Sport Descriptions in Text. |
|
Attribute |
M/O |
Value |
Description |
|
DisciplineName |
M |
S(40) |
Discipline name (not code) from Common Codes |
|
EventName |
M |
S(40) |
Event name (not code) from Common Codes |
|
SubEventName |
M |
S(40) |
EventUnit short name (not code) from Common Codes |
|
Gender |
M |
Gender code for the event unit |
|
Element: ExtendedInfos /VenueDescription (0,1) |
|
Venue Names in Text. |
|
Attribute |
M/O |
Value |
Description |
|
Venue |
M |
Venue Code |
|
|
VenueName |
M |
S(25) |
Venue short name (not code) from Common Codes |
|
Location |
M |
Location code |
|
|
LocationName |
M |
S(30) |
Location short name (not code) from Common Codes |
|
Element: UnitActions (0,1) |
|
Attribute |
M/O |
Value |
Description |
|
Home |
M |
S(20) with no leading zeroes |
Home Competitor ID |
|
Away |
M |
S(20) with no leading zeroes |
Away Competitor ID |
|
Element: UnitActions /UnitAction (1,N) |
|
|
Type |
Code |
Pos |
Description |
|
UAC |
SC @Period |
Numeric ##0
|
Code Description:
Pos Description: It is used to sort UnitAction
Element Expected: |
|
|
|
Attribute |
M/O |
Value |
Description |
|
Value |
M |
Actions in the game, Send one action code
Value of the @Code (+ @Pos) referenced UnitAction |
||
|
Time |
M |
mm:ss |
Time in which the action occurred.
Action's time in minutes and seconds Example (02:05) |
|
|
Result |
O |
Result of the Action for the player/team |
||
|
ScoreH |
O |
Numeric ##0 |
Home Score of the game after the action. Send if there is a score change for either team. |
|
|
ScoreA |
O |
Numeric ##0 |
Away Score of the game after the action. Send if there is a score change for either team. |
|
|
LeadH |
O |
Numeric #0 |
Points lead for the Home Team. Send if there is a score change for either team. (may be negative) |
|
|
LeadA |
O |
Numeric #0 |
Points lead for the Away Team. Send if there is a score change for either team. (may be negative) |
|
|
Text |
M |
S(80) |
Text information related to the action (in ENG) |
|
|
X |
O |
S(20) |
X coordinate of the action location |
|
|
Y |
O |
S(20) |
Y coordinate of the action location |
|
|
Id |
O |
S(20) |
Unique identifier for the action |
|
|
PId |
O |
S(20) |
If this is a related action then the ID of the original action appear here. |
|
|
TimeStamp |
O |
Time |
Local time of the action (for alignment to video) |
|
|
Sub Element: UnitActions /UnitAction /ExtendedAction |
||||
|
Attribute |
Value |
Description |
||
|
Code |
DESC |
|
||
|
Pos |
N/A |
N/A |
||
|
Value |
String |
Additional information for the action |
||
|
Sub Element: UnitActions /UnitAction /ExtendedAction
|
||||
|
Attribute |
Value |
Description |
||
|
Code |
FREETHROWS |
|
||
|
Pos |
N/A |
N/A |
||
|
Value |
For FOUL: Number of Free Throws awarded. For FT: Number of Free Throws total. |
|||
|
Sub Element: UnitActions /UnitAction /ExtendedAction
|
||||
|
Attribute |
Value |
Description |
||
|
Code |
SHOT_FLAG |
|
||
|
Pos |
N/A |
N/A |
||
|
Value |
SC @ShotFlag |
For FT and P2/P3: Shot Flag |
||
|
Sub Element: UnitActions /UnitAction /ExtendedAction
|
||||
|
Attribute |
Value |
Description |
||
|
Code |
SHOT_POS |
|
||
|
Pos |
N/A |
N/A |
||
|
Value |
Shot Sector |
|||
|
Sub Element: UnitActions /UnitAction /ExtendedAction
|
||||
|
Attribute |
Value |
Description |
||
|
Code |
SHOT_TYPE |
|
||
|
Pos |
N/A |
N/A |
||
|
Value |
SC @FreeThrowOf Or SC @Res_Sub |
For FT: Number of Shots For P2/P3: Shot Type |
||
|
Element: UnitActions /UnitAction /Competitor (0,N) |
|
Competitor participating in the UnitAction. Used when the UnitAction is related to a competitor. |
|
Attribute |
M/O |
Value |
Description |
|
Code |
M |
S(20) with no leading zeroes |
Competitor's ID |
|
Type |
M |
T |
T for team |
|
Order |
O |
Numeric |
Order in which the competitor should appear for the action, if there is more than one competitor |
|
Organisation |
M |
Competitors' organisation |
|
Element: UnitActions /UnitAction /Competitor /Composition /Athlete (1,N) |
|
Attribute |
M/O |
Value |
Description |
|
Code |
M |
S(20) with no leading zeroes |
Athlete's ID ( individual athlete or team member) related to the action |
|
Order |
O |
Numeric |
Order of the athletes. Used to order the athletes when there are more than one athlete related to the action. |
|
Bib |
O |
S(2) |
Shirt number |
|
Role |
O |
Role of the player in the action, according to the available codes. It is specified in the codes section which roles should be used for which actions. |
|
Element: UnitActions /UnitAction /Competitor /Composition /Athlete /Description (1,1) |
|
Athletes extended information |
|
Attribute |
M/O |
Value |
Description |
|
GivenName |
O |
S(25) |
Given name in WNPA format (mixed case) |
|
FamilyName |
M |
S(25) |
Family name in WNPA format (mixed case) |
|
Gender |
M |
Gender of the athlete |
|
|
Organisation |
M |
Athletes' organisation |
|
|
BirthDate |
O |
Date |
Birth date (example: YYYY-MM-DD). Must include if the data is available |
|
IFId |
O |
S(16) |
International Federation ID |
Sample (Sample)
....
<UnitActions Home="BKW400CZE01" Away="BKW400FRA01" >
<UnitAction Type="UAC" Code="Q1" Pos="1" Value="JB" Time="10:00" Text="Jump ball" Id="1" TimeStamp="133000000" >
<Competitor Code="BKW400CZE01" Type="T" Organisation="CZE" Order="1">
<Composition>
<Athlete Code="1109309" Order="1" Bib="41" Role="JBW" />
<Description GivenName="John" FamilyName="Smith" Gender="M" Organisation="CZE" BirthDate="1994-12-15" />
</Composition>
</Competitor>
<Competitor Code="BKW400FRA01" Type="T" Organisation="FRA" Order="2">
<Composition>
<Athlete Code="1102201" Order="1" Bib="7" Role="JBL" />
<Description GivenName="John" FamilyName="Brown" Gender="M" Organisation="FRA" BirthDate="1993-12-15" />
</Composition>
</Competitor>
</UnitAction>
<UnitAction Type="UAC" Code="Q1" Pos="2" Value="P2O" Result="MISS" Time="09:41" Text="2 pt shot outside paint missed" Id="2" TimeStamp="133900000" >
<Competitor Code="BKW400CZE01" Type="T" Organisation="CZE" Order="1">
<Composition>
<Athlete Code="1109236" Order="1" Bib="22" />
<Description GivenName="Tom" FamilyName="Smith" Gender="M" Organisation="CZE" BirthDate="1994-11-15" />
</Composition>
</Competitor>
</UnitAction>
<UnitAction Type="UAC" Code="Q1" Pos="3" Value="TO" Result="TR" Time="09:32" Text="Turnover, Travelling" Id="4" TimeStamp="134500000" >
<Competitor Code="BKW400CZE01" Type="T" Organisation="CZE" Order="1">
<Composition>
<Athlete Code="1109275" Order="1" Bib="6" />
<Description GivenName="John" FamilyName="Thomas" Gender="M" Organisation="CZE" BirthDate="1995-12-15" />
</Composition>
</Competitor>
</UnitAction>
<UnitAction Type="UAC" Code="Q1" Pos="4" Value="P2I" Result="MADE" Time="09:18" ScoreH="2" ScoreA="0" LeadH="2" LeadA="-2" Text="2 pt shot inside paint made, Lay-up" Id="5" TimeStamp="135900000" >
<ExtendedAction Code="DESC" Value="LU" />
<Competitor Code="BKW400FRA01" Type="T" Organisation="FRA" Order="1">
<Composition>
<Athlete Code="1102203" Order="1" Bib="4" Role="SCR" />
<Description GivenName="John" FamilyName="Parker" Gender="M" Organisation="FRA" BirthDate="1994-10-15" />
<Athlete Code="1102251" Order="2" Bib="24" Role="ASSIST" />
<Description GivenName="John" FamilyName="Toony" Gender="M" Organisation="FRA" BirthDate="1994-12-22" />
</Composition>
</Competitor>
</UnitAction>
....
|
Element: UnitActions /UnitAction /Competitor /Coaches /Coach (1,N) |
|
Attribute |
M/O |
Value |
Description |
|
Code |
O |
S(20) with no leading zeroes |
Official code. This code is normally expected though there may be rare exceptions. |
|
Element: UnitActions /UnitAction /Competitor /Coaches /Coach /Description (1,1) |
|
Coach extended information. |
|
Attribute |
M/O |
Value |
Description |
|
GivenName |
O |
S(25) |
Given name in WNPA format (mixed case) |
|
FamilyName |
M |
S(25) |
Family name in WNPA format (mixed case) |
|
Gender |
M |
Gender of the official |
|
|
Nationality |
M |
Coach's nationality |
2.2.5.6 Message Sort
UnitActions /UnitAction @Code followed by @Pos will be used to sort actions (if actions are
requested).
2.2.6 Current Information
2.2.6.1 Description
The Current message is a message containing the current information in a competition which is live. The message is used to send the latest applicable information and in team with a running clock, also the clock.
2.2.6.2 Header Values
The following table describes the message header attributes.
|
Attribute |
Value |
Comment |
|
CompetitionCode |
Unique ID for competition |
|
|
DocumentCode |
DDGEEEPUU |
DD according to CC @Discipline G according to CC @DisciplineGender EEE according to CC @Event P according to CC @Phase UU according to CC @Unit |
|
DocumentSubcode |
Not used |
Not used |
|
DocumentType |
DT_CURRENT |
Current message |
|
Version |
1..V |
Version number associated to the message's content. Ascendant number |
|
FeedFlag |
"P"-Production "T"-Test |
Test message or production message. |
|
Date |
Date |
Date when the message is generated, expressed in the local time zone where the message was produced. |
|
Time |
Time |
Time up to milliseconds when the message is generated, expressed in the local time zone where the message was produced. |
|
LogicalDate |
Date |
Logical Date of events. This is the same as the physical day except when the unit or message transmission extends after midnight.
If an event unit continues after midnight (24:00), all messages produced will be considered as happening at the logical date on which the event unit began (e.g. for a session which began at 21:00 on Aug 2 and ended at 1:20 on Aug 3, the message will all be dated Aug 2).
The end of the logical day is defined by default at 03:00 a.m.
For messages corrections, like invalidating medals or Records, it will be the LogicalDate of the day of the correction.
Logical Date is expressed in the local time zone where the message was produced. |
|
Source |
Code indicating the system which generated the message. |
|
|
Serial |
Numeric |
Sequence number (positive integer) for ODF messages.
Serial starts with 1 each day for each Source. |
2.2.6.3 Trigger and Frequency
* At the start and end of every period (to start/stop clock).
* Immediately after every change in the score.
* Every time the clock starts and stops
* During play i.e. after start and not during breaks in play, every 30 seconds after the last DT_CURRENT message when there is no other activity triggering this message.
2.2.6.4 Message Structure
The following table defines the structure of the message.
|
Level 1 |
Level 2 |
Level 3 |
Level 4 |
|
|
Code |
||
|
|
|||
|
|
Period |
||
|
|
Time |
||
|
|
Running |
||
|
|
|||
|
|
Home |
||
|
|
Away |
||
|
|
|||
|
|
Code |
||
|
|
HomeScore |
||
|
|
AwayScore |
||
|
|
HomePeriodScore |
||
|
|
AwayPeriodScore |
||
|
|
|||
|
|
Result |
||
|
|
SortOrder |
||
|
|
StartSortOrder |
||
|
|
ResultType |
||
|
|
|||
|
|
Code |
||
|
|
Type |
||
|
|
Organisation |
||
2.2.6.5 Message Values
|
Element: Competition (1,1) |
|
Attribute |
M/O |
Value |
Description |
|
Code |
M |
Unique ID for competition
Code is deprecated and value is duplicated in the header. |
|
Element: Clock (0,1) |
|
Clock Information |
|
Attribute |
M/O |
Value |
Description |
|
Period |
O |
Current Period if the information is available automatically from the timing device. |
|
|
Time |
M |
mm:ss |
Value of the clock |
|
Running |
M |
S(1) |
Indicates if the clock is currently running.
Y to indicate the clock is running, N to indicate the clock is stopped. |
|
Element: Periods (0,1) |
|
Attribute |
M/O |
Value |
Description |
|
Home |
M |
S(20) with no leading zeroes |
Home Competitor ID |
|
Away |
M |
S(20) with no leading zeroes |
Away Competitor ID |
|
Element: Periods /Period (1,N) |
|
Period in which the event unit message arrives. |
|
Attribute |
M/O |
Value |
Description |
|
Code |
M |
Period's code |
|
|
HomeScore |
M |
Numeric ##0 |
Overall score of the home competitor (first named competitor) at the end of the period |
|
AwayScore |
M |
Numeric ##0 |
Overall score of the away (second named competitor) competitor at the end of the period |
|
HomePeriodScore |
M |
Numeric #0 |
Score of the home competitor (first named competitor) just for this period.Only send for full quarters (not half quarter) and each overtime |
|
AwayPeriodScore |
M |
Numeric #0 |
Score of the away competitor (second named competitor) just for this period. Only send for full quarters (not half quarter) and each overtime |
|
Element: Result (0,N) |
|
Attribute |
M/O |
Value |
Description |
|
Result |
O |
Numeric ##0 |
The result of the competitor in the event unit |
|
SortOrder |
M |
Numeric |
This attribute is a sequential number with the order of the First named (1) and the Visitor (2) |
|
StartSortOrder |
M |
Numeric |
Used to sort all start list competitors in an event unit. |
|
ResultType |
M |
Type of the @Result attribute, either points or IRM with points for the corresponding event unit |
|
Element: Result /Competitor (1,N) |
|
Competitor related to the result of one event unit. |
|
Attribute |
M/O |
Value |
Description |
|
Code |
M |
S(20) with no leading zeroes or TBD |
Competitor's ID or TBD in case that the competitor is unknown |
|
Type |
M |
T |
T for team |
|
Organisation |
M |
Competitor's organisation |
Sample (Sample)
....
<Competition Code="OG2016">
<Clock Period="Q1" Time="1:34" Running="Y" />
<Periods Home="BKM400USA01" Away="BKM400AUS01" >
<Period Code="Q1_H" HomeScore="12" AwayScore="12" />
<Period Code="Q1" HomeScore="22" AwayScore="19" HomePeriodScore="22" AwayPeriodScore="19" />
<Period Code="Q2_H" HomeScore="34" AwayScore="30" />
<Period Code="Q2" HomeScore="49" AwayScore="42" HomePeriodScore="27" AwayPeriodScore="23" />
</Periods>
<Result ResultType="POINTS" Result="49" SortOrder="1">
<Competitor Code="BKM400USA01" Type="T" Organisation="USA"/>
</Result>
<Result ResultType="POINTS" Result="42" SortOrder="2">
<Competitor Code="BKM400AUS01" Type="T" Organisation="AUS"/>
</Result>
</Competition>
....
2.2.6.6 Message Sort
Sort by Result @SortOrder.
2.2.7 Pool Standings
2.2.7.1 Description
The pool standings message contains the standings of a group in a competition. It is similar to the Phase Results message, except in the frequency and trigger. Here the message is triggered at the start of OVR operations and then after each event unit (game, match, etc.).
This report is sent independently for each of the groups / pools of the competition in a particular phase, and the group / pool can be determined from the message headers (DocumentCode and DocumentSubtype).
2.2.7.2 Header Values
The following table describes the message header attributes.
|
Attribute |
Value |
Comment |
|
CompetitionCode |
Unique ID for competition |
|
|
DocumentCode |
DDGEEEP00 |
Message at the phase level.
DD according to CC @Discipline G according to CC @DisciplineGender EEE according to CC @Event P according to CC @Phase |
|
DocumentType |
DT_POOL_STANDING |
Pool Standings message |
|
DocumentSubtype |
Group Code |
DocumentSubtype attributes will be the Group code A, B... or pool phase 9 accordingly to the ODF Common Codes. |
|
Version |
1..V |
Version number associated to the message's content. Ascendant number |
|
ResultStatus |
Status of the message. Expected statuses are: INTERMEDIATE (during the phase) UNOFFICIAL (if last match is unofficial) OFFICIAL (after all matches official) |
|
|
FeedFlag |
"P"-Production "T"-Test |
Test message or production message. |
|
Date |
Date |
Date when the message is generated, expressed in the local time zone where the message was produced. |
|
Time |
Time |
Time up to milliseconds when the message is generated, expressed in the local time zone where the message was produced. |
|
LogicalDate |
Date |
Logical Date of events. This is the same as the physical day except when the unit or message transmission extends after midnight.
If an event unit continues after midnight (24:00), all messages produced will be considered as happening at the logical date on which the event unit began (e.g. for a session which began at 21:00 on Aug 2 and ended at 1:20 on Aug 3, the message will all be dated Aug 2).
The end of the logical day is defined by default at 03:00 a.m.
For messages corrections, like invalidating medals or Records, it will be the LogicalDate of the day of the correction.
Logical Date is expressed in the local time zone where the message was produced. |
|
Source |
Code indicating the system which generated the message. |
|
|
Serial |
Numeric |
Sequence number (positive integer) for ODF messages.
Serial starts with 1 each day for each Source. |
2.2.7.3 Trigger and Frequency
The general rule is that this message is sent:
* Before the start of the competition to build in the initial tables. The message has status INTERMEDIATE
* When an event unit of the corresponding phase finishes (not waiting for official). The message has status INTERMEDIATE.
* When the phase finishes (there are no more event units/games to compete). The message has status OFFICIAL
The status can be seen in ODF header (ResultStatus attribute).
Trigger also after any change.
However, if there is any kind of sport specific rule, overwrite it in each of the ODF Sport Data Dictionaries.
2.2.7.4 Message Structure
The following table defines the structure of the message.
|
Level 1 |
Level 2 |
Level 3 |
Level 4 |
Level 5 |
Level 6 |
Level 7 |
|
|
Code |
|||||
|
|
||||||
|
|
||||||
|
|
DisciplineName |
|||||
|
|
EventName |
|||||
|
|
SubEventName |
|||||
|
|
Gender |
|||||
|
|
||||||
|
|
Venue |
|||||
|
|
VenueName |
|||||
|
|
||||||
|
|
Rank |
|||||
|
|
RankEqual |
|||||
|
|
ResultType |
|||||
|
|
Result |
|||||
|
|
IRM |
|||||
|
|
SortOrder |
|||||
|
|
Won |
|||||
|
|
Lost |
|||||
|
|
Played |
|||||
|
|
For |
|||||
|
|
Against |
|||||
|
|
Diff |
|||||
|
|
||||||
|
|
Code |
|||||
|
|
Type |
|||||
|
|
Organisation |
|||||
|
|
||||||
|
|
TeamName |
|||||
|
|
||||||
|
|
||||||
|
|
Type |
|||||
|
|
Code |
|||||
|
|
Pos |
|||||
|
|
Value |
|||||
|
|
||||||
|
|
Code |
|||||
|
|
Pos |
|||||
|
|
Value |
|||||
|
|
||||||
|
|
Code |
|||||
|
|
Type |
|||||
|
|
Pos |
|||||
|
|
Organisation |
|||||
|
|
Date |
|||||
|
|
Time |
|||||
|
|
Result |
|||||
|
|
||||||
|
|
Phase |
|||||
|
|
Unit |
|||||
|
|
||||||
|
|
TeamName |
|||||
2.2.7.5 Message Values
|
Element: Competition (1,1) |
|
Attribute |
M/O |
Value |
Description |
|
Code |
M |
Unique ID for competition
Code is deprecated and value is duplicated in the header. |
|
Element: ExtendedInfos /SportDescription (0,1) |
|
Sport Descriptions in Text. |
|
Attribute |
M/O |
Value |
Description |
|
DisciplineName |
M |
S(40) |
Discipline name (not code) from Common Codes |
|
EventName |
M |
S(40) |
Event name (not code) from Common Codes |
|
SubEventName |
M |
S(40) |
Phase level short name (not code) from Common Codes. Only include if in single phase. |
|
Gender |
M |
Gender code for the event unit |
|
Element: ExtendedInfos /VenueDescription (0,1) |
|
Venue Names in Text. Only included where the phase is contested at a single venue |
|
Attribute |
M/O |
Value |
Description |
|
Venue |
M |
Venue Code |
|
|
VenueName |
M |
S(25) |
Venue short name (not code) from Common Codes |
|
Element: Result (1,N) |
|
For any message, there should be at least one competitor being awarded a result for the pool. |
|
Attribute |
M/O |
Value |
Description |
|
Rank |
O |
Text |
Rank of the competitor in the group. It is optional because the team can be disqualified |
|
RankEqual |
O |
Y |
Identifies if a rank has been equalled. Only send if applicable |
|
ResultType |
M |
Type of the @Result attribute, , either points or IRM with points obtained by the competitor at all the games of the group |
|
|
Result |
O |
Numeric |
Send the classification points a team has accrued during the pool stage. Optional as not available before the competition. |
|
IRM |
O |
The invalid rank mark, in case it is assigned. Send just in the case @ResultType is points and IRM |
|
|
SortOrder |
M |
Numeric |
This attribute is a sequential number with the order of the results for the group, if they were to be presented. It is mostly based on the rank, but it should be used to sort out disqualified teams. |
|
Won |
O |
Numeric #0 |
Number of games won by the team in the group |
|
Lost |
O |
Numeric #0 |
Number of games lost by the team in the group |
|
Played |
O |
Numeric #0 |
Number of games played by the team in the group |
|
For |
O |
Numeric #0 |
Total number of points for |
|
Against |
O |
Numeric #0 |
Total number of points against |
|
Diff |
O |
Numeric ##0
Or
-Numeric -##0 |
Points difference, between points for and points against |
|
Element: Result /Competitor (1,1) |
|
Attribute |
M/O |
Value |
Description |
|
Code |
M |
S(20) with no leading zeroes |
Competitor's ID |
|
Type |
M |
T |
T for team |
|
Organisation |
M |
Competitor's organisation |
|
Element: Result /Competitor /Description (0,1) |
|
Competitors extended information. |
|
Attribute |
M/O |
Value |
Description |
|
TeamName |
O |
S(73) |
Name of the team. Only applies for teams / groups. |
|
Element: Result /Competitor /ExtendedResults /ExtendedResult (1,N) |
|
Team competitor's extended results, according to competitors’ rules. |
|
|
Type |
Code |
Pos |
Description |
|
ER |
STREAK |
Numeric 0 |
Pos Description:
Element Expected: |
|
|
|
Attribute |
M/O |
Value |
Description |
|
Value |
M |
Numeric #0 |
Send the number of games won or lost in row |
|
|
Sub Element: Result /Competitor /ExtendedResults /ExtendedResult /Extension |
||||
|
Attribute |
Value |
Description |
||
|
Code |
DETAIL |
|
||
|
Pos |
Numeric 0 |
Send 1..n for the last n games |
||
|
Value |
S(1) |
Send W if the games was won, L is the game was lost |
||
|
ER |
WIN_PERCENT |
N/A |
Element Expected: |
|
|
|
Attribute |
M/O |
Value |
Description |
|
Value |
M |
Numeric ##0 |
Send the winning percentage |
|
|
Element: Result /Competitor /Opponent (0,N) |
|
Details of the opposing competitor in competitions within the pool. (The Opponent of the competitor in the Opponent @Pos column of the Pool) |
|
|
Type |
Code |
Pos |
Description |
|
T |
S(20) with no leading zeroes |
Numeric |
Code Description:
Pos Description: |
|
|
|
Attribute |
M/O |
Value |
Description |
|
Organisation |
M |
Competitor's organisation (code). Must include if the data is available |
||
|
Date |
M |
Date |
Date of match between the competitor and opponent (example: YYYY-MM-DD). Must include if the data is available, send even after the match is complete. |
|
|
Time |
O |
S(5) |
Time of match (example HH:MM) Must include if the data is available, send even after the match is complete. |
|
|
Result |
O |
S(50) |
Result of the match if match is complete and formatted as in ORIS (separator & order, example 5-2). Must include if the data is available and the match is complete. The order of the result data is relative to the competitor and may be reversed for other competitor or depending on home/away display rules. |
|
|
Element: Result /Competitor /Opponent /Unit (0,1) |
|
Unit related to the item where the competitor and opponent compete against each other. |
|
Attribute |
M/O |
Value |
Description |
|
Phase |
M |
Phase code for the pool item |
|
|
Unit |
M |
Unit code for the pool item |
|
Element: Result /Competitor /Opponent /Description (0,1) |
|
Competitors extended information. |
|
Attribute |
M/O |
Value |
Description |
|
TeamName |
O |
S(73) |
Name of the opposition team. Only applies for teams / groups. |
Sample (Sample)
....
<Result Rank="3" ResultType="POINTS" Result="1" SortOrder="3" Played="2" Won="1" Lost="1" For="167" Against="156" Diff="11">
<Competitor Code="BKM400EGY01" Type="T" Organisation="EGY">
<Description TeamName="Egypt"/>
<ExtendedResults>
<ExtendedResult Type="ER" Code="STREAK" Pos="1" Value="1" >
<Extension Code="DETAIL" Pos="1" Value="L" />
<Extension Code="DETAIL" Pos="2" Value="W" />
</ExtendedResult>
</ExtendedResults>
<Opponent Code="BKW400BRA01" Type="T" Pos="1" Organisation="BRA" Date="2012-07-27" Time="14:00" Result="92:80">
<Unit Phase="A" Unit="01"/>
<Description TeamName="Brazil"/>
</Opponent>
<Opponent Code="BKW400BLR01" Type="T" Pos="2" Organisation="BLR" Date="2012-08-01" Time="09:00" >
<Unit Phase="A" Unit="03"/>
<Description TeamName="Belarus"/>
</Opponent>
<Opponent Code="BKW400NZL01" Type="T" Pos="4" Organisation="NZL" Date="2012-07-29" Time="09:00" Result="81:73">
<Unit Phase="A" Unit="05"/>
<Description TeamName="New Zealand"/>
....
</Opponent>
</Competitor>
</Result>
....
2.2.7.6 Message Sort
The attribute used to sort the results is Result @SortOrder.
2.2.8 Brackets
2.2.8.1 Description
The brackets message contains the brackets information for one particular event. It is used in events where there is a necessity to know in advance how successive event units will be filled as the competition progresses. In the early stages of the competition, it indicates how each of the event units will be built from the winners/losers, or other competition rules of the previous event units.
2.2.8.2 Header Values
The following table describes the message header attributes.
|
Attribute |
Value |
Comment |
|
CompetitionCode |
Unique ID for competition |
|
|
DocumentCode |
DDGEEE000 |
DD should be according to CC @Discipline G should be according to CC @DisciplineGender EEE should be according to CC @Event |
|
DocumentType |
DT_BRACKETS |
Brackets message |
|
Version |
1..V |
Version number associated to the message's content. Ascendant number |
|
ResultStatus |
Status of the message. Expected statuses are: INTERMEDIATE (during the competition) UNOFFICIAL (when last match unofficial) OFFICIAL (when all matches official) |
|
|
FeedFlag |
"P"-Production "T"-Test |
Test message or production message. |
|
Date |
Date |
Date when the message is generated, expressed in the local time zone where the message was produced. |
|
Time |
Time |
Time up to milliseconds when the message is generated, expressed in the local time zone where the message was produced. |
|
LogicalDate |
Date |
Logical Date of events. This is the same as the physical day except when the unit or message transmission extends after midnight.
If an event unit continues after midnight (24:00), all messages produced will be considered as happening at the logical date on which the event unit began (e.g. for a session which began at 21:00 on Aug 2 and ended at 1:20 on Aug 3, the message will all be dated Aug 2).
The end of the logical day is defined by default at 03:00 a.m.
For messages corrections, like invalidating medals or Records, it will be the LogicalDate of the day of the correction.
Logical Date is expressed in the local time zone where the message was produced. |
|
Source |
Code indicating the system which generated the message. |
|
|
Serial |
Numeric |
Sequence number (positive integer) for ODF messages.
Serial starts with 1 each day for each Source. |
2.2.8.3 Trigger and Frequency
This message should be sent at the very beginning of a competition, as soon as brackets are available.
* Before competition
* After every match in the preliminaries which determines a position in the bracket.
* After every game during final phases
Send when a match/event unit is completed, including Unofficial and Official status. Therefore it is triggered up to three times (with both status) for each event unit (if unofficial is used). The message should be updated including information on each competitor in the different bracket items.
The @ResultStatus attribute will vary depending on the competition status.
* Send with ResultStatus = 'INTERMEDIATE' until the last event unit (Gold Medal Match) is Unofficial (i.e. for all event units up until the Gold Medal match is completed for an event)
* Send with ResultStatus = 'UNOFFICIAL' when the last event unit for an event (Gold Medal match) has Unofficial status.
* Send with ResultStatus = 'OFFICIAL' when the last event unit for an event (Gold Medal match) has Official status.
Trigger also after any change.
2.2.8.4 Message Structure
The following table defines the structure of the message.
|
Level 1 |
Level 2 |
Level 3 |
Level 4 |
Level 5 |
Level 6 |
Level 7 |
Level 8 |
|
|
Code |
||||||
|
|
|||||||
|
|
|||||||
|
|
DisciplineName |
||||||
|
|
EventName |
||||||
|
|
Gender |
||||||
|
|
|||||||
|
|
Venue |
||||||
|
|
VenueName |
||||||
|
|
|||||||
|
|
Code |
||||||
|
|
|||||||
|
|
Code |
||||||
|
|
|||||||
|
|
Code |
||||||
|
|
Order |
||||||
|
|
Date |
||||||
|
|
Time |
||||||
|
|
Result |
||||||
|
|
|||||||
|
|
Phase |
||||||
|
|
Unit |
||||||
|
|
|||||||
|
|
Phase |
||||||
|
|
Unit |
||||||
|
|
|||||||
|
|
Phase |
||||||
|
|
Unit |
||||||
|
|
|||||||
|
|
Pos |
||||||
|
|
Code |
||||||
|
|
WLT |
||||||
|
|
|||||||
|
|
Phase |
||||||
|
|
Unit |
||||||
|
|
Value |
||||||
|
|
WLT |
||||||
|
|
|||||||
|
|
Code |
||||||
|
|
Type |
||||||
|
|
Organisation |
||||||
|
|
|||||||
|
|
TeamName |
||||||
2.2.8.5 Message Values
|
Element: Competition (1,1) |
|
Attribute |
M/O |
Value |
Description |
|
Code |
M |
Unique ID for competition |
|
Element: ExtendedInfos /SportDescription (0,1) |
|
Sport Description in Text |
|
Attribute |
M/O |
Value |
Description |
|
DisciplineName |
M |
S(40) |
Discipline name (not code) from Common Codes |
|
EventName |
M |
S(40) |
Event name (not code) from Common Codes. |
|
Gender |
M |
Gender code for the event unit |
|
Element: ExtendedInfos /VenueDescription (0,1) |
|
Venue Names in text. |
|
Attribute |
M/O |
Value |
Description |
|
Venue |
M |
Venue code |
|
|
VenueName |
M |
S(25) |
Venue short name (not code) from Common Codes |
|
Element: Bracket (1,N) |
|
Attribute |
M/O |
Value |
Description |
|
Code |
M |
Bracket code to identify a bracket item (finals, classification games...). There should be a different code for each bracket based on ORIS presentation of the bracket. |
|
Element: Bracket /BracketItems (1,N) |
|
Attribute |
M/O |
Value |
Description |
|
Code |
M |
Bracket code to identify a set of bracket items. It refers to the phase BracketItem /Unit @Phase ( quarterfinals, semifinals or finals phase) |
|
Element: Bracket /BracketItems /BracketItem (1,N) |
|
Attribute |
M/O |
Value |
Description |
|
Code |
O |
Numeric #0 |
Bracket code to identify a bracket item. Unique identifier for the BracketItem.
The game number for each bracket item (e.g.: 17, 18, 19, 20,...) |
|
Order |
M |
Numeric |
Sequential number inside of BracketItems to indicate the order, always start by 1 |
|
Date |
O |
Date |
Date of match (example: YYYY-MM-DD). Must include if the data is available |
|
Time |
O |
S(5) |
Time of match (example HH:MM). Must include if the data is available. |
|
Result |
O |
S(50) |
Fill when match is complete, filled and formatted in the same format as in ORIS.
Result of the match if the match is complete and formatted as in ORIS (separator & order, example 5-2). Must include if the data is available and the match is complete |
|
Element: Bracket /BracketItems /BracketItem /Unit (0,1) |
|
Unit related to the BracketItem. |
|
Attribute |
M/O |
Value |
Description |
|
Phase |
M |
Phase code for the bracket item |
|
|
Unit |
M |
Unit code for the bracket item |
|
Element: Bracket /BracketItems /BracketItem /NextUnit (0,1) |
|
Next event unit related to the current bracket item. It is always informed except for the terminal bracket items, which do not have continuation according to the brackets graph. |
|
Attribute |
M/O |
Value |
Description |
|
Phase |
M |
Phase code of the next event unit for the current bracket item. |
|
|
Unit |
M |
Unit code of the next event unit for the current bracket item. |
|
Element: Bracket /BracketItems /BracketItem /NextUnitLoser (0,1) |
|
Next event unit related to the current bracket item, but related to the loser competitor. It is always informed except for the terminal bracket items, which do not have continuation according to the brackets graph. |
|
Attribute |
M/O |
Value |
Description |
|
Phase |
M |
Phase code of the next event unit for the current bracket item, but related to the loser competitor. |
|
|
Unit |
M |
Unit code of the next event unit for the current bracket item, but related to the loser competitor. |
|
Element: Bracket /BracketItems /BracketItem /CompetitorPlace (1,N) |
|
- If the competitors are known, this element is used to place the competitors in the bracket. - If they are not yet known, it contains some information (on the rule to access to this bracket...) |
|
Attribute |
M/O |
Value |
Description |
|
Pos |
M |
Numeric ### |
This attribute is a sequential number to place the different competitors in the bracket (1 or 2 ). |
|
Code |
O |
Code for the first competitor of the BracketItem, usually to indicate the rule to access to the bracket item and appearing as first competitor.
Send when there is no competitor team (BYE) or when it is not known yet (TBD). |
|
|
WLT |
O |
W or L, indicates the winner or loser of the bracket item. Always send when known. |
|
Element: Bracket /BracketItems /BracketItem /CompetitorPlace /PreviousUnit (0,1) |
|
Previous event unit related to the CompetitorPlace@Pos competitor of the current bracket item. It is always informed except for the bracket items whose CompetitorPlace@Pos competitor do not have preceding event units in the bracket graph unless coming from a pool. |
|
Attribute |
M/O |
Value |
Description |
|
Phase |
O |
Phase code of the previous event phase for the CompetitorPlace@Pos competitor of the bracket item. |
|
|
Unit |
O |
Unit code of the previous event unit for the CompetitorPlace@Pos competitor of the bracket item. Must send if a winner/loser from a single unit.Not sent when from group. |
|
|
Value |
O |
If there is no competitor team (TBD) and coming from Pool then send appropriate code.
If the competitor in the current unit is unknown due to coming from pools or previous matches then fill this field with the code of the pool or the match number as appropriate. |
|
|
WLT |
O |
W or L |
Send W or L for winner or loser of previous match (if not Pool) do not send if participant is unknown from a pool. |
|
Element: Bracket /BracketItems /BracketItem /CompetitorPlace /Competitor (0,1) |
|
CompetitorPlace @Pos competitor related to the bracket item. Only include if the competitor is known . |
|
Attribute |
M/O |
Value |
Description |
|
Code |
M |
S(20) with no leading zeroes |
Competitor's ID |
|
Type |
M |
T |
T for team |
|
Organisation |
O |
Competitors' organisation if known |
|
Element: Bracket /BracketItems /BracketItem /CompetitorPlace /Competitor /Description (0,1) |
|
Attribute |
M/O |
Value |
Description |
|
TeamName |
M |
S(73) |
Name of the team. Only applies for teams / groups. |
Sample (Sample)
....
<Bracket Code="FNL">
<BracketItems Code="SFL">
<BracketItem Code="33" Order="1" Date="2012-08-10" Time="15:00" >
<Unit Phase="2" Unit="01" />
<NextUnit Phase="1" Unit="01" />
<NextUnitLoser Phase="1" Unit="02" />
<CompetitorPlace Pos="1">
<Competitor Code="BKW400NED01" Type="T" Organisation="NED">
<Description TeamName="Netherlands"/>
</Competitor>
</CompetitorPlace>
<CompetitorPlace Pos="2">
<Competitor Code="BKW400NZL01" Type="T" Organisation="NZL">
<Description TeamName="New Zealand"/>
</Competitor>
</CompetitorPlace>
</BracketItem>
....
2.2.8.6 Message Sort
The following order applies:
* Every ODF Sport Data Dictionary making use of this message should specify the order for Bracket @Code if more than one '@Code' is possible.
* Every ODF Sport Data Dictionary should specify the order for BracketItems according to its @Code attribute. It will usually be referred to BracketItems /BracketItem /Unit @Phase (all BracketItem should be grouped by the BracketItem /Unit @Phase attribute).
* Then, the BracketItem /Unit @Unit are sorted according to their scheduled start time.
2.2.9 Statistics
2.2.9.1 Description
The Statistics message contains a list of statistics for a competitor (could be an individual athlete or a team), that applies at a DocumentCode level, which could be for an event unit, a phase or an event.
There will be a separate message (identified by the header's DocumentSubtype and DocumentSubcode) for every table where multiple statistics apply.
2.2.9.2 Header Values
The following table describes the message header attributes.
|
Attribute |
Value |
Comment |
|
CompetitionCode |
Unique ID for competition |
|
|
DocumentCode |
RSC |
The DocumentCode attribute in the ODF header will be sent for all the competition events according to the ODF Common Codes document (header values). |
|
DocumentSubcode |
The DocumentSubcode is the NOC concatenated with the Team Number, e.g. BRA1. |
Used for DocumentSubtype = CUM |
|
DocumentType |
DT_STATS |
Statistics message |
|
DocumentSubtype |
CUM TEAM_RANKING IND_RANKING TOU |
- CUM: For cumulative data of individual player statistics and team statistics. There will be one single message for each team. The DocumentSubcode is the organisation code concatenated with the Team Number, e.g. BRA1. Concatenation will happen only when an organisation has more than one team. - TOU: For Tournament statistics (like Tournaments Total statistics) - IND_RANKING: Ranking of individual tournament statistics, for the best athletes. - TEAM_RANKING: Ranking of team tournament statistics. |
|
Version |
1..V |
Version number associated to the message's content. Ascendant number |
|
ResultStatus |
It indicates whether the result is official or intermediate etc). LIVE (used during the competition when nothing else applies) INTERMEDIATE (used after the competition has started and is not finished but not currently live, typically between units) OFFICIAL (after the last unit which effects the statistics is official) |
|
|
FeedFlag |
"P"-Production "T"-Test |
Test message or production message. |
|
Date |
Date |
Date when the message is generated, expressed in the local time zone where the message was produced. |
|
Time |
Time |
Time up to milliseconds when the message is generated, expressed in the local time zone where the message was produced. |
|
LogicalDate |
Date |
Logical Date of events. This is the same as the physical day except when the unit or message transmission extends after midnight.
If an event unit continues after midnight (24:00), all messages produced will be considered as happening at the logical date on which the event unit began (e.g. for a session which began at 21:00 on Aug 2 and ended at 1:20 on Aug 3, the message will all be dated Aug 2).
The end of the logical day is defined by default at 03:00 a.m.
For messages corrections, like invalidating medals or Records, it will be the LogicalDate of the day of the correction.
Logical Date is expressed in the local time zone where the message was produced. |
|
Source |
Code indicating the system which generated the message. |
|
|
Serial |
Numeric |
Sequence number (positive integer) for ODF messages.
Serial starts with 1 each day for each Source. |
2.2.9.3 Trigger and Frequency
* After each match.
2.2.9.4 Message Structure
The following table defines the structure of the message.
|
Level 1 |
Level 2 |
Level 3 |
Level 4 |
Level 5 |
Level 6 |
Level 7 |
Level 8 |
Level 9 |
|
|
Code |
|||||||
|
|
||||||||
|
|
||||||||
|
|
Type |
|||||||
|
|
Code |
|||||||
|
|
Pos |
|||||||
|
|
Value |
|||||||
|
|
||||||||
|
|
Code |
|||||||
|
|
Pos |
|||||||
|
|
Value |
|||||||
|
|
||||||||
|
|
DisciplineName |
|||||||
|
|
EventName |
|||||||
|
|
Gender |
|||||||
|
|
||||||||
|
|
Code |
|||||||
|
|
||||||||
|
|
||||||||
|
|
Type |
|||||||
|
|
Code |
|||||||
|
|
Pos |
|||||||
|
|
Value |
|||||||
|
|
||||||||
|
|
Code |
|||||||
|
|
Pos |
|||||||
|
|
Value |
|||||||
|
|
||||||||
|
|
Code |
|||||||
|
|
Type |
|||||||
|
|
Order |
|||||||
|
|
Organisation |
|||||||
|
|
||||||||
|
|
TeamName |
|||||||
|
|
||||||||
|
|
||||||||
|
|
Type |
|||||||
|
|
Code |
|||||||
|
|
Pos |
|||||||
|
|
Value |
|||||||
|
|
Rank |
|||||||
|
|
RankEqual |
|||||||
|
|
SortOrder |
|||||||
|
|
||||||||
|
|
Code |
|||||||
|
|
Pos |
|||||||
|
|
Value |
|||||||
|
|
||||||||
|
|
||||||||
|
|
Code |
|||||||
|
|
Order |
|||||||
|
|
||||||||
|
|
GivenName |
|||||||
|
|
FamilyName |
|||||||
|
|
Gender |
|||||||
|
|
Organisation |
|||||||
|
|
BirthDate |
|||||||
|
|
IFId |
|||||||
|
|
||||||||
|
|
||||||||
|
|
Type |
|||||||
|
|
Code |
|||||||
|
|
Pos |
|||||||
|
|
Value |
|||||||
|
|
Rank |
|||||||
|
|
RankEqual |
|||||||
|
|
SortOrder |
|||||||
|
|
||||||||
|
|
Code |
|||||||
|
|
Pos |
|||||||
|
|
Value |
|||||||
2.2.9.5 Message Values
|
Element: Competition (1,1) |
|
Attribute |
M/O |
Value |
Description |
|
Code |
M |
Unique ID for competition |
|
Element: ExtendedInfos /ExtendedInfo (0,N) |
|
|
Type |
Code |
Pos |
Description |
|
EI |
VENUE |
N/A |
Element Expected: |
|
|
|
Attribute |
M/O |
Value |
Description |
|
Value |
M |
Send a venue code |
||
|
Sub Element: ExtendedInfos /ExtendedInfo /Extension |
||||
|
Attribute |
Value |
Description |
||
|
Code |
CAPACITY |
|
||
|
Pos |
N/A |
N/A |
||
|
Value |
Numeric ####0 |
Venue Public capacity |
||
|
MIN_ATPG |
FGP |
N/A |
Element Expected: |
|
|
|
Attribute |
M/O |
Value |
Description |
|
Value |
M |
Numeric #0 |
Minimum number of attempts per game for the total field goals percentage athlete's ranking |
|
|
MIN_ATPG |
P2P |
N/A |
Element Expected: |
|
|
|
Attribute |
M/O |
Value |
Description |
|
Value |
M |
Numeric #0 |
Minimum number of attempts per game for the total 2 points field goals percentage athlete's ranking |
|
|
MIN_ATPG |
P3P |
N/A |
Element Expected: |
|
|
|
Attribute |
M/O |
Value |
Description |
|
Value |
M |
Numeric #0 |
Minimum number of attempts per game for the total 3 points field goals percentage athlete's ranking |
|
|
MIN_ATPG |
FTP |
N/A |
Element Expected: |
|
|
|
Attribute |
M/O |
Value |
Description |
|
Value |
M |
Numeric #0 |
Minimum number of attempts per game for the total free throws percentage athlete's ranking |
|
Sample (Stats Code="TOU")
....
<ExtendedInfos>
<ExtendedInfo Type="EI" Code="VENUE" Value="BBA">
<Extension Code="CAPACITY" Value="12000" />
</ExtendedInfo>
<ExtendedInfo Type="EI" Code="VENUE" Value="NGA">
<Extension Code="CAPACITY" Value="18500" />
</ExtendedInfo>
</ExtendedInfos>
....
Sample (Stats Code="IND_RANKING")
<ExtendedInfos>
<ExtendedInfo Type="MIN_ATPG" Code="FGP" Value="8" />
<ExtendedInfo Type="MIN_ATPG" Code="P2P" Value="6" />
<ExtendedInfo Type="MIN_ATPG" Code="P3P" Value="2" />
<ExtendedInfo Type="MIN_ATPG" Code="FTP" Value="3" />
</ExtendedInfos>
....
|
Element: ExtendedInfos /SportDescription (0,1) |
|
Sport Description in Text |
|
Attribute |
M/O |
Value |
Description |
|
DisciplineName |
M |
S(40) |
Discipline name (not code) from Common Codes |
|
EventName |
M |
S(40) |
Event name (not code) from Common Codes. |
|
Gender |
M |
Gender code for the event unit |
|
Element: Stats (1,1) |
|
Attribute |
M/O |
Value |
Description |
|
Code |
M |
A code to identify the statistics being listed.
It must be the same as the DocumentSubtype attribute in the header. |
|
Element: Stats /StatsItems /StatsItem (1,N) |
|
Statistics for the event unit / phase or event - depending on the headers' DocumentCode. |
|
|
Type |
Code |
Pos |
Description |
|
ST |
MP |
N/A |
Element Expected: |
|
|
|
Attribute |
M/O |
Value |
Description |
|
Value |
M |
Numeric ##0 |
Send the overall number of games (matches) played |
|
|
ST |
FG P2 P3 FT |
N/A |
Code Description: Use P2 for 2pt Use P3 for 3pt Use FT for Free Throw
Element Expected: |
|
|
|
Sub Element: Stats /StatsItems /StatsItem /ExtendedStat |
|||
|
Attribute |
Value |
Description |
||
|
Code |
ATT |
|
||
|
Pos |
N/A |
N/A |
||
|
Value |
Numeric ####0 |
Total shot attempts |
||
|
Sub Element: Stats /StatsItems /StatsItem /ExtendedStat |
||||
|
Attribute |
Value |
Description |
||
|
Code |
ATT_AVG |
|
||
|
Pos |
N/A |
N/A |
||
|
Value |
Numeric ##0 |
Average shot attempts per game |
||
|
Sub Element: Stats /StatsItems /StatsItem /ExtendedStat |
||||
|
Attribute |
Value |
Description |
||
|
Code |
MADE |
|
||
|
Pos |
N/A |
N/A |
||
|
Value |
Numeric ####0 |
Total successful shot attempts |
||
|
Sub Element: Stats /StatsItems /StatsItem /ExtendedStat |
||||
|
Attribute |
Value |
Description |
||
|
Code |
MADE_AVG |
|
||
|
Pos |
N/A |
N/A |
||
|
Value |
Numeric ##0 |
Average successful shot attempts per game |
||
|
Sub Element: Stats /StatsItems /StatsItem /ExtendedStat |
||||
|
Attribute |
Value |
Description |
||
|
Code |
PERCENT |
|
||
|
Pos |
N/A |
N/A |
||
|
Value |
Numeric ##0 |
Shooting percentage |
||
|
ST |
REB |
N/A |
Element Expected: |
|
|
|
Attribute |
M/O |
Value |
Description |
|
Value |
M |
Numeric ###0 |
Send the total number of rebounds |
|
|
Sub Element: Stats /StatsItems /StatsItem /ExtendedStat |
||||
|
Attribute |
Value |
Description |
||
|
Code |
AVG |
|
||
|
Pos |
N/A |
N/A |
||
|
Value |
Numeric #0 |
Average rebounds per game |
||
|
Sub Element: Stats /StatsItems /StatsItem /ExtendedStat |
||||
|
Attribute |
Value |
Description |
||
|
Code |
DR |
|
||
|
Pos |
N/A |
N/A |
||
|
Value |
Numeric ###0 |
Send the total defensive rebounds |
||
|
Sub Element: Stats /StatsItems /StatsItem /ExtendedStat |
||||
|
Attribute |
Value |
Description |
||
|
Code |
DR_AVG |
|
||
|
Pos |
N/A |
N/A |
||
|
Value |
Numeric #0 |
Average defensive rebounds per game |
||
|
Sub Element: Stats /StatsItems /StatsItem /ExtendedStat |
||||
|
Attribute |
Value |
Description |
||
|
Code |
OR |
|
||
|
Pos |
N/A |
N/A |
||
|
Value |
Numeric ###0 |
rebounds |
||
|
Sub Element: Stats /StatsItems /StatsItem /ExtendedStat |
||||
|
Attribute |
Value |
Description |
||
|
Code |
OR_AVG |
|
||
|
Pos |
N/A |
N/A |
||
|
Value |
Numeric #0 |
Average offensive rebounds per game |
||
|
ST |
ASSIST TO ST BLC PF FD PTS |
N/A |
Code Description: Use TO for Turn Overs Use ST for Steals Use BLC for Blocks Use PF for Pers Fouls Use FD for Foul Drawn Use PTS for Points
Element Expected: |
|
|
|
Attribute |
M/O |
Value |
Description |
|
Value |
M |
Numeric ###0 |
Total |
|
|
Sub Element: Stats /StatsItems /StatsItem /ExtendedStat |
||||
|
Attribute |
Value |
Description |
||
|
Code |
AVG |
|
||
|
Pos |
N/A |
N/A |
||
|
Value |
Numeric ##0 Or Numeric ##0.0 |
Average per game Send ##0.0 for PTS. |
||
|
ATTEND |
DATE |
N/A |
Element Expected: |
|
|
|
Attribute |
M/O |
Value |
Description |
|
Value |
M |
Date |
Send a competition date |
|
|
Sub Element: Stats /StatsItems /StatsItem /ExtendedStat |
||||
|
Attribute |
Value |
Description |
||
|
Code |
ATTENDANCE |
|
||
|
Pos |
N/A |
N/A |
||
|
Value |
Numeric #####0 |
Total attendance at the matches of the day |
||
|
Sub Element: Stats /StatsItems /StatsItem /ExtendedStat |
||||
|
Attribute |
Value |
Description |
||
|
Code |
PERCENT |
|
||
|
Pos |
N/A |
N/A |
||
|
Value |
Numeric ##0 |
Average of Percentage of capacities of the venues occupied at the matches of the day |
||
|
ATTEND |
RSC_TOTALS |
N/A |
Element Expected: |
|
|
|
Attribute |
M/O |
Value |
Description |
|
Value |
M |
S(9) |
Send an RSC. Totals by discipline, gender or phase: DD0000000 for Basketball tournaments total DDG000000 for Men's or Women's Tournaments total DDGEEEP00 for phase (preliminary or final) total |
|
|
Sub Element: Stats /StatsItems /StatsItem /ExtendedStat |
||||
|
Attribute |
Value |
Description |
||
|
Code |
ATTENDANCE |
|
||
|
Pos |
N/A |
N/A |
||
|
Value |
Numeric #####0 |
Total attendance at all the matches |
||
|
Sub Element: Stats /StatsItems /StatsItem /ExtendedStat |
||||
|
Attribute |
Value |
Description |
||
|
Code |
PERCENT |
|
||
|
Pos |
N/A |
N/A |
||
|
Value |
Numeric ##0 |
Average of Percentage of capacities of the venues occupied at the matches |
||
Sample (Stats Code="TOU")
....
<Stats Code="TOU">
<StatsItems>
<StatsItem Type="ST" Code="GP" Value="18" />
<StatsItem Type="ST" Code="FG">
<ExtendedStat Code="MADE" Value="1037" />
<ExtendedStat Code="MADE_AVG" Value="58" />
<ExtendedStat Code="ATT" Value="2349" />
<ExtendedStat Code="ATT_AVG" Value="131" />
<ExtendedStat Code="PERCENT" Value="44" />
</StatsItem>
<StatsItem Type="ST" Code="P2">
<ExtendedStat Code="MADE" Value="797" />
<ExtendedStat Code="MADE_AVG" Value="44" />
<ExtendedStat Code="ATT" Value="1601" />
<ExtendedStat Code="ATT_AVG" Value="89" />
<ExtendedStat Code="PERCENT" Value="50" />
</StatsItem>
<StatsItem Type="ST" Code="P3">
<ExtendedStat Code="MADE" Value="240" />
<ExtendedStat Code="MADE_AVG" Value="13" />
<ExtendedStat Code="ATT" Value="748" />
<ExtendedStat Code="ATT_AVG" Value="42" />
<ExtendedStat Code="PERCENT" Value="32" />
</StatsItem>
<StatsItem Type="ST" Code="FT">
<ExtendedStat Code="MADE" Value="481" />
<ExtendedStat Code="MADE_AVG" Value="27" />
<ExtendedStat Code="ATT" Value="717" />
<ExtendedStat Code="ATT_AVG" Value="40" />
<ExtendedStat Code="PERCENT" Value="67" />
</StatsItem>
<StatsItem Type="ST" Code="REB" Value="1401" >
<ExtendedStat Code="AVG" Value="78" />
<ExtendedStat Code="OR" Value="417" />
<ExtendedStat Code="OR_AVG" Value="23" />
<ExtendedStat Code="DR" Value="984" />
<ExtendedStat Code="DR_AVG" Value="55" />
</StatsItem>
<StatsItem Type="ST" Code="ASSIST" Value="595" >
<ExtendedStat Code="AVG" Value="33" />
....
|
Element: Stats /Competitor (0,N) |
|
Competitor of the statistics. |
|
Attribute |
M/O |
Value |
Description |
|
Code |
M |
S(20) with no leading zeroes |
Competitor's ID to be assigned a specific type of statistic.
The competitor should be participating in the event / phase / event unit depending on the DocumentCode in the message's header. |
|
Type |
M |
T |
T for team |
|
Order |
M |
Numeric ##0 |
Sort order: For each team: 1 - Team NOC code; sort disqualified teams to the bottom of the list |
|
Organisation |
O |
Competitor's organisation if known |
|
Element: Stats /Competitor /Description (0,1) |
|
Attribute |
M/O |
Value |
Description |
|
TeamName |
M |
S(73) |
Name of the team. Only applies for teams / groups. |
|
Element: Stats /Competitor /StatsItems /StatsItem (1,N) |
|
Team competitor's stats item, according to competitors' rules. |
|
|
Type |
Code |
Pos |
Description |
|
ST |
IRM |
N/A |
Element Expected: |
|
|
|
Attribute |
M/O |
Value |
Description |
|
Value |
M |
IRM |
||
|
ST |
MP |
N/A |
Element Expected: |
|
|
|
Attribute |
M/O |
Value |
Description |
|
Value |
M |
Numeric #0 |
Send the number of games (matches) played |
|
|
ST |
FG P2 P3 FT PAINT |
Numeric 0 |
Code Description: P2 for 2pts P3 for 3pts FT for Free Throws PAINT for Paint
Pos Description:
Element Expected: |
|
|
|
Sub Element: Stats /Competitor /StatsItems /StatsItem /ExtendedStat |
|||
|
Attribute |
Value |
Description |
||
|
Code |
ATT |
|
||
|
Pos |
N/A |
N/A |
||
|
Value |
Numeric ###0 |
Total attempts |
||
|
Sub Element: Stats /Competitor /StatsItems /StatsItem /ExtendedStat |
||||
|
Attribute |
Value |
Description |
||
|
Code |
MADE |
|
||
|
Pos |
N/A |
N/A |
||
|
Value |
Numeric ###0 |
Total successful attempts |
||
|
ST |
FG_PERCENT P2_PERCENT P3_PERCENT FT_PERCENT |
N/A |
Element Expected: |
|
|
|
Attribute |
M/O |
Value |
Description |
|
Value |
M |
Numeric ##0 |
Shooting percentage for the team |
|
|
Rank |
O |
Numeric #0 |
Team ranking percentage |
|
|
RankEqual |
O |
S(1) |
Send Y where Rank at this specific ExtendResult is equalled else not sent. |
|
|
SortOrder |
M |
Numeric #0 |
Sort Order for @Rank |
|
|
ST |
FG_AVG P2_AVG P3_AVG FT_AVG |
N/A |
Element Expected: |
|
|
|
Attribute |
M/O |
Value |
Description |
|
Value |
M |
Numeric ##0.0 |
Average per game |
|
|
Rank |
O |
Numeric #0 |
Team ranking made average |
|
|
RankEqual |
O |
S(1) |
Send Y where Rank at this specific ExtendResult is equalled else not sent. |
|
|
SortOrder |
M |
Numeric #0 |
Sort Order for @Rank |
|
|
ST |
FG_ATT_AVG P2_ATT_AVG P3_ATT_AVG FT_ATT_AVG
|
N/A |
Element Expected: |
|
|
|
Attribute |
M/O |
Value |
Description |
|
Value |
O |
Numeric ##0.0 |
Attempts average per game |
|
|
Rank |
O |
Numeric #0 |
Team ranking attempts average |
|
|
RankEqual |
O |
S(1) |
Send Y where Rank at this specific ExtendResult is equalled else not sent. |
|
|
SortOrder |
M |
Numeric #0 |
Sort Order for @Rank |
|
|
ST |
REB REB_OR REB_DR |
Numeric 0 |
Pos Description: Not required for TEAM_RANKING
Element Expected: |
|
|
|
Attribute |
M/O |
Value |
Description |
|
Value |
M |
Numeric ##0 |
Total rebounds |
|
|
Rank |
O |
Numeric #0 |
Team ranking average |
|
|
RankEqual |
O |
S(1) |
Send Y where Rank at this specific ExtendResult is equalled else not sent. |
|
|
SortOrder |
M |
Numeric #0 |
Sort Order for @Rank |
|
|
Sub Element: Stats /Competitor /StatsItems /StatsItem /ExtendedStat |
||||
|
Attribute |
Value |
Description |
||
|
Code |
AVG |
|
||
|
Pos |
N/A |
N/A |
||
|
Value |
Numeric #0.0 |
Average rebounds |
||
|
ST |
TREB (Team Reb) |
N/A |
Element Expected: |
|
|
|
Attribute |
M/O |
Value |
Description |
|
Value |
M |
Numeric #0 |
Team Total Rebounds |
|
|
Sub Element: Stats /Competitor /StatsItems /StatsItem /ExtendedStat |
||||
|
Attribute |
Value |
Description |
||
|
Code |
AVG |
|
||
|
Pos |
N/A |
N/A |
||
|
Value |
Numeric ##0.0 |
Team Total Rebounds Average |
||
|
Sub Element: Stats /Competitor /StatsItems /StatsItem /ExtendedStat |
||||
|
Attribute |
Value |
Description |
||
|
Code |
DR |
|
||
|
Pos |
N/A |
N/A |
||
|
Value |
Numeric #0 |
Team Defensive Rebounds |
||
|
Sub Element: Stats /Competitor /StatsItems /StatsItem /ExtendedStat |
||||
|
Attribute |
Value |
Description |
||
|
Code |
DR_AVG |
|
||
|
Pos |
N/A |
N/A |
||
|
Value |
Numeric ##0.0 |
Team Defensive Rebounds Average |
||
|
Sub Element: Stats /Competitor /StatsItems /StatsItem /ExtendedStat |
||||
|
Attribute |
Value |
Description |
||
|
Code |
OR |
|
||
|
Pos |
N/A |
N/A |
||
|
Value |
Numeric #0 |
Team Offensive Rebounds |
||
|
Sub Element: Stats /Competitor /StatsItems /StatsItem /ExtendedStat |
||||
|
Attribute |
Value |
Description |
||
|
Code |
OR_AVG |
|
||
|
Pos |
N/A |
N/A |
||
|
Value |
Numeric ##0.0 |
Team Offensive Rebounds Average |
||
|
ST |
ASSIST TO ST BLC PF FD |
Numeric 0 |
Code Description: Use TO for Turnover Use ST for Steals Use BLC for Blocks Use PF for Pers Fouls Use FD for Fouls DrawnPos Description: Not required for TEAM_RANKING Element Expected: |
|
|
|
Attribute |
M/O |
Value |
Description |
|
Value |
M |
Numeric ##0 |
Total |
|
|
Rank |
O |
Numeric #0 |
Team ranking average |
|
|
RankEqual |
O |
S(1) |
Send Y where Rank at this specific ExtendResult is equalled else not sent. |
|
|
SortOrder |
M |
Numeric #0 |
Sort Order for @Rank |
|
|
Sub Element: Stats /Competitor /StatsItems /StatsItem /ExtendedStat |
||||
|
Attribute |
Value |
Description |
||
|
Code |
AVG |
|
||
|
Pos |
N/A |
N/A |
||
|
Value |
Numeric #0.0 |
Average |
||
|
ST |
TTO |
N/A |
Element Expected: |
|
|
|
Attribute |
M/O |
Value |
Description |
|
Value |
M |
Numeric #0 |
Team turnovers |
|
|
Sub Element: Stats /Competitor /StatsItems /StatsItem /ExtendedStat |
||||
|
Attribute |
Value |
Description |
||
|
Code |
AVG |
|
||
|
Pos |
N/A |
N/A |
||
|
Value |
Numeric ##0.0 |
Team turnovers Average |
||
|
ST |
EFF |
N/A |
Element Expected: |
|
|
|
Attribute |
M/O |
Value |
Description |
|
Value |
M |
Numeric #0 |
Team efficiency |
|
|
ST |
PF_COACH |
N/A |
Element Expected: |
|
|
|
Attribute |
M/O |
Value |
Description |
|
Value |
M |
Numeric #0 |
Coach Fouls |
|
|
Sub Element: Stats /Competitor /StatsItems /StatsItem /ExtendedStat |
||||
|
Attribute |
Value |
Description |
||
|
Code |
AVG |
|
||
|
Pos |
N/A |
N/A |
||
|
Value |
Numeric ##0.0 |
Coach Fouls Average |
||
|
ST |
PLUS_MINUS |
N/A |
Element Expected: |
|
|
|
Attribute |
M/O |
Value |
Description |
|
Value |
M |
Numeric #0 or -#0 |
Plus / minus for the team |
|
|
ST |
PTS |
Numeric 0 |
Pos Description: Not required for TEAM_RANKINGElement Expected: |
|
|
|
Attribute |
M/O |
Value |
Description |
|
Value |
M |
Numeric ##0 |
Total Points |
|
|
Rank |
O |
Numeric #0 |
Team ranking average |
|
|
RankEqual |
O |
S(1) |
Send Y where Rank at this specific ExtendResult is equalled else not sent. |
|
|
SortOrder |
M |
Numeric #0 |
Sort Order for @Rank |
|
|
Sub Element: Stats /Competitor /StatsItems /StatsItem /ExtendedStat |
||||
|
Attribute |
Value |
Description |
||
|
Code |
2CHANCE |
|
||
|
Pos |
N/A |
N/A |
||
|
Value |
Numeric ##0 |
Second chance points |
||
|
Sub Element: Stats /Competitor /StatsItems /StatsItem /ExtendedStat |
||||
|
Attribute |
Value |
Description |
||
|
Code |
2CHANCE_AVG |
|
||
|
Pos |
N/A |
N/A |
||
|
Value |
Numeric #0.0 |
Second chance points (average per game) |
||
|
Sub Element: Stats /Competitor /StatsItems /StatsItem /ExtendedStat |
||||
|
Attribute |
Value |
Description |
||
|
Code |
AVG |
|
||
|
Pos |
N/A |
N/A |
||
|
Value |
Numeric ##0.0 |
Per game average for the team |
||
|
Sub Element: Stats /Competitor /StatsItems /StatsItem /ExtendedStat |
||||
|
Attribute |
Value |
Description |
||
|
Code |
PAINT |
|
||
|
Pos |
N/A |
N/A |
||
|
Value |
Numeric ##0 |
Points in the Paint |
||
|
Sub Element: Stats /Competitor /StatsItems /StatsItem /ExtendedStat |
||||
|
Attribute |
Value |
Description |
||
|
Code |
PAINT_AVG |
|
||
|
Pos |
N/A |
N/A |
||
|
Value |
Numeric #0.0 |
Points in the Paint (average per game) |
||
|
ST |
BENCH FAST_BRK TOPTS |
Numeric 0 |
Pos Description: Not required for TEAM_RANKING
Element Expected: |
|
|
|
Attribute |
M/O |
Value |
Description |
|
Value |
M |
Numeric ##0 |
Total Points from Bench, Fast Break, Turnovers Points |
|
|
Rank |
O |
Numeric #0 |
Team ranking average |
|
|
RankEqual |
O |
S(1) |
Send Y where Rank at this specific ExtendResult is equalled else not sent. |
|
|
SortOrder |
M |
Numeric #0 |
Sort Order for @Rank |
|
|
Sub Element: Stats /Competitor /StatsItems /StatsItem /ExtendedStat |
||||
|
Attribute |
Value |
Description |
||
|
Code |
AVG |
|
||
|
Pos |
N/A |
N/A |
||
|
Value |
Numeric ##0.0 |
Average |
||
Sample (Stats Code="CUM")
<StatsItems>
<StatsItem Type="ST" Code="MP" Value="5" />
<StatsItem Type="ST" Code="FG_PERCENT" Value="38" />
<StatsItem Type="ST" Code="P2_PERCENT" Value="43" />
...
<StatsItem Type="ST" Code="FG_AVG" Value="24.6" />
<StatsItem Type="ST" Code="FG_ATT_AVG" Value="24.6" />
<StatsItem Type="ST" Code="P2_ATT_AVG" Value="16.6" />
...
<StatsItem Type="ST" Code="FG" Pos="0">
<ExtendedStat Code="MADE" Value="123" />
<ExtendedStat Code="ATT" Value="324" />
</StatsItem>
<StatsItem Type="ST" Code="P2" Pos="0">
<ExtendedStat Code="MADE" Value="83" />
<ExtendedStat Code="ATT" Value="195" />
</StatsItem>
...
<StatsItem Type="ST" Code="PAINT" Pos="0">
<ExtendedStat Code="MADE" Value="82" />
<ExtendedStat Code="ATT" Value="114" />
</StatsItem>
<StatsItem Type="ST" Code="REB_OR" Pos="0">
<ExtendedStat Code="TOT" Value="82" />
<ExtendedStat Code="AVG" Value="16.4" />
</StatsItem>
<StatsItem Type="ST" Code="REB_DR" Pos="0">
<ExtendedStat Code="TOT" Value="130" />
<ExtendedStat Code="AVG" Value="26.0" />
</StatsItem>
<StatsItem Type="ST" Code="REB" Pos="0">
<ExtendedStat Code="TOT" Value="212" />
<ExtendedStat Code="AVG" Value="42.4" />
</StatsItem>
<StatsItem Type="ST" Code="ASSIST" Pos="0">
<ExtendedStat Code="TOT" Value="64" />
<ExtendedStat Code="AVG" Value="12.8" />
</StatsItem>
...
Sample (Stats Code="TEAM_RANKING")
<StatsItems>
<StatsItem Type="ST" Code="MP" Value="5" />
<StatsItem Type="ST" Code="FG" Value="43">
<ExtendedStat Code="ATT" Value="333" />
<ExtendedStat Code="MADE" Value="143" />
</StatsItem>
<StatsItem Type="ST" Code="P2" Value="48">
<ExtendedStat Code="ATT" Value="232" />
<ExtendedStat Code="MADE" Value="111" />
</StatsItem>
<StatsItem Type="ST" Code="P3" Value="32">
<ExtendedStat Code="ATT" Value="32" />
<ExtendedStat Code="MADE" Value="32" />
</StatsItem>
<StatsItem Type="ST" Code="FT" Value="63">
<ExtendedStat Code="ATT" Value="80" />
<ExtendedStat Code="MADE" Value="50" />
</StatsItem>
<StatsItem Type="ST" Code="PAINT" Value="65" />
<StatsItem Type="ST" Code="FG_PERCENT" Value="42.9" Rank="3" SortOrder="3" />
<StatsItem Type="ST" Code="F2_PERCENT" Value="47.8" Rank="4" SortOrder="4" />
...
|
Element: Stats /Competitor /Composition /Athlete (1,N) |
|
Attribute |
M/O |
Value |
Description |
|
Code |
M |
S(20) with no leading zeroes |
Athlete's ID, corresponding to either a team member or an individual athlete |
|
Order |
M |
Numeric ##0 |
Sort order: Within the team the players are sorted: For each player: 1 - Points per game (average) 2 - Games played 3 - Minutes per game 4 - Uniform number or disqualification identification 5 - Family name 6 - Given name; sort disqualified players to the bottom of the list
Order attribute used to sort team members in a team. |
|
Element: Stats /Competitor /Composition /Athlete /Description (1,1) |
|
Attribute |
M/O |
Value |
Description |
|
GivenName |
O |
S(25) |
Given name in WNPA format (mixed case) |
|
FamilyName |
M |
S(25) |
Family name in WNPA format (mixed case) |
|
Gender |
M |
Gender of the athlete |
|
|
Organisation |
M |
Athletes' organisation |
|
|
BirthDate |
O |
Date |
Birth date (example: YYYY-MM-DD). Must include if the data is available |
|
IFId |
O |
S(16) |
International Federation ID |
|
Element: Stats /Competitor /Composition /Athlete /StatsItems /StatsItem (1,N) |
|
Team member's stats item. |
|
|
Type |
Code |
Pos |
Description |
|
ST |
IRM |
N/A |
Element Expected: |
|
|
|
Attribute |
M/O |
Value |
Description |
|
Value |
M |
Send in case of the athlete has IRM |
||
|
ST |
MP |
N/A |
Element Expected: |
|
|
|
Attribute |
M/O |
Value |
Description |
|
Value |
M |
Numeric #0 |
Send the number of games (matches) played |
|
|
ST |
FG P2 P3 FT |
N/A |
Code Description: Use P2 for for 2pts Use P3 for 3pts Use FT for Free Throw
Element Expected: |
|
|
|
Sub Element: Stats /Competitor /Composition /Athlete /StatsItems /StatsItem /ExtendedStat |
|||
|
Attribute |
Value |
Description |
||
|
Code |
ATT |
|
||
|
Pos |
N/A |
N/A |
||
|
Value |
Numeric ##0 |
Attempts |
||
|
Sub Element: Stats /Competitor /Composition /Athlete /StatsItems /StatsItem /ExtendedStat |
||||
|
Attribute |
Value |
Description |
||
|
Code |
ATT_AVG |
|
||
|
Pos |
N/A |
N/A |
||
|
Value |
Numeric #0.0 |
Average attempts per game |
||
|
Sub Element: Stats /Competitor /Composition /Athlete /StatsItems /StatsItem /ExtendedStat |
||||
|
Attribute |
Value |
Description |
||
|
Code |
MADE |
|
||
|
Pos |
N/A |
N/A |
||
|
Value |
Numeric ##0 |
Total |
||
|
Sub Element: Stats /Competitor /Composition /Athlete /StatsItems /StatsItem /ExtendedStat |
||||
|
Attribute |
Value |
Description |
||
|
Code |
MADE_AVG |
|
||
|
Pos |
N/A |
N/A |
||
|
Value |
Numeric #0.0 |
Average per game |
||
|
Sub Element: Stats /Competitor /Composition /Athlete /StatsItems /StatsItem /ExtendedStat |
||||
|
Attribute |
Value |
Description |
||
|
Code |
PERCENT |
|
||
|
Pos |
N/A |
N/A |
||
|
Value |
Numeric ##0.0 |
Shooting percentage for the athlete |
||
|
ST |
FG_AVG P2_AVG P3_AVG FT_AVG |
N/A |
Element Expected: |
|
|
|
Attribute |
M/O |
Value |
Description |
|
Rank |
O |
Numeric #0 |
Athlete's ranking based on Average per game |
|
|
RankEqual |
O |
S(1) |
Send Y where Rank at this specific ExtendResult is equalled else not sent. |
|
|
SortOrder |
M |
Numeric #0 |
Sort Order for @Rank |
|
|
ST |
FG_ATT P2_ATT P3_ATT FT_ATT |
N/A |
Element Expected: |
|
|
|
Attribute |
M/O |
Value |
Description |
|
Rank |
O |
Text |
Athlete's ranking based on attempts |
|
|
RankEqual |
O |
S(1) |
Send Y where Rank at this specific ExtendResult is equalled else not sent. |
|
|
SortOrder |
M |
Numeric |
Sort Order for @Rank |
|
|
ST |
FG_PERCENT P2_PERCENT P3_PERCENT FT_PERCENT |
N/A |
Element Expected: |
|
|
|
Attribute |
M/O |
Value |
Description |
|
Rank |
O |
Numeric #0 |
Athlete's ranking based on the shooting percentage |
|
|
RankEqual |
O |
S(1) |
Send Y where Rank at this specific ExtendResult is equalled else not sent. |
|
|
SortOrder |
M |
Numeric #0 |
Sort Order for @Rank |
|
|
ST |
REB REB_DR REB_OR |
N/A |
Element Expected: |
|
|
|
Attribute |
M/O |
Value |
Description |
|
Value |
M |
Numeric ##0 |
Total, defensive and offensive Rebounds |
|
|
Rank |
O |
Numeric #0 |
Athlete's ranking based on the Rebounds per Game average |
|
|
RankEqual |
O |
S(1) |
Send Y where Rank at this specific ExtendResult is equalled else not sent. |
|
|
SortOrder |
M |
Numeric #0 |
Sort Order for @Rank |
|
|
Sub Element: Stats /Competitor /Composition /Athlete /StatsItems /StatsItem /ExtendedStat |
||||
|
Attribute |
Value |
Description |
||
|
Code |
AVG |
|
||
|
Pos |
N/A |
N/A |
||
|
Value |
Numeric #0.0 |
Rebounds per Game average for the athlete |
||
|
ST |
ASSIST TO ST BLC FD |
N/A |
Code Description: Use TO for Turnovers Use ST for Steals Use BLC for Blocks Use FD for Fouls DrawnElement Expected: |
|
|
|
Attribute |
M/O |
Value |
Description |
|
Value |
M |
Numeric ##0 |
Total |
|
|
Rank |
O |
Numeric #0 |
Athlete's ranking based on the game average |
|
|
RankEqual |
O |
S(1) |
Send Y where Rank at this specific ExtendResult is equalled else not sent. |
|
|
SortOrder |
M |
Numeric #0 |
Sort Order for @Rank |
|
|
Sub Element: Stats /Competitor /Composition /Athlete /StatsItems /StatsItem /ExtendedStat |
||||
|
Attribute |
Value |
Description |
||
|
Code |
AVG |
|
||
|
Pos |
N/A |
N/A |
||
|
Value |
Numeric #0.0 |
Average for the athlete |
||
|
ST |
PF |
N/A |
Element Expected: |
|
|
|
Attribute |
M/O |
Value |
Description |
|
Value |
M |
Numeric ##0 |
Total of personal fouls made by the athlete for all the games played |
|
|
Rank |
O |
Numeric #0 |
Athlete's ranking based on Fouls per Game average |
|
|
RankEqual |
O |
S(1) |
Send Y where Rank at this specific ExtendResult is equalled else not sent. |
|
|
SortOrder |
M |
Numeric #0 |
Sort Order for @Rank |
|
|
Sub Element: Stats /Competitor /Composition /Athlete /StatsItems /StatsItem /ExtendedStat |
||||
|
Attribute |
Value |
Description |
||
|
Code |
AVG |
|
||
|
Pos |
N/A |
N/A |
||
|
Value |
Numeric #0.0 |
Fouls per Game average for the athlete |
||
|
ST |
EFF |
N/A |
Element Expected: |
|
|
|
Attribute |
M/O |
Value |
Description |
|
Value |
M |
Numeric #0 |
Player efficiency |
|
|
ST |
PTS |
N/A |
Element Expected: |
|
|
|
Attribute |
M/O |
Value |
Description |
|
Value |
M |
Numeric ##0 |
Total Points |
|
|
Rank |
O |
Numeric #0 |
Athlete's ranking based on Total Points |
|
|
RankEqual |
O |
S(1) |
Send Y where Rank at this specific ExtendResult is equalled else not sent. |
|
|
SortOrder |
M |
Numeric #0 |
Sort Order for @Rank |
|
|
ST |
PTS_AVG |
N/A |
Element Expected: |
|
|
|
Attribute |
M/O |
Value |
Description |
|
Value |
M |
Numeric #0.0 |
Points per game average for the athlete |
|
|
Rank |
O |
Numeric #0 |
Athlete's ranking based on the Points per game average |
|
|
RankEqual |
O |
S(1) |
Send Y where Rank at this specific ExtendResult is equalled else not sent. |
|
|
SortOrder |
M |
Numeric #0 |
Sort Order for @Rank |
|
|
ST |
MINS |
N/A |
Element Expected: |
|
|
|
Attribute |
M/O |
Value |
Description |
|
Value |
M |
h:mm:ss or S(3) |
Time Played or DNP if did not play |
|
|
Rank |
O |
Numeric #0 |
Athlete's ranking based on MPG |
|
|
RankEqual |
O |
S(1) |
Send Y where Rank at this specific ExtendResult is equalled else not sent. |
|
|
SortOrder |
M |
Numeric #0 |
Sort Order for @Rank |
|
|
Sub Element: Stats /Competitor /Composition /Athlete /StatsItems /StatsItem /ExtendedStat |
||||
|
Attribute |
Value |
Description |
||
|
Code |
MPG |
|
||
|
Pos |
N/A |
N/A |
||
|
Value |
m:ss |
Minutes played per game average for the athlete |
||
|
ST |
PLUS_MINUS |
N/A |
Element Expected: |
|
|
|
Attribute |
M/O |
Value |
Description |
|
Value |
M |
Numeric ##0 or -##0 |
Plus / minus |
|
|
Rank |
O |
Numeric #0 |
Athlete's ranking based on Plus / Minus per Game average |
|
|
RankEqual |
O |
S(1) |
Send Y where Rank at this specific ExtendResult is equalled else not sent. |
|
|
SortOrder |
M |
Numeric #0 |
Sort Order for @Rank |
|
|
Sub Element: Stats /Competitor /Composition /Athlete /StatsItems /StatsItem /ExtendedStat |
||||
|
Attribute |
Value |
Description |
||
|
Code |
AVG |
|
||
|
Pos |
N/A |
N/A |
||
|
Value |
Numeric ##0 or -##0 |
Plus / Minus Game average |
||
|
ST |
DBL_DBL |
N/A |
Element Expected: |
|
|
|
Attribute |
M/O |
Value |
Description |
|
Value |
M |
Numeric #0 |
Total double doubles |
|
|
Rank |
O |
Numeric #0 |
Athlete's ranking based on double double game average |
|
|
RankEqual |
O |
S(1) |
Send Y where Rank at this specific ExtendResult is equalled else not sent. |
|
|
SortOrder |
M |
Numeric #0 |
Sort Order for @Rank |
|
|
Sub Element: Stats /Competitor /Composition /Athlete /StatsItems /StatsItem /ExtendedStat |
||||
|
Attribute |
Value |
Description |
||
|
Code |
AVG |
|
||
|
Pos |
N/A |
N/A |
||
|
Value |
Numeric 0.0 |
Double double Game average |
||
Sample (Stats Code="CUM")
<StatsItems>
<StatsItem Type="ST" Code="MP" Value="4" />
<StatsItem Type="ST" Code="FG">
<ExtendedStat Code="MADE" Value="7" />
<ExtendedStat Code="ATT" Value="21" />
<ExtendedStat Code="PERCENT" Value="33" />
</StatsItem>
<StatsItem Type="ST" Code="P2">
<ExtendedStat Code="MADE" Value="3" />
<ExtendedStat Code="ATT" Value="12" />
<ExtendedStat Code="PERCENT" Value="25" />
</StatsItem>
<StatsItem Type="ST" Code="P3">
<ExtendedStat Code="MADE" Value="4" />
<ExtendedStat Code="ATT" Value="9" />
<ExtendedStat Code="PERCENT" Value="44" />
</StatsItem>
<StatsItem Type="ST" Code="FT">
<ExtendedStat Code="MADE" Value="9" />
<ExtendedStat Code="ATT" Value="13" />
<ExtendedStat Code="PERCENT" Value="69" />
</StatsItem>
<StatsItem Type="ST" Code="REB_OR" Value="6" />
<StatsItem Type="ST" Code="REB_DR" Value="6" />
<StatsItem Type="ST" Code="REB" Value="12" />
<StatsItem Type="ST" Code="ASSIST" Value="8" />
...
Sample (Stats Code="IND_RANKING")
<StatsItems>
<StatsItem Type="ST" Code="FG_AVG" Rank="1" SortOrder="1"/>
<StatsItem Type="ST" Code="P2_AVG" Rank="1" SortOrder="1"/>
...
<StatsItem Type="ST" Code="REB" Value="49" Rank="1" SortOrder="1">
<ExtendedStat Code="AVG" Value="8.2"/>
</StatsItem>
<StatsItem Type="ST" Code="REB_DR" Rank="1" SortOrder="1">
<ExtendedStat Code="AVG" Value="5.8"/>
</StatsItem>
<StatsItem Type="ST" Code="REB_OR" Value="14" Rank="4" SortOrder="4">
<ExtendedStat Code="AVG" Value="2.3"/>
</StatsItem>
<StatsItem Type="ST" Code="TO" Value="19" Rank="3" SortOrder="3">
<ExtendedStat Code="AVG" Value="3.2"/>
</StatsItem>
<StatsItem Type="ST" Code="BLC" Value="10" Rank="1" SortOrder="1">
<ExtendedStat Code="AVG" Value="1.7"/>
</StatsItem>
<StatsItem Type="ST" Code="EFF" Value="12"/>
<StatsItem Type="ST" Code="PTS_AVG" Value="12.8" Rank="1" SortOrder="1"/>
<StatsItem Type="ST" Code="PTS" Value="77" Rank="3" SortOrder="3"/>
<StatsItem Type="ST" Code="MINS" Value="171" Rank="2" RankEqual="Y" SortOrder="3">
<ExtendedStat Code="MPG" Value="28.5"/>
</StatsItem>
...
2.2.9.6 Message Sort
Sort according to the @Order attributes.
2.2.10 Event Final Ranking
2.2.10.1 Description
The event final ranking is a message containing the final results and ranking at the completion of one particular event, either for individual athletes or for aggregated athletes.
The final ranking message is a generic message for all sports, including the full event final result for all competitors who were either ranked, got an Invalid Rank Mark (disqualified, etc.), or both.
Depending on the sport rules include all competitors in the competition as all can be ranked (as in Marathon) or only include those with a final ranking as other are unranked (as in tennis).
2.2.10.2 Header Values
The following table describes the message header attributes.
|
Attribute |
Value |
Comment |
|
CompetitionCode |
Unique ID for competition |
|
|
DocumentCode |
DDGEEE000 |
DD according to CC @Discipline G according to CC @DisciplineGender EEE according to CC @Event |
|
DocumentType |
DT_RANKING |
Event Final ranking message |
|
Version |
1..V |
Version number associated to the message's content. Ascendant number |
|
ResultStatus |
Result status, indicates whether the data is official or partial. OFFICIAL PARTIAL |
|
|
FeedFlag |
"P"-Production "T"-Test |
Test message or production message. |
|
Date |
Date |
Date when the message is generated, expressed in the local time zone where the message was produced. |
|
Time |
Time |
Time up to milliseconds when the message is generated, expressed in the local time zone where the message was produced. |
|
LogicalDate |
Date |
Logical Date of events. This is the same as the physical day except when the unit or message transmission extends after midnight.
If an event unit continues after midnight (24:00), all messages produced will be considered as happening at the logical date on which the event unit began (e.g. for a session which began at 21:00 on Aug 2 and ended at 1:20 on Aug 3, the message will all be dated Aug 2).
The end of the logical day is defined by default at 03:00 a.m.
For messages corrections, like invalidating medals or Records, it will be the LogicalDate of the day of the correction.
Logical Date is expressed in the local time zone where the message was produced. |
|
Source |
Code indicating the system which generated the message. |
|
|
Serial |
Numeric |
Sequence number (positive integer) for ODF messages.
Serial starts with 1 each day for each Source. |
2.2.10.3 Trigger and Frequency
* After each final position is known for each team.
2.2.10.4 Message Structure
The following table defines the structure of the message.
|
Level 1 |
Level 2 |
Level 3 |
Level 4 |
Level 5 |
Level 6 |
Level 7 |
|
|
Code |
|||||
|
|
||||||
|
|
||||||
|
|
DisciplineName |
|||||
|
|
EventName |
|||||
|
|
Gender |
|||||
|
|
||||||
|
|
Rank |
|||||
|
|
RankEqual |
|||||
|
|
Played |
|||||
|
|
Won |
|||||
|
|
Lost |
|||||
|
|
IRM |
|||||
|
|
SortOrder |
|||||
|
|
||||||
|
|
Code |
|||||
|
|
Type |
|||||
|
|
Organisation |
|||||
|
|
||||||
|
|
TeamName |
|||||
|
|
||||||
|
|
||||||
|
|
Code |
|||||
|
|
Order |
|||||
|
|
||||||
|
|
GivenName |
|||||
|
|
FamilyName |
|||||
|
|
Gender |
|||||
|
|
Organisation |
|||||
|
|
BirthDate |
|||||
|
|
IFId |
|||||
2.2.10.5 Message Values
|
Element: Competition (1,1) |
|
Attribute |
M/O |
Value |
Description |
|
Code |
M |
Unique ID for competition |
|
Element: ExtendedInfos /SportDescription (0,1) |
|
Sport Description in text |
|
Attribute |
M/O |
Value |
Description |
|
DisciplineName |
M |
S(40) |
Discipline name (not code) from Common Codes |
|
EventName |
M |
S(40) |
Event name (not code) from Common Codes. Must be included if it is a single event |
|
Gender |
M |
Gender code for the event unit. Must be included if it is a single gender |
|
Element: Result (1,N) |
|
For any event final ranking message, there should be at least one competitor being awarded a result for the event. |
|
Attribute |
M/O |
Value |
Description |
|
Rank |
O |
Text |
Rank of the competitor in the result. It is optional because the team can be disqualified
|
|
RankEqual |
O |
Y |
Identifies if a rank has been equalled. Only send if applicable |
|
Played |
O |
Numeric #0 |
Number of matches played by the competitor in the event |
|
Won |
O |
Numeric #0 |
Number of matches won by the competitor in the event |
|
Lost |
O |
Numeric #0 |
Number of matches lost by the competitor in the event |
|
IRM |
O |
The invalid rank mark, in case it is assigned. Send just if the team has been disqualified |
|
|
SortOrder |
M |
Numeric |
This attribute is a sequential number with the order of the competitors at the end of the event, if they were to be presented. It is mostly based on the rank, but it should be used to sort out disqualified teams. |
|
Element: Result /Competitor (1,1) |
|
Competitor related to one final event result. |
|
Attribute |
M/O |
Value |
Description |
|
Code |
M |
S(20) with no leading zeroes, NOC ID |
Competitor's ID. If NOC or NPC, the value will be NOC ID. "NOCOMP" in the case where there is no competitor in the rank due to IRM. |
|
Type |
M |
T |
T for team
|
|
Organisation |
O |
Competitors's organisation if known |
|
Element: Result /Competitor /Description (0,1) |
|
Attribute |
M/O |
Value |
Description |
|
TeamName |
M |
S(73) |
Name of the team. Only applies for teams / groups. |
|
Element: Result /Competitor /Composition /Athlete (1,N) |
|
Attribute |
M/O |
Value |
Description |
|
Code |
M |
S(20) with no leading zeroes |
Athlete's ID, corresponding to an individual athlete or a team member.
Team members should be participating in the event. |
|
Order |
M |
Numeric |
Order attribute used to sort team members in a team. |
|
Element: Result /Competitor /Composition /Athlete /Description (1,1) |
|
Attribute |
M/O |
Value |
Description |
|
GivenName |
O |
S(25) |
Given name in WNPA format (mixed case) |
|
FamilyName |
M |
S(25) |
Family name in WNPA format (mixed case) |
|
Gender |
M |
Gender of the athlete |
|
|
Organisation |
M |
Athletes' organisation |
|
|
BirthDate |
O |
Date |
Birth date (example: YYYY-MM-DD). Must include if the data is available |
|
IFId |
O |
S(16) |
International Federation ID |
Sample (Sample)
....
<Result Rank="1" SortOrder="1" Played="8" Won="8" Lost="0" >
<Competitor Code="BKM400CRO01" Type="T" Organisation="CRO">
<Description TeamName="Croatia"/>
<Composition>
<Athlete Code="1085534" Order="1" >
....
2.2.10.6 Message Sort
Sort by Result @SortOrder
2.2.11 Configuration
2.2.11.1 Description
The Configuration is a message containing general configuration.
Ideally the configuration should be provided before competition. However it may be possible that the configuration for one particular event, phase or event unit is not known in advance. In that case send the unknown attributes blank (Value='').
2.2.11.2 Header Values
The following table describes the message header attributes.
|
Attribute |
Value |
Comment |
|
CompetitionCode |
Unique ID for competition |
|
|
DocumentCode |
DDGEEEPUU |
DD according to CC @Discipline G according to CC @DisciplineGender EEE according to CC @Event P according to CC @Phase UU according to CC @Unit
The DocumentCode attribute in the ODF header will be sent according to the ODF Common Codes document (header values). |
|
DocumentType |
DT_CONFIG |
Configuration message |
|
Version |
1..V |
Version number associated to the message's content. Ascendant number |
|
FeedFlag |
"P"-Production "T"-Test |
Test message or production message. |
|
Date |
Date |
Date when the message is generated, expressed in the local time zone where the message was produced. |
|
Time |
Time |
Time up to milliseconds when the message is generated, expressed in the local time zone where the message was produced. |
|
LogicalDate |
Date |
Logical Date of events. This is the same as the physical day except when the unit or message transmission extends after midnight.
If an event unit continues after midnight (24:00), all messages produced will be considered as happening at the logical date on which the event unit began (e.g. for a session which began at 21:00 on Aug 2 and ended at 1:20 on Aug 3, the message will all be dated Aug 2).
The end of the logical day is defined by default at 03:00 a.m.
For messages corrections, like invalidating medals or Records, it will be the LogicalDate of the day of the correction.
Logical Date is expressed in the local time zone where the message was produced. |
|
Source |
Code indicating the system which generated the message. |
|
|
Serial |
Numeric |
Sequence number (positive integer) for ODF messages.
Serial starts with 1 each day for each Source. |
2.2.11.3 Trigger and Frequency
The message is sent prior to any ODF Sports message, if requested by one particular discipline (ODF Sport Data Dictionary).
Trigger also after any major change, but considering that, if possible, the configuration for one particular event, phase or event unit must be provided before the start list.
2.2.11.4 Message Structure
The following table defines the structure of the message.
|
Level 1 |
Level 2 |
Level 3 |
Level 4 |
Level 5 |
|
|
Code |
|||
|
|
||||
|
|
||||
|
|
Gender |
|||
|
|
Event |
|||
|
|
Phase |
|||
|
|
Unit |
|||
|
|
||||
|
|
Type |
|||
|
|
Code |
|||
|
|
Pos |
|||
|
|
Value |
|||
2.2.11.5 Message Values
|
Element: Competition (1,1) |
|
Attribute |
M/O |
Value |
Description |
|
Code |
M |
Unique ID for competition |
|
Element: Configs /Config (1,N) |
|
Attribute |
M/O |
Value |
Description |
|
Gender |
M |
Gender code of the RSC. Include if information is by Gender, by Event, by Phase or by Event Unit. Otherwise, do not include. |
|
|
Event |
M |
Event code of the RSC. Include if information is by Event, by Phase or by Event Unit. Otherwise, do not include. |
|
|
Phase |
O |
Phase code of the RSC. Include if information is by Phase or by Event Unit. Otherwise, do not include. |
|
|
Unit |
O |
Unit code of the RSC. Include if information is by Event Unit. Otherwise, do not include. |
|
Element: Configs /Config /ExtendedConfig (1,N) |
|
|
Type |
Code |
Pos |
Description |
|
EC |
COMP_A |
N/A |
Element Expected: |
|
|
|
Attribute |
M/O |
Value |
Description |
|
Value |
M |
String |
Match seeding for home competitor |
|
|
EC |
COMP_B |
N/A |
Element Expected: |
|
|
|
Attribute |
M/O |
Value |
Description |
|
Value |
M |
String |
Match seeding for away competitor |
|
|
EC |
IF_ID |
N/A |
Element Expected: |
|
|
|
Attribute |
M/O |
Value |
Description |
|
Value |
M |
String |
Federation Id of Match |
|
Sample (Sample)
....
<Configs>
<Config Gender="M" Event="001" Phase="2" Unit="01">
<ExtendedConfig Type="EC" Code="COMP_A" Value="W65" />
<ExtendedConfig Type="EC" Code="COMP_B" Value="W66" />
</Config>
<Config Gender="M" Event="001" Phase="1" Unit="02">
<ExtendedConfig Type="EC" Code="COMP_A" Value="L71" />
<ExtendedConfig Type="EC" Code="COMP_B" Value="L72" />
</Config>
....
2.2.11.6 Message Sort
There is no general message sorting rule.